Wii Uses Elliptic Curve Cryptography For Saves
An anonymous reader writes "A user at the Nintendo-Scene forums just posted a lengthy post about his discovery that the Wii savegame files are signed and encrypted with NIST B 233 bit elliptic curve cryptography. Could this be the first step for a Wii softmod the homebrew community have waited for? From the post: 'It appears a Wii savegame file ends with a certificate chain. The certificates contains a public keypair (the one that is being "certified") and a signature (another number pair) from the signing entity. The number pairs are stored as a compound 60 bit data (first 30 bytes for the first number, and the next 30 bytes for the second). Hence, the first and middle byte is always 00 or 01 for keys, and 00 for signatures. One can check that the keys are indeed NIST B 233 keys using openssls EC_KEY_check_key function (code forthcoming).'"
That this likely means the exact opposite. Elliptic Curve Cryptography is relatively difficult to crack (not unlike RSA). More to the point, it's also not liable to factorization attacks like RSA is. Furthermore, the best crack of elliptic curve technology is of a 109-bit key, and still took 3,600 or 15,000 computer-years (whether it's a binary or prime field case, respectively).
Nintendo's not stupid. They've used RSA encryption to keep the average hacker out of DS-wireless homebrew, and this is most likely a mandated response to the Splinter Cell hack that allowed soft modding on the Xbox. It won't stop hacking through security holes in the internet protocols (a-la PSO+BBA), but they're certainly making efforts to prevent corrupted data from opening up softmod paths.
'Hacking' save games is just one of the possible uses for this. The most worrying one for Nintendo is that it allows people to write their own code, sign that, fool the console into thinking it's a save game and then look for some program on the Wii which is happy to execute a block of code within a saved game. This can then be used to modify some properties of the console, usually nothing particularly drastic but I'm sure Nintendo don't want to take the risk.
Wrong. The DMCA and co. are about copy-prevention systems, and this is not the case. And I would be very sceptical whether a developer has any copyrights to a save file at all.
The modding community "expects it" because you own the goddamned hardware, it should be yours to tinker in whichever way you like.
When you buy a car, does the dealership forcefully prevent you from using "unapproved" gasoline ? Do they tell you which bumper stickers you're allowed to stick, and where ? Do they come and smash your car with a crowbar if you disobey ?
-Billco, Fnarg.com
I don't want to worry you, but there's a possibility that cryptographers have thought of that.
For example:
the Xbox uses a 2048-bit encryption key - and that will be really hard to crack, even if it is theoretically possible to derive the private key from the public key. Via New Scientist: "Brian Gladman, an independent cryptography expert based in the UK, says the length of the key means there is an incredibly slim chance of finding it via brute force computing. According to RSA company, it would take a million Pentium 500MHz computers 100 billion years to run through all the possible solutions of a 1640-bit key. A 2048 bit key would be exponentially harder to crack.