Wii Zapper To Have Zelda Pack-In Title
The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
... But what an awesome gimmick. I wants me one.
I have to say, the Zapper does look to be a gimmick, but WHO CARES? It looks to me like it'll be fun. I'll get one.
I also do like the idea of an FPS having an "arcade" mode. That could add a lot of replay value.
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Yes, yes--all that is fine and well. But it's all meaningless until they release the Zapper's TRUE killer-app: a next-gen version of Duck Hunt. Preferably with the option of shooting your hunting companion. (They could call it the secret "Cheney" mode.)
m@
Because I can do this.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
There is already a Duck Hunt style game on Wii Play though.
Tell me about it ! I am so upset there is no duck hunt , and the one on the wii play disc kind of bites.
,wild gunman and freedom force where great shooters for the nintendo. I would love to see these packed into a wii disc, so that we can get back to the days of fun over graphics. After all that is why the wii is dominating in even the non gamer market.
I want duck hunt and hogans alley to come back , now those were damn fun nintendo games with the gun.
Other games like , Gumshoe
This package Does Not Contain a Winner
As the wifey and I got older, our response on regular gaming systems has fallen quite a bit. It may also have to do with the fact that we don't play for hours on end, so our skills have depreciated because of the lack of regular play, too.
Since we purhcased our Wiis (two of them, one for the home, one for travel), our relationship is stronger, we have more fun with friends, and we're just as likely to play a game versus watch TV.
We both are awaiting this because, while it is a gimmick, it adds another level of fun to the games, especially for 30-somethings. It's a great form of exercise, already, but each new "controller" option just adds that much more interest for us in the Wii. Our PS3 and X360 are only used for high def stuff, I can't remember if we even have any games left. But our Wii game purchases are consistent (used, usually, to save a few bucks), and we still get a good hour or two of gaming in a day when we don't have a lot on our plates.
Even if we don't give the new add-on two thumbs up, I'm sure it'll have a place and time in our gaming. Big props to Nintendo for keeping us involved with gaming, and still keep us competitive even against our teenage nieces and nephews who stay over on occasion.
I swear I read that as "Wii Zipper To Have Zelda Pack". I think I may have some issues.
Of course the Wii Zapper will "work with" those games. The Wii Zapper is nothing but a molded shell to hold your actual controller(s).
The real question to ask is whether a game will work with the Wii Zapper. Some games may require independent movement of the nunchuck and remote (think: pumping the nunchuck to reload a shotgun while still keeping perfect aim), which would not be possible with the two tied together in the same cradle.
I don't know about in Japan but all the weapons I have fired through my army training always have the trigger in the rear. It may be a little odd to have the controls reversed especially for the majority populus being right handed.
I guess it would be difficult to arrange otherwise though, the nunchuk would have to be placed in the front and grip and the trigger extended rearwards.
I'm predicting the zapper will work with virtual console titles that used the light gun.
Didn't everyone rush on the "wiimote is a gimmick, and the wii will never sell" bandwagon before? Now the wii has outsold the xBox360...
When did Link use a crossbow?
I'm not saying he didn't use one in at least one Zelda game, just that I only remember him using a regular bow.
And for the Duck Hunt whiners, how about if one of the levels was a duck hunt. Of course PETA would probably have a shit fit. (in which case Nintendo can counter-sue for them using Mario a few months ago) And they could make Tingle be the dog, so it would be more fun to shoot him.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
And they butchered it. I was really looking forward to that because Duck Hunt was easily my favorite game on NES. The game in WiiPlay is just target shooting that has that damn dog at the beginning. Its good in its own right, but sucks as an updated Duck Hunt.
I really needed to have the cosplay image of a very stupid looking link with a cheesy slingshot burned into my retina this morning. Absolutely necessary to the whole Wii Zapper thing.
"All great wisdom is contained in .signature files"
I sincerely hope that Wii FPS and other shooter games like the upcoming resident evil will support the gamecube controller in addition to the remote.
Why?
The remote blows for shooters. Say you are holding the remote in your right hand- index finger on the trigger, thumb on the A button. Left hand has the nunchuck.
Ok, your left hand can move you, and access 2 buttons.
