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Electronic Arts Delivers OS X Games

pete314 wrote to say that "Electronic Arts had broken its WWDC promise to launch games for OS X on the same day as the Windows version." Thankfully, the company has come through, with four new titles now available for order: Battlefield 2142, Harry Potter and the Order of the Phoenix, Need for Speed Carbon, and Command & Conquer 3 Tiberium Wars . Thanks to mr100percent for the update.

21 of 97 comments (clear)

  1. Shock, horror by Space+cowboy · · Score: 2, Funny

    Company tries to do something new and doesn't deliver on time. The sky *is* falling, yes ? I mean, it looks like it's still up there, but that's an illusion, right ?

    The games will come. I doubt they intended to say one thing and do another, even if it is EA...

    Simon.

    --
    Physicists get Hadrons!
    1. Re:Shock, horror by VirusEqualsVeryYes · · Score: 2, Insightful

      The interesting thing is that, with EA's rep as prolific-and-therefore-low-quality game dev/pub/distrib, I'm hearing a lot of Windows fan(boy)s trashing this move. These games suck, no serious gamer would ever want these games, Carbon is the worst NFS ever, etc., etc. But that's not the point. The point is that EA is hopping on the and-the-Mac-too bandwagon. World of Warcraft is on the Mac. Civ is on the Mac. Most of the big-name games are on the Mac, too, because despite its small marketshare, those within it tend to wield greater spending power -- not to mention that said marketshare has been growing lately. Macs might represent a meager 5% of the computer market, if that, but they represent a significantly larger portion of the available spending money.

      As of today, Mac-only games are still a tiny, nearly irrelevant market. That's okay. We Mac users don't mind. We just want the same games on our (superior) OS, too. And this is happening: as one big name releases for the Mac, that makes it more likely that more big names will, and then relatively smaller ones, and then smaller ones.

      Also, enough with the bootcamp drivel. I don't want to reboot to play games. If a given game is not offered for Macs (or Linux), I'll deal without it. I have a Wii for that. If you want my money, make it available for Mac. I paid for Coda, I paid for Parallels, and yes, I paid for Civ4. I'll pay for a Mac game I want, but want or not, I'm not paying for a game for which I have to reboot my computer in order to play.

      It's really that simple.

  2. Run it under VMware or Parallels. by argent · · Score: 3, Interesting

    Since they're running under Windows emulation anyway, I reckon that within 6 months it'll be faster under VMware or Parallels than under their cobbled together WINE derivative.

    1. Re:Run it under VMware or Parallels. by tomaasz · · Score: 2, Insightful

      WINE is not an emulator, remember? It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself, as opposed to VMware or Parallels, which waste resources actually emulating virtual hardware.

    2. Re:Run it under VMware or Parallels. by Professor_UNIX · · Score: 4, Informative

      uhm... IIRC VMWare doesn't even support 3d acceration.
      You recall incorrectly. VMWare Fusion and Parallels support a number of DirectX 8.1 3D accelerated games. Granted, they don't support the newest DirectX 9 or 10 games, but that support will come eventally... in the mean time we can play older DirectX and OpenGL games.
  3. Pretty inaccurate by mr100percent · · Score: 4, Informative
    MacNN reported on Sunday:

    Four titles are available now for order: Battlefield 2142, Need for Speed Carbon, Harry Potter and the Order of the Phoenix and Command & Conquer 3 Tiberium Wars (trailers of which are available on Apple's website) are the "first games ever" published by EA for Mac OS X, according to release. The games are now available for order via the Apple Store and at Apple's retail stores nationwide later this month: Need for Speed Carbon and Harry Potter and the Order of the Phoenix will be available on Tuesday, August 21, and Battlefield 2142 and Command & Conquer 3 Tiberium Wars will be available on Tuesday, August 28.

    The company also said that Tiger Woods PGA TOUR 08 and Madden NFL 08 are expected in the "September/October window." Heck, did anyone even check EA's Mac platform page?
  4. Re:Boot Camp? by MBCook · · Score: 4, Informative

    Boot Camp is Windows.

    It's Apple's name for basically a partitioner, a boot loader, and a set of drivers.

    I have a MacBook Pro and I use it for one thing and one thing only: Windows for Half-Life 2. It runs fantastic, but since Windows is on the bare metal, this is basically hat you'd expect.

    If you don't want to go that route (which is really the only good way to do things right now for games) there is through these special game packages (they should work pretty well, but don't expect decent performance I'm betting).

    Past that is Parallels (which is amazing) and it's new ability to run Direct3D stuff. That said, Half-Life 2 runs with all the details on very well on my MacBook Pro at full resolution (15" model). In Parallels it stutters unbearably at 640x480 with lower details. We are talking up to 5 (yes 5!) FPS. This is partly due to RAM (when I'm in Windows, it's got a full 2 gigs, when in OS X it has to share so it gets about a gig), partly due to optimization (they just released that not too long ago, they can tweak for better performance), partly due to the nature of Parallels (it will never be as fast as running native). For simpler things I'm sure it will run great. I bet you would have no problem with Half-Life, or Quake 3, or any other game from more than a few years ago. But for something as complex and detailed as HL2, it wasn't great.

