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Irrational No More

An anonymous reader writes "Cory Banks at Gamers With Jobs has an interesting look at Irrational Games becoming '2K Boston'/'2K Australia' on the eve of the Bioshock release. It's not just about 2K and Irrational, publishers re-naming independents to generic studio names has obviously been going on for a long time. 'Rockstar Games is often credited with the Grand Theft Auto series, but the games were developed by Scottish developer DMA Designs, who were bought by Rockstar in 2002, shortly after GTA III came out, and quickly renamed Rockstar North to build up the brand recognition associated with the mega-blockbuster. Rockstar isn't even a development company at all, but a collection of development studios owned by Take-Two, sharing one brand name. The general public hardly knows the difference.'"

50 comments

  1. how dare you! by Anonymous Coward · · Score: 1, Funny

    How dare you say I'm no longer irrational!

    1. Re:how dare you! by Keebler71 · · Score: 1

      and I thought the story was about someone finding the last digit of sqrt(2)...

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  2. So, we've been reduced to "general public" now? by Anonymous Coward · · Score: 0

    The general public hardly knows the difference.

    This is /., and anyone reading this should be observant enough and analytical enough to gather the information in this article that the general public missed, at least on games they play.

    Oh, wait, we don't even read TFA, and sometimes even TFS.

  3. Standard by Anonymous Coward · · Score: 0

    The people who do the work, and the people who get the credit, are rarely the same people.

    This usually goes for the money too. For example, the company that wrote the original Thief game went out of business while the company that published it made enough net to justify funding a sequel.

  4. Too bad... by bomanbot · · Score: 3, Insightful

    ...another great developer studio getting swallowed up into a publisher, like Bullfrog or Origin or countless others.

    Irrational Games was especially impressive to me because they produced some very diverse and excellent games, besides Bioshock they also made the spiritual precedessor System Shock 2 and they also developed the awesome and (IMO) underrated Freedom Force games.

    So goodbye Irrational Games, I hope 2K Games will be better to you than EA was to Bullfrog and Origin.

    1. Re:Too bad... by I'll+Provide+The+War · · Score: 2, Interesting

      Freedom Force was very highly rated by the major sources. It is above Doom 3, Call of Duty 2 and Diablo II on Gamerankings.

    2. Re:Too bad... by andrewd18 · · Score: 1

      Well yeah, Freedom Force is ranked well. It was designed to be hilariously fun, not purposely scary, historical, or deep, like the aforementioned games. Like The Sims or Katamari Damacy, fun games tend to do very well amongst gamers of all types.

    3. Re:Too bad... by atomicstrawberry · · Score: 3, Informative

      No, System Shock 2 (and a pile of other excellent games) were by Looking Glass Studios. When Looking Glass Studios died, a few of them got together and formed Irrational Games. They may have some of the same developers, but saying that Irrational developed System Shock 2 isn't strictly true.

    4. Re:Too bad... by Zeussy · · Score: 1
      2K Games have seemed to be very good to Irrational thus far. Quote from this Gamasutra article:

      The publisher also says that its 2K Games label has "fostered the studio's growth by substantially investing in its people," giving 2K Boston the means to double its studio size since its 2005 acquisition.
      As far as I know, 2K Games has so far let Irrational grow and operate relatively unhindered and non-intrusive. I don't think anything bad is going to happen to Irrational under 2K. My worry would more be Take Two getting brought out, and something bad happening. 2K lets its Studios produce controversial games more so than any other publisher out there, and most of their released games have been good.

      One thing you have to remember though, is its not the Studio that makes great games, the studio is just a name. Its the people working on them that make games great. People can always move on start something new.

      Thats my 2 cents.
    5. Re:Too bad... by vimh42 · · Score: 1

      They made Freedom Force? Ah that was fun stuff.

    6. Re:Too bad... by Anonymous Coward · · Score: 0

      No, Irrational Games developed System Shock as a third party, with some advice(storywise) by LGS of course. *duck*

    7. Re:Too bad... by Zeussy · · Score: 2, Informative

      Ding, you have the correct answer. Looking Glass went to Irrational to co-produce the game.

