EVE Online Coming to Linux, Mac OS X
An anonymous reader writes "Linuxlookup.com is reporting that CCP today announced a partnership with TransGaming to bring EVE Online to Linux and Mac platforms starting later this year. From the article: '"EVE Online has always ranked highly with our Linux users and there is significant demand for it among other platforms, including the rapidly growing Mac base," said Vikas Gupta, CEO of TransGaming Technologies. "As EVE takes place within a single-server persistent universe, it's vital that the game is identical in every way across different platforms. This challenge is what makes the partnership with CCP both important and rewarding."'
I'm actually signed up for testing this client. For those of you who don't realize this yet, the client they're releasing for linux and mac is actually just the windows client wrapped up with Cedega and Cider, respectively. There won't be much difference between the the performance for those that run it under Wine/Cedega and those that run it with this upcoming client. The biggest advantage, though, is official support (which Cedega has basically had for a while, now... no big change here). The news are not as big as this article makes it seem... Also, it'll be a little while before the official client is released. They've been taking forever to keep us up to date, sending one e-mail every two weeks or so with no real updates on the matter besides some examples of what we might be testing. They haven't even decided what the final list of testers is, even. Ah well, I guess something's something... and I think at least OSX users will be really thankful for this development.
> The shitty ATI 1900 in my Macpro desktop overheats
> and crashes the system pretty consistently though.
File a bug report! Apple is convinced I'm the only one having this problem! The OS simply isn't listening to the temperature in the PCI bay and correct for it properly. Making matters worse, the OS doesn't look at the temperature from the card itself at all.
And to actually "fix" it, go get a copy of smcFanControl. Make a setting called "Gaming" and crank the PCI bay fan to about 900-1200. Presto, the problem is gone. Unfortunately this sets the _lower_ speed of the fans only, so the noise level goes up even in idle.
But to put this in perspective, I can run WoW and Halo all day long completely maxed out at 2560 x 1600 without any problems. And when I'm not playing, I simply reset the fans to Default.
Maury
That's pretty much what turned me off. The time based skill up. No matter how much you play, you can only increase skills at a predetermined pace. Your play time is spent trying to make money to buy things that you won't be able to afford later.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
I'll do my best:
One issue with Eve is teams of people who hang out in the safer* areas of the universe (such as a gang called Repo Industries) who spend their time in these safer* areas using an an-game mechanic to, for a fee, declare war against other groups of players who would otherwise be protected by the police in the area, simply for the fun of ruining someone else's day, and usually target new players who can't defend themselves properly. My team was fortunate to have been accepted by a group of other teams that are more accustomed to staying in the unsafe areas and are thus better at protecting themselves, and using this knowledge returned the favor to the unfriendly gangs by sending them home to mommy with a bloody nose. Even though the game masters look down upon the kind of behavior that ruins the experience for new players, the current solution of limiting the ability of unfriendly players to only enter unsafe areas has a way of souring the experience for everyone involved.
Hope that helps!
*there are no "safe" areas in EvE, except for being docked. Once you're in space, even in newbieland, you can be attacked and blown up. The difference is that in "safer" areas, there's a fast police response (aka CONCORDOKKEN) that will end up with the aggressor being destroyed. However, you're still dead.