Academics Speak On 'Life After World Of Warcraft'
simoniker writes "Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft? At Gamasutra, academics including MIT's Henry Jenkins and Ludium's Edward Castronova discuss what's next for the MMO market, based on their research and play patterns. Jenkins states that WoW is getting _too_ much analysis from researchers right now: 'WoW deserves attention because it has so captured the imagination of gamers over the past few years. That said, I don't think it is healthy for the field of games studies, which is still emerging, to be so fixated on a single game franchise — no matter what the franchise. A few years ago, it might have been The Sims or GTA, now it's WoW.'" For more on this topic MMOG industry veteran Gordon Walton spoke on this topic last week at GDC Austin, and notes from that event are also available at Gamasutra.
Maybe I'm just being cynical, but at this point I suspect WoW will continue to dominate until Blizzard creates WoW2. It's so far ahead of all the other MMORPGs on the market that I don't see anyone being able to displace it.
You are reading a copy of my copyrighted post.
Try saying that World of Warcraft is the best MMORPG ever created, and watch people defend "their" MMORPG.
Read through the recent Protecting Final Fantasy XI From the Gil-Sellers Slashdot article and you can watch this happen. Just peruse this thread to watch people slam the game and tribe members springing up to defend it.
Yes, MMORPG players are intensely tribal and defensive over their choice of MMORPG. As for the rest of the question: what's the next tribal shift after World of Warcraft? Who knows? But I can guarantee it won't come from Sony or Blizzard or any other established MMORPG publisher. People will get tired of WoW eventually and want something new just for the sake of playing something new. What will it be? I have no idea.
But it won't be revolutionary. It'll be a glorified WoW clone, with different graphics and some slight gameplay improvements. It'll be new enough to intrigue people, but familiar enough that they won't run from it.
No other MMORPG has captured the audience that WoW has. This alone is a reason to study this MMORPG over all others.
As for upcoming MMORPG's, none of them will command the attention that WoW has. If Lord of the Rings Online couldn't make a dent in WoW, especially given the long, great history of the Tolkien Universe, what chance does any other MMORPG have?
Warhammer might have a chance to top some of the other MMORPG's like EQ, Eve, AO, etc... But that is only because they copied a lot of the aspects of WoW and present a very similar style of game and universe. Don't believe me, look at the goblins in both games. It's like looking at cousins.....
So yes, WoW deserves to be studied to understand how they could capture and maintain an audience many times over any of the previous MMORPG's.
RTFG - Read The F#$%ing Google!
Correct. And this is why they will continue to flourish. The "game"'s only purpose is to give the social communities that appear something to talk about, allowing desire for social acceptance to pressure people to retain their subscription.
Well, I certainly see your point, but the cynic in me says that we've thought this before... and we were wrong.
When Origin invented the genre, they were literally the only player in town. They were so far ahead the other MMOs, that the others were just getting started trying to copy it. Even if you consider MUDs to be essentially the same genre, the difference between UO and your average text-based MUD, if nothing else in terms of number of players, was larger than between WoW and Anarchy Online nowadays.
Other people who arguably invented a genre, or made it mainstream, are still the Gods of Gaming in that genre. E.g., Id and FPS. You'd expect Origin to share that fate, wouldn't you?
You'd think nothing could possibly dethrone UO at that point, until Origin creates UO2, right? Well, we already know how that went.
Then came Everquest, and it was so popular it became synonim with MMOs. You didn't talk, say, about people losing their job and wife to MMOs, you instinctively spoke of them losing that to Everquest. It's also the game which caused the deluge of me-too MMOs. It was such a money-printing license, everyone wanted a piece of that market.
Worse yet, along came a long period of stagnation, and most new MMOs just managed to steal some of someone else's players, only to have them stolen by someone else in 6 months. It looked like there were a total of about 1 million MMO players total... and EQ owned slightly more than half of them.
Once you factored in their other games too, Sony _owned_ the MMO market.
Surely one would have thought nothing will challenge that until their own EQ2 came out, right? Well, wrong, actually. EQ2 peaked a lot lower than what EQ still had, never mind its former peak. It _still_ has less players than the old Everquest. (Not saying it's necessarily a bad game, as that's something highly subjective, just that subscription-wise it failed to be the block-buster everyone expected.)
