Academics Speak On 'Life After World Of Warcraft'
simoniker writes "Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft? At Gamasutra, academics including MIT's Henry Jenkins and Ludium's Edward Castronova discuss what's next for the MMO market, based on their research and play patterns. Jenkins states that WoW is getting _too_ much analysis from researchers right now: 'WoW deserves attention because it has so captured the imagination of gamers over the past few years. That said, I don't think it is healthy for the field of games studies, which is still emerging, to be so fixated on a single game franchise — no matter what the franchise. A few years ago, it might have been The Sims or GTA, now it's WoW.'" For more on this topic MMOG industry veteran Gordon Walton spoke on this topic last week at GDC Austin, and notes from that event are also available at Gamasutra.
That it captured the imagination of anyone. It has certainly attracted the interest of bunch of players, but the game is not imagination-grabbing by any stretch of the... oh you know.
Hi my name is Bob and I'm a WoW addict. I used to be 3rd in my guild as a level 60 night elf mage. I played so much that I grew these b*tch t*ts...
Now I'm in recovery and am once again a productive member of society.
I seriously thought the article would be something like this based on the title. Imagine my disappointment...