    8. Re:Too bad... by Anonymous Coward · · Score: 1, Informative
      Irrational was founded before LG died. LG contributed the game engine and know-how. Irrational did the rest of the game development, which is the big part.


      Just watch the credits.avi video. (What's your nick on TTLG?)

  5. Sad but true... by ravyne · · Score: 4, Insightful

    Its currently a sad fact that the game's industry is becoming more and more anonymous in many ways. There are so incredibly few "superstar" game developers - Miyamoto, Carmack, Wright, Kojima, Itagaki... If I spent some time thinking, I could probably come up with 10 or so names that have some notoriety outside of very small circles. Smaller devs are being assimilated by the big players, team sizes are growing nearly exponentially with each new generation. Its becoming a commodity business, where faceless masses simply provide a product; and it takes a great deal of personality out of the industry.

    On top of that, the publishing model works much like the music industry -- The publisher fronts money to the devs, and they don't see a profit until their royalties have paid off the development in full, sometimes with interest. Thats why there's so little innovation, and thats why a single bad title can fold a studio.

    1. Re:Sad but true... by Control+Group · · Score: 5, Interesting

      I don't think it's quite as bleak as all that. Yes, it takes larger and larger teams to produce the full-immersion virtual worlds of GTA, Elder Scrolls, or Gears of War. But that doesn't necessarily have to be as depressing as you make it out to be.

      For one thing, the full-on AAA title can still take its direction - its flavor, focus, feel, and maybe another word that starts with f or two - from one person. I think we can, as we so often do, look to the movie industry for the logical end point of this sequence. It takes a massive army of people to produce a modern movie. But that doesn't mean that you can't have individual people make names for themselves. Peter Jackson, Guy Ritchie, the Wachowskis, etc. all put their distinct stamp on a work. The key is to have someone making the top-level decisions who has a good vision to work towards.

      The other encouraging thing, of course, is that we aren't at a point yet where it's impossible to make a quality, even popular, by yourself or with a small group of people. Geometry Wars and Line Rider come quickly to mind as examples. The bar is higher than it used to be, of course: the hobbyist/garage developer is forced to compete solely on gameplay, since they have no hope of competing with iD's, Epic's, or Valve's latest engine (although the availability of a product like Torque makes even this statement not as damning as it could be).

      But I don't think we're at a terribly high risk of entering an era where individual names are lost to a sea of undifferentiated product. Your Mark Reins, CliffyBs, and Peter Molyneauxs are and will continue to be pivotal figures in the industry. I think we're going to continue to see such names come up.

      The only risk I see on the horizon, really, is if PC gaming eventually dies. Right now, there is no real publishing barrier to entry into the market. If your game really is good enough, all you need is a web site and a file host. Consoles, however, change that dynamic. Maybe Microsoft's nascent foray into user-produced games will eventually turn into a real option for hobbyists, but if it doesn't, there's still no way to break into the console games industry unless you're already established.

      Which is a shame, because there could be fantastic potential, there.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Sad but true... by chepati · · Score: 0, Redundant

      Could someone mod this up as insightful, please?

      chepati

    3. Re:Sad but true... by Ren.Tamek · · Score: 2, Interesting
      Maybe Microsoft's nascent foray into user-produced games will eventually turn into a real option for hobbyists

      Actually, the puropse of Microsoft's XNA is both transparent and selfish, and has nothing to do with hobby games development. Xbox 360 games dev kits are sold to Universities at a cheap rate, along with Microsoft certified training on their 'XNA' system, which co-incidentally isn't very much like any other programming language used to make games that was ever created. Once a large enough pool of students have learned to exclusively use their system, they simply have to wait until a Microsoft-approved company comes along and skimms off the real talent, because no-one apart from Microsoft can progress them from what they've learned from XNA to real games development. Everyone else is buggered, which co-incidentally (or not) hampers other developers looking for graduate talent, because they haven't learned to dev with real software packages. They're just farming students for their company in a new and inventive way.

