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Big Business Loves the Computer Gaming Industry

David Greenspan writes "Video games are no longer exclusive to a consumer market. Business Week has an article on the new trend of big business willing to pay millions for custom-made games. The casual market has inspired folks in business to realize the broad appeal of games, and some of the possibilities inherent to the medium. As a result, business games are now big business. From the article: 'To reach the billion-dollar mark, the market will have to overcome the common wisdom that games are inherently not serious. A serious games market will also require game developers to shift from the traditional business-to-consumer model to a business-to-business one. Today when major studios and publishers are approached by companies interested in commissioning, say, an employee-training game based on a successful commercial title, more often than not those studios and publishers decline. Even if the interested company is offering $5 million, it's not worth the gamemakers' time to divert engineers from a commercial title likely to generate hundreds of millions of dollars in sales.'"

14 of 104 comments (clear)

  1. Cereal Phlegm Monsters by Stanistani · · Score: 4, Interesting

    My son was too young for Doom, but in his box of cereal one day was a Doom clone called ChexQuest, which we both loved. Strictly a corporate game, but a lot of fun, with phlegm instead of death and gore.

    1. Re:Cereal Phlegm Monsters by G+Fab · · Score: 4, Informative

      http://www.doomlegends.com/chexquest/frames.html It's actually just a doom wad. Pretty funny.

  2. Salesman: Blood Money by PJ1216 · · Score: 3, Funny

    I can't wait for the business training game, Salesman: Blood Money, where you play as Mr. 47, a genetically engineered salesman, created from the DNA of the five more dangerous salesmen.

  3. Have it Your Way by vatica40 · · Score: 5, Insightful

    One only has to look at the success of the Burger King XBox games to know this has the potential to be absolutely huge.

  4. Cripes, it can't be that hard... by Penguinisto · · Score: 3, Insightful
    Back in the day, tons of programmers and modelers who happen to be gamers banded together to create MODs of popular games.

    All it would really take is for a corp to do a couple of things, and have it done (relatively) on the cheap:

    1. License an existing game engine for a fixed sum
    2. hit a place like Gamasutra (or any popular MOD board) and hire some freelancers
    It's not exactly as if you have to howl in the wilderness. It just takes some brains is all.

    For 5 million bucks, I'm sure a corp could secure and contract the requisite resources w/o having to resort to desperate measures.

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  5. Well why not??? by LordPhantom · · Score: 3, Funny

    Why not produce those games? For example, a lawyer training game based upon something like Resident Evil or BloodRayne - they're already disease-infested vampires, it should require virtually -no- changes!

  6. Answered your own question there, didn't ya? by Trojan35 · · Score: 4, Insightful
    "Today when major studios and publishers are approached by companies interested in commissioning, say, an employee-training game based on a successful commercial title, more often than not those studios and publishers decline. Even if the interested company is offering $5 million"

    So if I went to Spielberg and asked him to spend a couple years on a "Employee Training for Microsoft" movie for $5m, do you think he'd go for it?

  7. Ah the hubris of business by andphi · · Score: 4, Insightful

    FTFS, which is FTFA: 'To reach the billion-dollar mark, the market will have to overcome the common wisdom that games are inherently not serious. A serious games market will also require game developers to shift from the traditional business-to-consumer model to a business-to-business one."

    The first sentence I agree with. "The Market" will need to get over itself and the idea that products which are put to trivial uses must be trivial. The second sentence, however, does not follow logically from the first or from observable reality. We have a serious games market. It's a hybrid of B2B and B2C, with a lot of the end products (and the raison d'etre of the B2B types) coming from their B2C counterparts. Look at all the engine makers. If the original game engines (meant to be bought and played by end-users) had not succeeded, if the demand by gamers for games based on said engines did not exist, there would be no market for things like the Unreal and Quake engines. B2B game marketing is merely a new segment, not the whole of the market.

  8. Make training fun! by HitekHobo · · Score: 4, Funny

    I can already see the Doom clone for customer service reps.

    1) Customer lures you in with the promise of an easy frag. - "I can't get my email."
    2) Customer side steps your opening salvo - "Yes, my computer is plugged in."
    3) You run out of ammo while the customer bunny hops towards you. - "I have just tried telnetting to port 110 on pop.yourcompany.com and recieved a timeout. I then tried a traceroute and can't reach your facility."
    4) Customer drops a grenade on your head - "No, I think it could be the power outage in your data center that is being reported on CNN right now."
    5) You respawn in the middle of 10 customers holding grenades. - "Somebody turn on the ambush for God's sake!"

  9. Learning tool indead by GreggBz · · Score: 5, Interesting
    As a Unix administrator, I immediately see an application for this as a training tool.

    You have Unix at home now, but no stress or incentive to scramble in learning it. My biggest hurdle and that of most anyone just starting out, is translating academic and hobby experience into the real world.

    It would be neat if someone would write a Linux application that simulated all kinds of disasters/problems in a real captivating environment, spiced it up a little with some kind of interesting plot-line, and left the user to his own devices to try and solve these problems. You'd give him the tools already present on his home computer, namely, everything that is Linux. Even it it was only slightly compelling, it would still be a step up from reading man pages out of simple curiosity. It would also give you problems to solve that would not otherwise present themselves in the scope of a home environment.

    Turn this all into a game, and score the "player" on his resourcefulness and the correctness of his solutions.

  10. Sims for NASCAR drivers by Mirele · · Score: 3, Interesting

    My sister's nephew (her brother-in-law's son) is a rookie driver in NASCAR. Every track has a computerized simulation and he drives the sim every week for practice, even if he's not scheduled to drive in the race. All the drivers do these sims. I have no idea how much these sims cost to produce, or how often they're revised.

  11. Well I agree that developers should focus on games by Billly+Gates · · Score: 3, Insightful

    If the market is 5 million vs a potential 15 million its easier to follow the money and its a no brainer.

    Most training business apps can be written in flash by a jr programmer or javaFX. Game engine licensing is a different issue. You can license it for a few hundred thousand and just hire some temp game programmers if you have a 5 million dollar budget but dont expect the game makers to develop anything but a license for you.

  12. The Real SimCity by Foktip · · Score: 5, Insightful

    Video game companies are very good at making effective and user-friendly software, and that kind of quality is lacking in products made for buisnesses - most of which have to settle for generic CAD programs that can do "everything" instead of merely doing the specific application required easily and effectively.

    Take SimCity for example - if you could adapt it to instead be used for city-planning in works departments (water, gas, civil/construction, hydro, etc.), it would make things more simple/easy, and it could simulate the future.

  13. Re:Too dry, but i agree. by vigmeister · · Score: 3, Funny

    Rainbow Six Sigma

    'nuff said

    Cheers!

    --
    Atheist: Buddhist in a Prius