It's the games. With a good part of Valve's catalog being ported to Mac OS X, many bugs and performance gaps have been ironed out. Those simply hadn't been exposed until then. And we all know when the games are going to come to Linux, right?
It would be nice to see it in the Mac App Store. The unified update system is quite relaxing, as opposed to dozens of random Sparkle & other custom update notifications.
The question is not if Java is going to disappear in those 10 years or not. Of course not. The question is whether or not Java is going to go the way of the mainframe: still alive and doing well and making tons of money, but also a niche, certainly not taught in schools and only a matter of time for it to be replaced by a compatible and cheaper technology. By cheaper here I mean cheaper programming labour - something that IS taught in schools, so it's easy to recruit 100s of people to throw at a problem.
Yes, a volume button is a button that changes the volume, always.
On your next year's iPhone or iPad, the volume may become a wheel or a slider or whatever. Then the app will not work and blame goes to Apple for changing it. They are future-proofing the apps, making sure they have enough space for changes they may come up with.
A bunch of audiophiles comment on the subtle (and vast!!) differences in quality between two devices, then somebody discovers that they had been listening to the SAME FILE.
The article sounds like things went wrong quite a bit. And the guy involved wasn't even trying to GET something, he was trying to GIVE it away for free. It really sounds ridiculous enough to call it that.
Does this include ATI drivers with decent 3D acceleration support for OLDER cards? Or does it at least offer the possibility to install those? I run into this issue with Ubuntu - the X server was so new that the drivers weren't available yet and my Radeon HD 2600 had no 3D OpenGL support.
It's ridiculous. Javascript? What a waste! Just rent part of the Amazon elastic cloud and at least do your preciousss calculations in native code. And pay for it yourself too.
For our animated short films (http://cattleshow.net) we use Quicktime and host the files ourselves.
I can definitely recommend Quicktime - everyone knows it and either already has it or knows where to get it, you get great quality and compatibility, decent encoding/conversion tools.
And you can do it like Apple does with movie trailers (http://www.apple.com/trailers) - three quality settings + one to three HD quality settings for download. Use bittorrent. If you use Amazon S3 for HTTP delivery you get bittorrent support for free (I think it's only matter of adding the.torrent extension to the link).
Image search this and that, sure, but why the hell is it still next to impossible to find product reviews using Google? Every time I try I only get product pages in online shops and not a single "real" review.
WINE is not an emulator, remember? It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself, as opposed to VMware or Parallels, which waste resources actually emulating virtual hardware.
There's been the exact same kind of contest with They came from Hollywood, a yet-to-be-released indie game by Octopus Motor. It was called "Send us your screams" and the part with giving up your rights to the submitted content was identical - there's no better way to do this.
What exactly do you want to hear? You'll be using it for "games and scientific stuff"? There is no single engine that will fit all those vastly different needs. Tell us what specific game you want to develop, then we might get somewhere. Scientific stuff? With a GAME engine? Oh please.. what do you want to simulate using a CFlyingLaserShootingOgre class?
This whole post seems to me like an advertisement for the Torque engine to be honest, but it's kind of silly because the Torque engine is really only useful for 3D FPS games. It's what it comes from originally.
Call me shallow but Blender has a very nice website and that's why it gets more attention. The other three programs mentioned have crappy ones. Also I'm the last one to denounce Java but "Art of Illusion" is apparently in Java and the interface is not pretty. It's not even a matter of a native vs. non-native UI, because Blender doesn't use native widgets either. It just looks better.
And to give this post a little added value, here's a link to an interesting page about the making of Cannon Fodder 2: Cannon Fodder 2: The Untold Story. It's long and fun to read.
Make sure he understands that game development != real science. Constant crunch time, (relatively) low salaries, stress and deadly deadlines - what you usually hear about working in the game industry is true. It's really not so good.
Get the 4 year degree and a proper job outside game development, make your own games on the side. You can even sell them online on your own if they're good. You will enjoy it much better. I know I do.
Not forgotten. He called them out at the end of many of his presentations.
Bill Gates wrote the gorilla game. So it all goes back to him.
Never delete from the memory card. Copy stuff you like, keep the rest on the card. When it fills up, buy a new one. Instant backup.
It's the games. With a good part of Valve's catalog being ported to Mac OS X, many bugs and performance gaps have been ironed out. Those simply hadn't been exposed until then. And we all know when the games are going to come to Linux, right?
It would be nice to see it in the Mac App Store. The unified update system is quite relaxing, as opposed to dozens of random Sparkle & other custom update notifications.