      Sony, the big bad guy this generation, provided PS2 dev kits *last generation* to universities in much the same way. Except they all ran linux, and students learned to developed games in C. All the pros of microsofts approach and none of the cons, with the additional benefit of hobbyists being able to buy all the hardware themselves (for about £100 here in the UK).

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
  6. The general public doesn't care by Anonymous Coward · · Score: 0

    Not only won't the general public notice the swallowing of small developers, they wouldn't care if they did. Why should they?

    1. Re:The general public doesn't care by CatrionaMcM · · Score: 4, Insightful

      "Not only won't the general public notice the swallowing of small developers, they wouldn't care if they did. Why should they?" They should care, because the small developers are the ones with a bigger incentive to try something new. If they make a bland, generic game that's just like all the other bland, generic games in the genre, the general public will buy a ever-so-slightly different generic game from the big studio name they recognise. If a small developer makes something new, then they have a better chance of getting noticed. (Yeah, I'm an optimist)

    2. Re:The general public doesn't care by Threni · · Score: 1

      > If they make a bland, generic game that's just like all the other bland, generic games in the genre, the general public will buy a ever-so-slightly
      > different generic game from the big studio name they recognise. If a small developer makes something new, then they have a better chance of getting
      > noticed. (Yeah, I'm an optimist)

      You are indeed an optimist, because the public are clearly very happy buying really shit games, and they always have been. It's just like movies, music, books etc. There's always a way of selling utter shit, whether it's hype, famous actors, flashy videos etc etc. The people doing decent music/books/films hardly ever make a lot of money, but they do it for the love of it.

    3. Re:The general public doesn't care by Anonymous Coward · · Score: 0

      A new game will get them noticed? By who? The customers don't care whether the game is produced by Rock Star or Irrational. They don't know the big developers any more than the know the small developers. The new game may get them noticed by the big developer. though, who may by them up.

    4. Re:The general public doesn't care by heinousjay · · Score: 1

      Frankly, bullshit. People have different tastes, you know. What's shit to you isn't necessarily shit to other people.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    5. Re:The general public doesn't care by nuzak · · Score: 1

      > What's shit to you isn't necessarily shit to other people.

      Except for Uwe Boll movies. I'm pretty sure even Boll knows they're shit.

      --
      Done with slashdot, done with nerds, getting a life.
  7. Sure, but... by Anonymous Coward · · Score: 0

    After the singularity, that won't matter. Extremely powerful and intelligent beings will produce outstanding games by themselves. No publisher. No companies. Awesome, but true.

    1. Re:Sure, but... by Anonymous Coward · · Score: 0

      Why would they bother to design games for us to play? Surely, they'll design incredibly complex games for their own amusement, things that would

      (I'm not actually buying into this singularity nonsense. Yes, the construction of a machine of superhuman intelligence would be an important step in the history of humanity, but it does not follow that the resulting chain of designed machines would reach the sort of "infinite intelligence" that this particular geek religion has been designed around. There may exist some level of intelligence x0 such that no machine of intelligence x0 can be designed by any entity of intelligence "below" x0.)

  8. what? by u8i9o0 · · Score: 4, Interesting
    Take-Two bought DMA Designs in September 1999.
    Take-Two is the parent company of Rockstar Games.
    In 2002, all they did was rename DMA Designs to Rockstar Studios.
    (see: March 19, 2002)

    The overall issue: companyA is now called companyB.
    From my experience, the biggest impact of a company name change is that a lot of stationary needs to be replaced.

    From the article:

    Even in a community as level-headed as this, the thread about the name change is ruthless, posters furious that Take-Two would claim any credit for the eventual success of BioShock and sully Irrational's good name with brand recognition bollocks.
    Maybe I'm crazy but perhaps they'll re-brand it because they pay for everything.
    --
    This is not my sig
    1. Re:what? by Anonymous Coward · · Score: 0

      nah the problem isnt the renaming its the brand fuzzing.

      "Company A" is now called "Company B North"
      "Company B South" now gets the good publicity that Company A generated; but without ever having done anything worth noting.

      Take2 can now make games using the rockstar name but it doesn't necesarily mean the games will be of the quality everyone is expecting.