    Note that HL2 was the only thing I tested as that's all I was really interested in playing.

    Hope that answers your question.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  5. Apple failed to come out with good gameing systems by Joe+The+Dragon · · Score: 2, Informative

    There mini still has the low and gma 950 only 1 gb of ram and laptop parts.

    The I-mac update only added mid-range video cards and there build in screens remove choice and make games slow down when running at full screen.

    The mac pro at $2000+ is over top in cost and only comes with a low end 7300 and 1gb of ram in the base system and adding ram costs a lot because of the FB-Dimms and the video card up grades are a rip off as well $249 to go from a 7300 gt to a a ATI x1900 XT with a EFI rom or you can add one to your mac pro for $399.00 so you are paying $150 for a 7300 gt with a EFI rom. You can much better video cards on the pc for the same price this may be part of why EA is pushing the games back.

  6. Re:Apple failed to come out with good gameing syst by WhatAmIDoingHere · · Score: 4, Informative

    The mini's a very entry-level Mac. It can be used as a media center and for basic use. It's not a hardcore gaming machine.

    The iMac is the mid-range desktop solution, it comes with an OK graphics card.

    The Power Mac is a powerhouse, but it's mostly for professionals.

    The Macbook is somewhere between the Mini and the iMac. It's the entry level mobile platform.

    The Macbook Pro is the professional powerhouse mobile offering. It has a pretty good (DX10 actually) video card.

    Macs aren't aimed at gamers, since in the past most Mac users have been audio/video professionals and basic internet/im types.

    Apple isn't a gaming company. They've never claimed that. But they CAN be used to play games, just like any PC.

    --
    Not a Twitter sockpuppet... but I wish I was.
  7. Re:Boot Camp? by SuperMog2002 · · Score: 2, Informative

    How about this, I use BBEdit and vim running on OS X to edit my asp.net files, then command-tab over to VMWare to use Visual Studio to compile and run them. It's often faster than using the Dell the company provided since I have a much faster processor and more memory.

    --
    Sunwalker Dezco for Warchief in 2016
  8. Just my two cents. by Shinra · · Score: 2, Interesting

    I'd probably switch over to a Mac if more games were available for it, as the main reason I continue to use Windows is for the PC gaming. Yes I know there's bootcamp and VMware and all that, but If I could NATIVELY play games that I KNOW will run on a Mac with no more stress then there is in installing and normal gameplay, then I'd be a happy camper. So this move, while I despise EA, is a good thing and I will applaud them for a rare act of unsuckage. Oh well. Just my two cents.

  9. Re:Jesus Fucking Christ by Vacuous · · Score: 2, Funny

    and this, fellow slashdotters, is the definition of a fanboy.

  10. Re:Boot Camp? by snuf23 · · Score: 2, Insightful

    "This is partly due to RAM (when I'm in Windows, it's got a full 2 gigs, when in OS X it has to share so it gets about a gig)"

    It has nothing to do with RAM. 1GB is plenty for Half Life 2. It's not longer a new game by a long shot.

    --
    Sometimes my arms bend back.
  11. Cider? by OrangeTide · · Score: 3, Interesting

    Call me when EA bothers to design games for Mac from the start like Blizzard and others do. DirectX emulation sounds like it might be unreliable and seems like it just adds cost to development in terms of licensing and hacking around a black box like Cider.

    I think Cider is only interesting to game publishers because it's almost no risk and "free" money. TransGaming promises a lot and asks for little in return. The technology is less than perfect, but hey, if you can sell Mac users games without any unfront investment it probably seems like a good deal, even if the games are inferior to the Windows native version.

    --
    “Common sense is not so common.” — Voltaire
  12. Apple and Gaming by LKM · · Score: 4, Informative

    Well, when talking about Apple and gaming, it's kind of important to keep in mind Apple's history. During the early years of the Mac, Apple was scared that people would perceive it as a toy. This is kind of what happened to the Amiga 500, by the way: A powerful desktop computer that was mainly used for gaming. Apple, however, wanted a "serious" computer, a business computer. Macs didn't look very serious next to DOS computers with their green screens and text input, so Apple discouraged game development on Macs so as not to give people the impression that Macs were toys.

    Later, Apple tried to change that and introduced the Pippin, a Mac-compatible gaming console, to increase the Mac gaming market share. It failed. Then, there were the Sprockets on pre-OS-X systems. Basically, that was Apple's gaming API, and it didn't survive the move to OS X.