The question is not if Java is going to disappear in those 10 years or not. Of course not. The question is whether or not Java is going to go the way of the mainframe: still alive and doing well and making tons of money, but also a niche, certainly not taught in schools and only a matter of time for it to be replaced by a compatible and cheaper technology. By cheaper here I mean cheaper programming labour - something that IS taught in schools, so it's easy to recruit 100s of people to throw at a problem.
I wonder what Jamie and Adam could come up with...
Yes, a volume button is a button that changes the volume, always.
On your next year's iPhone or iPad, the volume may become a wheel or a slider or whatever. Then the app will not work and blame goes to Apple for changing it. They are future-proofing the apps, making sure they have enough space for changes they may come up with.
> The shop owner typically decides the selling price.
But the manufacturer/developer decides the price to sell to the shop owner. Bad analogy.
The interesting thing is that goo.gl gets "shortened" to goo.gl/zoan.
Will it have Java? I'm wondering because it's still the only way to do decent architecture-independent games without 100% CPU usage 100% of the time.
Or does it support the Native client stuff?
This is priceless:
http://www.bradlinder.net/2009/03/testing-zoom-h4-h4n-and-sony-pcm-d50.html#comment-5287493306135152009
A bunch of audiophiles comment on the subtle (and vast!!) differences in quality between two devices, then somebody discovers that they had been listening to the SAME FILE.
The article sounds like things went wrong quite a bit. And the guy involved wasn't even trying to GET something, he was trying to GIVE it away for free. It really sounds ridiculous enough to call it that.
Does this include ATI drivers with decent 3D acceleration support for OLDER cards? Or does it at least offer the possibility to install those? I run into this issue with Ubuntu - the X server was so new that the drivers weren't available yet and my Radeon HD 2600 had no 3D OpenGL support.
It's ridiculous. Javascript? What a waste! Just rent part of the Amazon elastic cloud and at least do your preciousss calculations in native code. And pay for it yourself too.
For our animated short films (http://cattleshow.net) we use Quicktime and host the files ourselves.
I can definitely recommend Quicktime - everyone knows it and either already has it or knows where to get it, you get great quality and compatibility, decent encoding/conversion tools.
And you can do it like Apple does with movie trailers (http://www.apple.com/trailers) - three quality settings + one to three HD quality settings for download. Use bittorrent. If you use Amazon S3 for HTTP delivery you get bittorrent support for free (I think it's only matter of adding the .torrent extension to the link).
Image search this and that, sure, but why the hell is it still next to impossible to find product reviews using Google? Every time I try I only get product pages in online shops and not a single "real" review.
WINE is not an emulator, remember? It's a substitute library that handles the win32 calls so in theory it can be faster than Windows itself, as opposed to VMware or Parallels, which waste resources actually emulating virtual hardware.
There's been the exact same kind of contest with They came from Hollywood, a yet-to-be-released indie game by Octopus Motor. It was called "Send us your screams" and the part with giving up your rights to the submitted content was identical - there's no better way to do this.
http://www.theycamefromhollywood.com/screams.html
I was looking forward to TCFH but it seems like it will never be finished since the makers are struggling to make it perfect. What a pity.
What exactly do you want to hear? You'll be using it for "games and scientific stuff"? There is no single engine that will fit all those vastly different needs. Tell us what specific game you want to develop, then we might get somewhere. Scientific stuff? With a GAME engine? Oh please.. what do you want to simulate using a CFlyingLaserShootingOgre class?
This whole post seems to me like an advertisement for the Torque engine to be honest, but it's kind of silly because the Torque engine is really only useful for 3D FPS games. It's what it comes from originally.
Call me shallow but Blender has a very nice website and that's why it gets more attention. The other three programs mentioned have crappy ones. Also I'm the last one to denounce Java but "Art of Illusion" is apparently in Java and the interface is not pretty. It's not even a matter of a native vs. non-native UI, because Blender doesn't use native widgets either. It just looks better.
I gotta say Cannon Fodder (check sig).
And to give this post a little added value, here's a link to an interesting page about the making of Cannon Fodder 2: Cannon Fodder 2: The Untold Story. It's long and fun to read.
"So what exactly do you want them to stick on the BluRay disc?"
More music and higher resolution textures?
Make sure he understands that game development != real science. Constant crunch time, (relatively) low salaries, stress and deadly deadlines - what you usually hear about working in the game industry is true. It's really not so good.
Get the 4 year degree and a proper job outside game development, make your own games on the side. You can even sell them online on your own if they're good. You will enjoy it much better. I know I do.