    2. Re:what? by Anonymous Coward · · Score: 0

      Ofcouse Take Two is also a parent company of 2k so hopefully Irrational's sell out works out as well as it did for DMA Design.

  9. DMA Lemmings by Jonah+Hex · · Score: 3, Informative

    DMA before they became Rockstar North - Creators of one of the best puzzle games ever, which crossed sex and age barriers, Lemmings. Those green guys with the purple wavy hairdos truly rocked.

    Jonah HEX

    1. Re:DMA Lemmings by Das+Modell · · Score: 2, Insightful

      A DMA game published by Psygnosis. Now DMA is Rockstar North and Psygnosis is somewhere in the bowels of Sony, called SCE Studio Liverpool. Now Irrational is just 2K Boston/2K Australia which doesn't even make any fucking sense.

      I don't like this development. Soon we'll just have games developed and published by EA, 2K, Sony or Ubisoft. Kind of like if movies were primarily identified with the studio that released them, as opposed to the director, writer, producers and actors.

      Is this really useful for publishers? Why do they want to make everything anonymous? If Irrational Games is making a name for itself, what's the benefit in getting rid of the name?

    2. Re:DMA Lemmings by biovoid · · Score: 2, Informative

      Those pink guys with the green wavy hairdos and blue tunics truly rocked.

      Fixed! :)

    3. Re:DMA Lemmings by Jonah+Hex · · Score: 1

      Man what color glasses was I wearing in the 90's, of course I can plead sleep deprivation from working on my TAG and Obv/2 BBS's. ;)
      Jonah HEX

    4. Re:DMA Lemmings by Swift(void) · · Score: 2, Insightful

      I don't like this development. Soon we'll just have games developed and published by EA, 2K, Sony or Ubisoft. Kind of like if movies were primarily identified with the studio that released them, as opposed to the director, writer, producers and actors.
      When the starting credits sequence rolls on movies, it is almost universal that the movie and production studios that were involved in the title have their logos appear on screen first, before even the actors names. I dare say what you suggest is exactly what the movie studios would want.
    5. Re:DMA Lemmings by Anonymous Coward · · Score: 1, Interesting

      DMA, EA, 2K, Psygnosis are just like the studios that produces movies. They don't mean anything. Nobody cares whether Tristone or Miramax puts out a movie, and nobody cares whether Sony or DMA puts out a game.

    6. Re:DMA Lemmings by Das+Modell · · Score: 1

      Well that's true, but nobody cares about the studio. After a movie is over I don't remember what studio made it.

    7. Re:DMA Lemmings by adamofgreyskull · · Score: 1

      Your racist revisionism not-withstanding, you're right on the money. It was hands-down the greatest game I ever played on my Commodore Amiga 500+ growing up. Not even Zool, or T2: Judgement day could touch it, especially when you chose to admit defeat and explode hundreds of the little buggers at once with the nuke button. Happy days.

      Godspeed my pink, green-haired, lil sluggers. Godspeed.

    8. Re:DMA Lemmings by Anonymous Coward · · Score: 0

      Unless it's made by EA.

    9. Re:DMA Lemmings by Oddscurity · · Score: 1

      Which makes film advertisements along the line of "From the Producers of [insert name here]" all the more puzzling. Who cares?

      --
      Indeed!
    10. Re:DMA Lemmings by CaseM · · Score: 1

      Psygnosis is somewhere in the bowels of Sony

      You make it sound like Sony is some Beast from the pit of he...ohhhhhh, I get it!

    11. Re:DMA Lemmings by Kabal` · · Score: 1

      Ugh, Psygnosis becoming SCE Studio Liverpool makes me sad. Under the SCE Liverpool name they haven't really produced anything great other than Wipeout Pure for PSP. Just the same Formula 1 Playstation game over and over and over...

    12. Re:DMA Lemmings by Creepy · · Score: 1

      I wouldn't worry TOO much - there are still many other large studios and self-publishers like primarily console producers Konami and Capcom, mixed studios like Microsoft Game Studios, Atari (nee Infrogrames), and Vivendi (owner of Blizzard), and primarily PC studios like Apogee (3D Realms), Id, and Epic Megagames, just to scratch the surface.

