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Sony Dismisses Critics of Lair

Despite some very public, very negative criticism of Factor 5's dragon/shooter Lair, Next Generation notes that Sony remains unfazed. "Outgoing SCEA PR boss Dave Karraker told Next-Gen in a phone interview that despite poor critical reception, the flying lizard game isn't necessarily grounded. 'At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge.'" Meanwhile, MTV's Stephen Totilo notes, with more than a touch of seriousness, that Lairs production may have been a touch cursed.

2 of 55 comments (clear)

  1. I am still waiting... by wamerocity · · Score: 4, Interesting

    I'm still waiting to see some post 1.92 firmware reviews that were supposed to have addressed the awful motion controls. Yes, the company is to blame for releasing the game with poor controls, but since the 1.92, I've heard some 'reports' that the controls were better. Any slashdotter with pre- and post- 1.92 firmware care to comment?

    --
    "Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
  2. Re:a dud by any other name by TikiTDO · · Score: 4, Interesting

    I actually found Lair to be pretty decent once I got into it. Then I first got the game I was spitting an swearing with the best of them. The dragon would always go in the wrong directions, the dash and flip commands did not work, and it was a generally bad experience. After this I put the controller down for a few days and left it alone. Somewhat later, out of boredom, I picked it up again and I found to my surprise that the controls felt a lot smoother. No longer was I being pushed in random directions, and now I could get the special commands working most of the time. Finally, just last night I sat down to play yet again and it was honestly quite fun. I really got the hang of figuring out what I need to do, and started to get truly sucked into the story. I think enough has been said about the graphics, which are quite impressive, though not nearly enough has been said about the sound and music which are both far beyond what you are used to from such games.

    The general impression I got was one echoed by the guy at the store. It's a tech demo disguised as a game. It did a pretty good job introducing some new concepts (For the PS3 at least) and stood well enough on its own. Later on I'm sure there will be games with a similar control scheme, and they want people to get used to it. That said it wasn't a horrible experience some are playing it up to be. I do wonder if these people even bothered to get the game before opening up their cans of napalm, or if they just read the IGN review and took it as the word of god.