Instead there came this WoW noone really expected that much of. What people wanted from Blizzard was Starcraft 2 or maybe Diablo 3, not a MMO. They hadn't proved that they know their elbow from their arse in the MMO arena yet. They had the Warcraft franchise and name recognition, but an unrelated franchise name only carries you so far: see TSO which flopped in spite of the The Sims franchise which had outsold all 3 Warcraft games _combined_.
Not only it handed Sony its arse at its own game, it managed something that noone else had managed in years: it actually enlarged the western MMO market. About 10 times.
So now we think the same all over again. "Man, nothing's going to displace WoW until they launch WoW2." I dunno, we've been wrong about that at least twice before. (Or more than twice if we're talking about sequel surpassing their original. AC2 bombed so badly that it was shut down, for example. Essentially that sequel moved the AC franchise from being the second most successful MMO to being nobody.)
Before anyone accuses me of wishing that WoW fails or anything, note that I'm not against any of the games I've mentioned here. I actually liked WoW, though nowadays I'm playing COH yet again. I can see why WoW was successful. In this highly subjective taste matter, they sure managed to give the larger market segment, the casual gamers and off-line Oblivion-type gamers, more of what they wanted in a game. They "deserve" their current position. I'm just saying that noone, Blizzard included, has a certificate of ownership of the market. They all "rent" the #1 spot for a while. They can fall like everyone else, eventually.
In fact, I'm sorta surprised that WoW hasn't fallen back yet. Again, I don't wish it or anything, but it's not like they have a patent on what made WoW successful. Everyone else is free to copy the elements that made it sell well. It's just that everyone else seems to be surprisingly slow to understand it. Oh, they've tried to copy bits and pieces of WoW, but they just can't seem to understand _what_ they copy. It's... a bit like watching a clock maker try to copy random individual cogs from a competitor's clock, without understanding what they copy or the larger scheme of the mechanism in which it must fit in.
But eventually it's bound to happen.
A polar bear is a cartesian bear after a coordinate transform.
Actually, given the $120 million dollars WoW is pulling in each month, and the number of competitors out there trying to create the next great game, hiring a person who has made it their goal of understanding the psychological, social, and economic drives inside the game, and the same factors outside the game, should be a very high priority.
I was following a game a few months ago. Solid looking graphics and network engine, decent sounding game engine. It looked like it had some great potential and they had a multi-million dollar budget. But they had absolutely no knowledge about handling their community or managing a MMO, and the whole thing crashed and burned a horrible death. They hired a fan from the forums to become their community rep. Nothing like taking a kid with nothing more than a high school degree and put him in charge of distributing knowledge to packs of rabid fans.
Had they brought in people with experience in managing MMOs, and people with an understanding of the underlying factors, they would have likely done much better.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Your 2-line complaint is based on such a deep confusion, that I need to answer at length.
First, game studies is not the same thing as a major program in videogame studies. Most of the academics involved in game studies have other home disciplines, whether anthropology, film studies, communications, computer science, sociology, comparative literature, economics, or what have you. Talking about the over-focus on one game or another is a top-level discussion among researchers across disciplines, not a question of what to be teaching undergraduates. Research fields are not the same as undergrad programs.
Second, I can imagine at some point there actually being an undergrad program in game studies. I know that there are minor programs. Like English or other degrees that don't seem to have immediate relevance, they are usually made far more relevant when mixed with a different graduate degree. An undergrad in game studies who then goes to law school might work on game-related policy, censorship issues, game-dev labor disputes, etc. Another one who then goes to business school might work on game-dev management issues, etc. Another might get an MFA or a CS MS and working on design or programming issues at a high level.
Games are significant. We're now seeing in adulthood people who grew up with them as their primary entertainment activity. Digital games structure thought, attention and activity differently than any other media before them. They merit study.
Because god knows Fight Club is the least referenced and least quoted movie ever.
"Sticking feathers up your butt does not make you a chicken"
-Warcraft was very much like all of the rest of the genre.-
What? The original Warcraft was ground breaking. There was nothing else like it when it first came out.
-Guns kill people like spoons made Rosie O'Donnell fat-