Irrational No More
An anonymous reader writes "Cory Banks at Gamers With Jobs has an interesting look at Irrational Games becoming '2K Boston'/'2K Australia' on the eve of the Bioshock release. It's not just about 2K and Irrational, publishers re-naming independents to generic studio names has obviously been going on for a long time. 'Rockstar Games is often credited with the Grand Theft Auto series, but the games were developed by Scottish developer DMA Designs, who were bought by Rockstar in 2002, shortly after GTA III came out, and quickly renamed Rockstar North to build up the brand recognition associated with the mega-blockbuster. Rockstar isn't even a development company at all, but a collection of development studios owned by Take-Two, sharing one brand name. The general public hardly knows the difference.'"
How dare you say I'm no longer irrational!
...another great developer studio getting swallowed up into a publisher, like Bullfrog or Origin or countless others.
Irrational Games was especially impressive to me because they produced some very diverse and excellent games, besides Bioshock they also made the spiritual precedessor System Shock 2 and they also developed the awesome and (IMO) underrated Freedom Force games.
So goodbye Irrational Games, I hope 2K Games will be better to you than EA was to Bullfrog and Origin.
Its currently a sad fact that the game's industry is becoming more and more anonymous in many ways. There are so incredibly few "superstar" game developers - Miyamoto, Carmack, Wright, Kojima, Itagaki... If I spent some time thinking, I could probably come up with 10 or so names that have some notoriety outside of very small circles. Smaller devs are being assimilated by the big players, team sizes are growing nearly exponentially with each new generation. Its becoming a commodity business, where faceless masses simply provide a product; and it takes a great deal of personality out of the industry.
On top of that, the publishing model works much like the music industry -- The publisher fronts money to the devs, and they don't see a profit until their royalties have paid off the development in full, sometimes with interest. Thats why there's so little innovation, and thats why a single bad title can fold a studio.
Take-Two is the parent company of Rockstar Games.
In 2002, all they did was rename DMA Designs to Rockstar Studios.
(see: March 19, 2002)
The overall issue: companyA is now called companyB.
From my experience, the biggest impact of a company name change is that a lot of stationary needs to be replaced.
From the article:Maybe I'm crazy but perhaps they'll re-brand it because they pay for everything.
This is not my sig
"Not only won't the general public notice the swallowing of small developers, they wouldn't care if they did. Why should they?" They should care, because the small developers are the ones with a bigger incentive to try something new. If they make a bland, generic game that's just like all the other bland, generic games in the genre, the general public will buy a ever-so-slightly different generic game from the big studio name they recognise. If a small developer makes something new, then they have a better chance of getting noticed. (Yeah, I'm an optimist)
DMA before they became Rockstar North - Creators of one of the best puzzle games ever, which crossed sex and age barriers, Lemmings. Those green guys with the purple wavy hairdos truly rocked.
Jonah HEX
Horror & SciFi Erotic Nudes
> If they make a bland, generic game that's just like all the other bland, generic games in the genre, the general public will buy a ever-so-slightly
> different generic game from the big studio name they recognise. If a small developer makes something new, then they have a better chance of getting
> noticed. (Yeah, I'm an optimist)
You are indeed an optimist, because the public are clearly very happy buying really shit games, and they always have been. It's just like movies, music, books etc. There's always a way of selling utter shit, whether it's hype, famous actors, flashy videos etc etc. The people doing decent music/books/films hardly ever make a lot of money, but they do it for the love of it.
I say we print up some cute stickers with the irrational logo and go on a rampage and stick it over the Take-Two logo on every package of Bioshock.
Of course if you really want recognition, stick it on copies of Madden '08 too!
Frankly, bullshit. People have different tastes, you know. What's shit to you isn't necessarily shit to other people.
Slashdot - where whining about luck is the new way to make the world you want.
A small game development company/indie developer cannot afford all this publicity and ads. Not to mention they are unknown and new to begin with. A large company with a recognized brand will get more buyers and will spend much less effort to launch a new game. If Indie Game developers would cooperate on advertising and concentrate their games under single brand people would recognize and buy these games.(Yeah, they wouldn't be "Indie" anymore in the strict meaning of term.)
As some others here have said, its largely not about the name. It's not like 2K didn't already own Irrational Games. They've had the option to change the name if they so wished for awhile now. The Dev team at Irrational is not physically changing in any way. All the guys are still there. So it really doesn't matter unless they fire everyone on the team from Irrational, which is quite frankly, completely irrational. Why would you rename a studio and then just dissolve it?
If there is one thing slightly upsetting about this situation, it's that Irrational Games is a much more awesome studio name than 2K Games.
I've seen a few people compare this to movies, but the comparison is kind of wrong. What's happening here is that we are hiding the true creators of the game (the folks from Irrational), and just lumping the credit for the creation to the financers (2K) by hiding their name under 2K Boston/2K Australia.
This would be the same as if we never knew who directed Lord of the Rings other than "New Line Cinema New Zealand". In movies, people still associate the product with it's creator (usually the director and an actor or two) and not the company that financed it.
> What's shit to you isn't necessarily shit to other people.
Except for Uwe Boll movies. I'm pretty sure even Boll knows they're shit.
Done with slashdot, done with nerds, getting a life.
The quote is from here for everyone who cannot believe he'd actually make such a comment: http://gamepolitics.com/2007/08/15/dr-phil-invited -me-says-jack-thompson/#comment-144717
Hiring a backup band so you can sing a song you wrote does not make it any less your song.
Mal-2
How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
It's not quite that bad. Any good teacher will teach "programming" not "language X". So anybody with half a brain should be able to learn something new (I started programming in Fortran ;)).
But you're right, Microsoft isn't doing this out of kindness. They want to get as many people hooked on C#/XNA as they can in hopes that most of them stick with it into the professional world.
Apple tried the same thing with their computers in the 1980's. It didn't work too well, and I think most people equated Apple with "school PC" and IBM was for "real work". Unless C#/XNA starts being used for "serious projects", Microsoft may learn the same lesson (XNA is used for school projects, Cx0 is for real games).
Spell cheek you've failed me four the last thyme!