    After that, Apple never really did anything for gaming. I think they've basically given up caring too much. Gaming is nice, but Apple doesn't really need it to survive, and after their ambivalent past and many failed steps to get gaming on the Mac, I think they've just stopped caring.

  13. If these games are running on Windows emulation.. by lpontiac · · Score: 2

    .. then OpenGL titles are running on Irix emulation.

  14. Apple has a Way to Go by Greyfox · · Score: 4, Insightful
    The gaming situation now for Apple reminds me a bit of the Linux one a few years ago before Loki went under. It's a UNIX system that you actually CAN get a few games for, and that's nice. If you're getting a system only for games though, you'd be much better off buying the Alienware desktop. You're still paying a premium for hardware and you'll get a lot more bang for your buck. And I'm saying this from an Apple system and having bought 3 Apple machines in the past 5 years. They're good for work, less good for gaming.

    PC gaming in general is usually more of a fight than I'm willing to put up, though. It's come a long way from having to make special boot disks to squeeze every bit of RAM out of DOS, but it seems like on a fairly regular basis a game will come out that doesn't like your hardware or driver levels and upgrading those breaks everything else on the system. That's more work than I'm willing to put in to a game, especially if it's one I've paid $50 - $60 for.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  15. The difference between theory and practice.... by argent · · Score: 2, Insightful

    It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself

    That's still emulation. FreeBSD's Linux and SCO emulation works that way, handling the system calls directly. Meanwhile both VMware and Parallels include specialized drivers and libraries that bypass the hardware emulation when possible. The difference is not so great as you imply.

    In theory, yes, WINE could be faster.

    But the difference between theory and practice in practice is greater than the difference between theory and pracice in theory.

  16. Glaring weakness in the platform by Enrique1218 · · Score: 2, Interesting

    I am mac user. I love Apple computers. I think currently Mac OSX is the best operating system out there. However, gaming on the Mac platform is one of its most glaring (frightening) weaknesses. The weakness stems from Apple's stringent control of the Macintosh platform. The control limits the Macintosh platform to a paradigm dictated by Apple. With the exception of the Mac Pro, all current systems Apple sell are intended not to change over their lifetime (except for memory). This situation is advantageous for Apple but terrible for gaming. Gamers like/need to upgrade their systems. In addition, Apple doesn't design any system with gaming as a priority. Gamers who want Mac OS X but are not satify with Apples offerings are left with one option. (buy a PC). For those reasons, I can't see any reason that game developer will take the Mac platform seriously. This deprives the platform of viable avenue of growth and limits its potential. Gaming isn't the only avenue that Apple cedes away to Windows. How long can the Mac platform live on just the creative market?

    --
    You don't have to be smart to use a Mac, you just have to be smart enough to buy one
  17. As a Mac gamer... by Myrkridian42 · · Score: 2, Interesting
    I gave up on simultaneous release dates the day Microsoft bought Bungie. Bungie was the last game developer to care about Mac OS. The best we have now is Blizzard.

    Blizzard, the same group of insensitive clods who claimed Mac Starcraft would be released the same time it would for PC. Then they said it would be shortly after. Then by summer. Then by Christmas. In the end a FULL YEAR passed before it finally got released. AND, to add insult to injury, they made all copies PC/Mac hybrid discs, and had the audacity to charge $50 for a copy if it was in a "Mac" section of a store, but only $30 for the identical product if it were in the PC section.

    Is the sky falling? Nope. It's just a par for the damn course.

    1. Re:As a Mac gamer... by AHumbleOpinion · · Score: 2, Insightful

      ... The best we have now is Blizzard. Blizzard, the same group of insensitive clods who claimed Mac Starcraft would be released the same time it would for PC. Then they said it would be shortly after. Then by summer. Then by Christmas. In the end a FULL YEAR passed before it finally got released. AND, ...

      You are about 9 years out of date. Diablo II for Mac came out about two weeks after the Windows version, quite a shock at MacWorld 2000. The D2 expansion, Warcraft III and its expansion, and World of Warcraft and its expansion have shipped simultaneously. IIRC the simultaneous ships coincided with Blizzard moving from outside contractors to internal Mac development.

      ... to add insult to injury, they made all copies PC/Mac hybrid discs, and had the audacity to charge $50 for a copy if it was in a "Mac" section of a store, but only $30 for the identical product if it were in the PC section.

      Again, your are many years out of date. I believe from the D2 expansion forward, the simultaneous ships, there has been only one retail SKU - a Windows/Mac hybrid box. For the older titles only the Mac boxes/SKUs were hybrid, Windows boxes/SKUs may be Windows only (their master disc predating the Mac version). Finally, the disparate pricing was often done by the retailer, if you tried to buy from the publisher's website the prices were the same. I've noticed local stores discounting a popular title as a loss leader on numerous occasions. Works great for me since I can usually wait a month or three.