Wii Zapper To Have Zelda Pack-In Title
The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
Speaking of replay value, what I'd want more than anything out of an FPS, is dynamic levels. I mean we pack these things with uber-fast processors and tons of ram, can't they resolve a BSP tree or two. I mean it wouldn't have to be a very intricate random level designer, just something that can place walls, doors, windows, obstacles. Even if the levels were linear, having a random map to play on would be cool.
Not saying it would be a trivial task though, just that it would be really kickass.
Someday, I'll have a real sig.
Because I can do this.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
As the wifey and I got older, our response on regular gaming systems has fallen quite a bit. It may also have to do with the fact that we don't play for hours on end, so our skills have depreciated because of the lack of regular play, too.
Since we purhcased our Wiis (two of them, one for the home, one for travel), our relationship is stronger, we have more fun with friends, and we're just as likely to play a game versus watch TV.
We both are awaiting this because, while it is a gimmick, it adds another level of fun to the games, especially for 30-somethings. It's a great form of exercise, already, but each new "controller" option just adds that much more interest for us in the Wii. Our PS3 and X360 are only used for high def stuff, I can't remember if we even have any games left. But our Wii game purchases are consistent (used, usually, to save a few bucks), and we still get a good hour or two of gaming in a day when we don't have a lot on our plates.
Even if we don't give the new add-on two thumbs up, I'm sure it'll have a place and time in our gaming. Big props to Nintendo for keeping us involved with gaming, and still keep us competitive even against our teenage nieces and nephews who stay over on occasion.
Of course the Wii Zapper will "work with" those games. The Wii Zapper is nothing but a molded shell to hold your actual controller(s).
The real question to ask is whether a game will work with the Wii Zapper. Some games may require independent movement of the nunchuck and remote (think: pumping the nunchuck to reload a shotgun while still keeping perfect aim), which would not be possible with the two tied together in the same cradle.
I'm predicting the zapper will work with virtual console titles that used the light gun.
When did Link use a crossbow?
Never. That's why he needs the training, you see.
The enemies of Democracy are
I sincerely hope that Wii FPS and other shooter games like the upcoming resident evil will support the gamecube controller in addition to the remote.
After playing Metroid, I hope I never have to play another FPS with craptacular double-analog-stick controls again. It's FPS gaming how it should be. I'd say it's even superior to Ye Olde Mouse, at least for aiming. It doesn't allow the speedy 180s of the mouse, so the overall nod has to go to the mouse, but as far as speed, ease, and feel of aiming it's debatably better than the mouse and a billion times better than an analog thumb stick.
Your right hand can access the trigger, a button, and down arrow on the pad without moving. but if you want to hit the (+), (-) or other arrow buttons you have to shift your hand up the remote- screwing up your aim and taking you out of the game immersion. This is not good at all.
But thankfully because you're using the wiimote you can instantly re-acquire your target. This isn't like the craptastic analog aiming, where you have to try to keep the reticle over your target all the time because it takes so long to move it back so losing your aim just to switch weapons would be disastrous.
Others may love it. That's why I want CHOICE.
Having to balance a game both for slow analog control and free-form Wii aiming sounds problematic to me. If they can do it, and you insist on using the old control scheme, more power to you. I personally hope they spend any time they would have spent implementing the old scheme to instead further perfect the wiimote controls.
The enemies of Democracy are