      Unions like the Directors Guild of America require movie studios to show credits at the start, which is why George Lucas resigned from it to release Star Wars credits free (not that he was the only one to ever do it - two of the "greatest films of all-time" - the Godfather and Citizen Kane - didn't have any). If all else fails, unionize.

          As far as computer games go, does it really matter if it's one part of the company or another? Blizzard's Diablo games and Warcraft games were done by two entirely different teams - Diablo was developed by an indie called Condor which was purchased by the Warcraft RTS company Blizzard 6 months before release and rebranded as Blizzard North. The title was still released by 'Blizzard' and lived up to Blizzard's reputation of being a stable, well written game.

  10. Recognition! by RobK · · Score: 1

    I say we print up some cute stickers with the irrational logo and go on a rampage and stick it over the Take-Two logo on every package of Bioshock.

    Of course if you really want recognition, stick it on copies of Madden '08 too!

  11. Its all about brands. by MidniteNeko · · Score: 2, Insightful

    A small game development company/indie developer cannot afford all this publicity and ads. Not to mention they are unknown and new to begin with. A large company with a recognized brand will get more buyers and will spend much less effort to launch a new game. If Indie Game developers would cooperate on advertising and concentrate their games under single brand people would recognize and buy these games.(Yeah, they wouldn't be "Indie" anymore in the strict meaning of term.)

  12. Corporate greed? by Anonymous Coward · · Score: 0, Interesting

    I wonder if this move is related to the fact that Bioshock is crippled with an internet registration scheme that is required to unlock the game. Or that the game does not run under Windows 2000?

  13. It's not about the name by Bagggy · · Score: 3, Insightful

    As some others here have said, its largely not about the name. It's not like 2K didn't already own Irrational Games. They've had the option to change the name if they so wished for awhile now. The Dev team at Irrational is not physically changing in any way. All the guys are still there. So it really doesn't matter unless they fire everyone on the team from Irrational, which is quite frankly, completely irrational. Why would you rename a studio and then just dissolve it?

    If there is one thing slightly upsetting about this situation, it's that Irrational Games is a much more awesome studio name than 2K Games.

  14. This is not like Movies by Khuffie · · Score: 1

    I've seen a few people compare this to movies, but the comparison is kind of wrong. What's happening here is that we are hiding the true creators of the game (the folks from Irrational), and just lumping the credit for the creation to the financers (2K) by hiding their name under 2K Boston/2K Australia.

    This would be the same as if we never knew who directed Lord of the Rings other than "New Line Cinema New Zealand". In movies, people still associate the product with it's creator (usually the director and an actor or two) and not the company that financed it.

  15. thompson to go after Bioshock by Anonymous Coward · · Score: 0

    Jack Thompson quote "By the way, since Dennis McCauley has proven once again, by this thread, his Jack Thompson obsession, please note that big trouble is on the way for Take-Two re BioShock. Hooah! "

    1. Re:thompson to go after Bioshock by CelticLo · · Score: 1

      The quote is from here for everyone who cannot believe he'd actually make such a comment: http://gamepolitics.com/2007/08/15/dr-phil-invited -me-says-jack-thompson/#comment-144717

  16. Singing your own song by Mal-2 · · Score: 1

    Hiring a backup band so you can sing a song you wrote does not make it any less your song.

    Mal-2

    --
    How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  17. C# Just a toy? by PhoenixOne · · Score: 1

    It's not quite that bad. Any good teacher will teach "programming" not "language X". So anybody with half a brain should be able to learn something new (I started programming in Fortran ;)).

    But you're right, Microsoft isn't doing this out of kindness. They want to get as many people hooked on C#/XNA as they can in hopes that most of them stick with it into the professional world.

    Apple tried the same thing with their computers in the 1980's. It didn't work too well, and I think most people equated Apple with "school PC" and IBM was for "real work". Unless C#/XNA starts being used for "serious projects", Microsoft may learn the same lesson (XNA is used for school projects, Cx0 is for real games).

    --
    Spell cheek you've failed me four the last thyme!