Auto Assault Goes Sunset Tonight
Mytob writes "Today is the last day of service for NCSoft / Net Devil's Auto Assault. The game, which has never proved that popular, will have its service terminated at midnight central time. Refund emails have already been sent out, and end-of game events have been happening since last week. From the Auto Assault Website: 'We are now in the final week of Auto Assault and to mark this occasion on Friday night we'll be doing all sorts of nutty things in-game — whatever you request, we'll try to make happen. Most of the fun will be in and around Ground Zero (don't worry if you don't have a high-level character, we'll boost you), but we'll be doing other stuff all around the game. We plan on starting around 9PM CDT (if not before) and should last right to midnight when the servers are shut down for the final time.'"
Who wants to take bets on by how much the suicide rates will jump when it does, no matter when.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I've played in the beta, and AA had a few nice aspects that almost made me buy it.
:-)
The good things were
-halfway decent driving physics (albeit not perfect)
-innovative and interesting crafting system
-nice graphics
and the bad:
-Absolutely no death penalty, making combat somewhat meaningless
-got quite repetitive after level 20
-combat way too dependent on level: a mob 5 levels below you could hardly hurt you and vice versa...
In the end it was fun for three months of beta but by the release time I had grown somewhat tired of it. Now playing EVE which is still fun after 8 months
C - the footgun of programming languages
I found Auto Assault to be a SUPER fun game...except for the fact that there was hardly anyone around.
Unfortunately, it was a vicious circle that caused things to get to this point...no one wanted to play it because the world was so empty, thus causing the world to STAY empty.
Shame...I loved it.
Living With a Nerd
Hopefully, the company will release the server & client code as open source; they can then watch in frustration as dozens of servers & tens of thousands of players jump on it.
I guess if it was me I would just open source the client, and release the server as a binary; that way you could still, in theory, make money by providing new material while getting away from hosting, hardware & advertising costs.
hmmm.
Why, yes, I AM a Pagan Libertarian.
I really liked this games concept, but I didn't get it to work on wine.
Oh well, its nice that they've realized its time to close down, nothing is more pathetic than MMO's that keep on trying even though they were outdated in 2003 or something.
There will be just two. The last player and last GM in the game when they pull the plug. They will have been the only two people in game for the last 2 years the game is running. The developers actually planned on taking it down December 2010, but the GM was the big boss's nephew. To keep him going they kept one player in the game with the final expansion released in January of 2011 raising the level cap to 400. The next two years the one player spent grinding 35 characters on 7 different realms to the level cap. Got half of them into wormhole riding mounts. And was just about to finish soloing She-ra (level 300 raiding boss) when the plug was pulled. Thankfully, they will only really have committed suicide in-game. It will take them nearly three weeks to realize this, however. The player will finally figure it out when his 90yo mom breaks down the basement door because the smell has gotten into the kitchen again. The GM will figure it out when the Blizzard janitor turns on the lights to mop up the urine stain the GM left when he thought it was all over.
This was the first time I'd even heard of this game. It looks really cool. But I wouldn't have played it, since there's a monthly fee, and I really can't scrape up the cast for that most months.
Shiny. Let's be bad guys.
That game blew so hard, I swallowed.
I just hate to see something diffirent die..
When I first heard of Auto Assault, I thought someone had finally remade AutoDuel, still my single favorite video game of all time. Then I found out there was no single-player experience, just a MMORPG. Bleah.
Please re-release Auto Assault with a deep single-player experience! Granted, I'll never leave the house again, but I didn't really want to anyway.
"Once we've identified and embraced our sickness, we'll have strength...and that's when we get dangerous." - John Waters
What would be a great gesture now is to release the server application to the game community.
Let people run their own hobby servers.
When I first heard of Auto Assault I envisioned it as something like the Car Wars RPG. Instead, the game was a fairly straightforward RPG action game with cars as avatars. I think the game would have held my interest longer if there had been more customization options, more complex missions (multi-player 'convoy' escort quests, infiltration quests involving both time in and out of the vehicle, etc), and a way to get out of the darn vehicle. In short: I don't want to be a car, I just want to drive one.
I think that is a design flaw even more than a problem with sloppy support:
Repetitive stuff like crafting should be automated, and instead the crafting ressources should be the bottleneck. The EVE model is pretty good there:
It takes you hours to mine the ore (and there I'm in favor of allowing macros too, but let the occasional powerful mob spawn that will kill an unattended mining ship
Another solution might be turning crafting into a puzzle game where you have to put raw materials together in the best way. Just don't make it a case of stupid button mashing...
C - the footgun of programming languages