Your right hand can access the trigger, a button, and down arrow on the pad without moving. but if you want to hit the (+), (-) or other arrow buttons you have to shift your hand up the remote- screwing up your aim and taking you out of the game immersion. This is not good at all. So, with your limited access to weapons, how are you supposed to: jump, crouch, change weapons, bring up binoculars, flashlight, menu, throw a grenade/punch/knife/alternate weapon, etc, etc. Games these days needs lots of controls. Even the GC controller was pushing it.
I like the Wii, and I love Nintendo, but the wii mote is not my first choice for shooters. Others may love it. That's why I want CHOICE.
The thing I don't like about the Wiimote for aiming in shooting games is that you are never actually aiming with the gun. You are just looking at the cursor on screen and aiming with that. In the duck-hunt-esque game on Wii Play this gets to be very confusing with 2 players because it is difficult to tell your cursors apart in the heat of battle. Plus it feels a bit 'disconnected' from your actions, where as simply pointing and shooting feels more real. With the old Zapper on NES it had the advantage of knowing exactly where you were pointing on the screen, because the frame of reference _was_ the screen itself. However with the Wiimote the sensor bar is the frame of reference and the screen doesn't matter. In my perfect Wii world the Wii Zapper would have gun sights on it similar to the old NES Zapper. Then any game using this would have a quick calibration session in the game where it shows targets for you to aim at on screen and when you shoot at them it can figure out where on the screen you are pointing with the sensor bar (sort of like calibrating a touch screen on a Windows Mobile device). This way you could remove the on screen cursor and simply aim with the gun sights on the Wii zapper. But unfortuantely based on screenshots I have seen the Wii zapper does not have any gun sights so it doesn't look like the on screen cursor will be disappearing any time soon. Guess I'll just have to get used to shooting from the hip.
-Xoltri
"the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels,"
Should "all age groups" be exposed to a game that's rated T by the ESRB?
Nintendo should phrase things more carefully in light of recent scandals and Congressional interest.
Bestow apon us the Silent Scope series... only correctly done, unlike the XBox version.
I just got a sudden urge to go play Duck Hunt. Can't think of why.
There was also a mini-game in Wii Play that seemed oddly familer. I was shooting at balloons, clay discs and a few ducks. Of course, Nintendo is always on the leading edge of technology, they wouldn't dare to bundle something they came out with 20 years ago with their new system. This has got to be a whole new concept.
To think, I can actually use a gun to shoot at people. Take that, Wild Gunmen. Take that, Area 51. Take that, Night of the Living Dead!
Sad thing is, I will probably actually buy one. I just bought my Wii a few weeks ago and to my surprise it gets played more than three times as much as my PS3 and gaming computer combined.
The "zapper" is nothing more than a piece of plastic that holds the Wiimote and Nunchuk together. For those who considered the above interesting, consider that the zapper couldn't possibly have functionally in Virtual Console games beyond that of a Wiimote other than its gun-like shape. Additionally, if Nintendo decides to add light gun titles to Virtual Console, they will have to add some type of on-screen crosshair to aid in aim; while the light gun actually processed an image of the screen area directly in front of it, the Wii Remote uses the sensor bar for calibration, meaning that the cursor on the screen isn't exactly where you're pointing; it's somewhat offset, which is why you don't see Wii titles without some type of on-screen aim indication.
Dungeon createNewDoom4Dungeon() {
Room r;
ListOfRooms list = new ListOfRooms();
for(int i=0;iMAX_ROOMS;i++) {
r = new Room();
r.getDoor().placeObjectBehindAsPlayerEnters(new Demon());
list.add(r);
}
return list;
}
You know, on second thought, maybe that is what generated their levels in the first place...
Help poke pirates in the eyepatch, arr.
I'm not comparing PC gaming to the entertainment available 100 years ago, as the Penny Arcade strip you show insinuates. I'm comparing PC gaming to console gaming. With PC gaming, you have to buy much more than you would have to buy for a console. Three kids in one household can compete in Smash Bros. with one console. But most of the top 3- or 4-player 1-machine games are console exclusives, and most of the top 3- or 4-player PC games require multiple PCs. I could plug four USB joypads through a USB hub to a PC connected to a television, but most commercial games (except possibly EA Sports titles) won't recognize more than the one with the lowest ID.