Computer Game Predicts Player Moves
willatnewscientist writes "A couple of Hungarian researchers have developed a computer game that knows when you're going to press the 'jump' button ... 2 seconds before you do it. The researchers use neural networks to analyse several type of biofeedback signal — heart rate, EEG and skin conductance — and discovered that skin conductance alone is enough to predict a jump up to 2 seconds beforehand. They say the technique could ultimately be used to make aircraft controls that respond more quickly to a pilot's actions. But it could also be used to create so-called 'frustration games' that respond to a player's actions before they occur."
From what I understand, it correlates the changes in physiological metrics of you, with the times you jump. So, if you intentionally prepare to jump, like you normally do, but then deliberately hold back at the last second, opposite from how you acted while it was being trained, you can fool it. You'll show the signs of jumping, but then "change your pattern" so its guess is wrong.
;-)
Oh, and it probably would have been more relevant to make a cutesy reference to Minority Report.
Apology to Ubuntu forum.
Wouldn't this be dangerous in an airplane? 2 seconds is a pretty big window of time between when a pilot might decide to do something and when he actually does it. During those two seconds, a lot could happen - unexpected turbulence, new weather data, a gust of wind on the runway, etc. If the computer acts on the command two seconds before the pilot intends for it to happen, bad things could happen.