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Dungeons & Dragons 4th Edition Announced

bigstrat2003 writes "For the past day, Wizards of the Coast has had a countdown to "4dventure" on their web site. The countdown ran out at 6:30 eastern time today (and the web site promptly crashed), but stories are already appearing on the rest of the web. Wizards also has had their 4th edition forums up for a couple of days."

9 of 463 comments (clear)

  1. I'm not buying any more WoTC products... by thesymbolicfrog · · Score: 5, Insightful

    First they cancel the popular and successful Dungeon and Dragon magazines by not renewing the subscription with Paizo, and next they pull a stunt like this? I don't believe I'm the only one to find the DRM-laden "Digital Initiative" to be potentially a very poor substitute for the magazines, and this blunder will only compound the ill will directed against them.


    This move will only alienate their consumer base. The fact that 3.5 is working, and in no need of overhaul, exposes the fact that they are doing this under the motivation of short-sighted greed. I shudder to think what sort of backlash (as before with Dungeon and Dragon were canceled) is taking place on the forum.


    I'm literally in shock right now. I thought Wizards of the Coast understood its consumer base better and was comprised of people more concerned about the integrity of the game and more competent about long-term business strategies.

    1. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 5, Insightful

      I played D&D in the transition of the 1st and 2nd edition, and I think the reason they release new versions even when the old ones are working is to stabilize things. Dragon Mag articles, supplements, special rules in modules, house rules, con rules, third party rules, and so on eventually made the game kind of a mess. I look on a new release like a "STABLE" branch in software - it's a way to allow flexibility, but occasionally fold the results back into the core.

    2. Re:I'm not buying any more WoTC products... by someme2 · · Score: 5, Insightful

      Yes, insightful. (A)D&D rules are about imagining how much fun playing this game would be.
      Reading rules, looking at monsters in the monster manual, discussing adventures and planning and planning and planning all those great games you are going to play.
      The actual game experience never lives up to the imagination. They sell content that inspires dreams of games.

      --
      You can attach boosters to anything. It just costs more. -
      Anonymous Coward on Sunday November 07, @12:26PM
  2. First edition forever! by mark-t · · Score: 4, Insightful

    I had to try 3e when it came out... I figured it was really cool that my favorite RPG was getting a facelift, as I was never really satisfied with the 2nd edition rules. But alas, after trying it out and playing it for a few weeks I concluded that it was a big mistake to have sold all my 2e stuff to finance the purchasing of 3rd edition material. 3rd edition D&D was not a role playing game as I understood it... it was basically just a pen-and-paper version of a computer game, requiring a ridiculous amount of number crunching and bean counting. Suddenly every single thing that a character was supposedly able to do was governed by a skill associated with a number... taking away a vital element of creativity that in my opinion is a vital core of any real RPG. Rather than trying to reacquire the 2nd edition stuff I formerly had, however, I decided instead to go all the way back to the beginning (well, almost) and go with first edition AD&D, because the number of books published for it was small enough that it wouldn't completely break my pocketbook to get them all. I spent a couple of weeks hunting for bargains on ebay and eventually got all the hardcover rulebooks for the game. I bought pdf's of modules through rpgnow, and I was good to go. I have now have a group of 4 players, and we play weekly.

    Fans of 1st edition AD&D, check out the Dragonsfoot web site. 2nd edition is well received there too.

  3. Remember... by Rix · · Score: 4, Insightful

    WoTC got its start with Magic, the object of which is to purchase as much printed matter from WoTC as possible.

  4. Great Potential, Worrisome Indications by logicnazi · · Score: 4, Insightful

    I really like the idea of a new D&D version. It's a chance to improve some of the imperfect rules in the last edition. For instance the fact that it's nearly impossible to create a fast moving dexterous fighter that has parity with a burly strength based one.

    As far as people complaining about having to buy another version I sympathize but you don't have to buy the new version and WoTC shouldn't be forced not to fix the system just because some of us bought the previous version. I don't know if I will buy the new one (I have 3.5) but the next generation of gamers shouldn't be stuck with the imperfections of the system we played.

    On the other hand I'm a bit worried about the online subscription part. The publication of feats and other rule changes in dragon was bad enough but an online subscription has even more of an official air about it and will give WoTC a very strong incentive to put overpowerful feats in the subscription. Hopefully, they will mostly just include story/background material and the occasional fix but we will have to wait and see.

    --

    If you liked this thought maybe you would find my blog nice too:

  5. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  6. still playing 2nd edition... by Jorgandar · · Score: 5, Insightful

    ....and using some 1'st edition rules and books too. I just think D&D has kinda lost its "magic" that made the original game. I never really got into 3'rd edition or 3.5 edition. It's not about rules, it's about gameplay and overall 'feel' that made D&D what it is. If you didn't like a rule - throw it out. if you want to change something, then change it. The heart of D&D has always been flexibility to adapt. updaing the rules ad-nauseum doesn't bring the original theme back. In fact it dilutes the game.

  7. Anti-Succubus by ultranova · · Score: 4, Insightful

    Now send me your address so I can mail *you* these memories and kill your desire for sex for the next ten years.

    Speaking of sex, I always wondered why there were no Upper Plane equivalent of Succubus. I mean, flirty fishing works and would be a perfect fit for Chaotic Good outsiders, so why don't they go about seducing blackguards away from evil or something ? A wink, kiss and some bedroom gymnastics could easily stop entire evil armies in their tracks.

    In fact I'd say that the Balance requires such beings, unless of course sex is inherently evil in the DnD universe. I guess WotC is just too prudish to add them...

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.