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Sci-Fi Writer Considers BioShock's Artistic Merit

The LevelUp blog considers an article on the Washington Post site, where their tech columnist did a little experiment. He set Science Fiction author Michael Dirda down in front of Irrational's BioShock, and asked him to consider the game's artistic merit. N'Gai has himself some interesting commentary about the article, which raises a flurry of question on its own: "Dirda, to use his word, doesn't know the 'rhetoric' of video games. Me: I've spent so much time playing video games over the years that I'd forgotten people aren't born instinctively knowing how to 'circlestrafe' a monster ... 'I could lose myself in this, in some ways, easier than in a book,' he said. Dirda said the game showed him that video games 'obviously have artistic value' and will likely become more of a recognized art form. So: Is BioShock art? 'I would hesitate to go that far,' he said after a short pause."

108 comments

  1. Interesting by giorgiofr · · Score: 1

    I especially liked the author's comparison of people new to videogames to schoolchildren who have just learned to read. In fact I sometimes show a great videogame to someone who's not into gaming and they obviously "don't get it". I think this shows that videogames are progressing and becoming more and more sophisticated all the time, and maybe sometime soon they won't be dissed as some "inferior kind of art" anymore. Even though I, myself, still consider books and music to be somehow superior to games. Good article anyway, /. needs more like this.

    --
    Global warming is a cube.
    1. Re:Interesting by JordanL · · Score: 1, Insightful

      I want to emphasize that I think the article is good, and that it's the kind of point that needs to be made...

      But lets not forget that the "artistic merit" of Bioshock is basicly the watered down artistic merit of System Shock 2, as Bioshock is a copy and paste of the game, sans cyberpunk theme.

      No one talked about that game back in the day when it came out, and I think it's important to remember that such artistic merit is not a new thing. Very old games had just as much, or more artistic merit that was never praised or recognized. The market is simply willing to recognize it now.

    2. Re:Interesting by Pojut · · Score: 1

      I am one of those gamers that firmly believes graphics do NOT necessarily make a game better (example: my ladyfriend and I likely play my Atari 2600 together more than any other console I own)

      However, in the case of BioShock, the graphics do have a lot to do with it....the fantastic lighting, the quite realistic water, the texture work...System Shock 2, in all honesty, wasn't even really all the nice looking when it was released. It was scary as hell, really fun, and a gaming experience that every gamer should have in their "played games" memory...but it's graphics were a bit sub-par...

      To repeat my original point, great graphics are not the most important part of a game...but in some games that rely really heavily on atmosphere (such as BioShock) graphics are a major part of the experience...and it's quite obvious they took their time with the visuals in BioShock.

    3. Re:Interesting by DDLKermit007 · · Score: 2, Interesting

      Amen to that. Check out Zero Punctuation's review of Bioshock. He does make some damn spot on right remarks about the game.

      http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock

  2. The Interesting Thing by Effugas · · Score: 5, Interesting

    The question is not whether video games are or aren't art.

    The question is why, oh why, are artists in other genres so utterly threatened by the concept that it might be.

    I mean, just look at the constituent properties of games.

    Games have music of all genres, and nobody denies that can be art.

    Screen shots from many games could probably be snuck into your local modern art gallery. Nobody denies imagery can be art.

    They went to a sci-fi author! Certainly a science fiction tale can be art.

    If you combine all three of the above -- well, you end up with a movie, and nobody denies that cinema is an art form.

    Even if you take away the controlled progression of experiences -- well, welcome to architecture. Was Frank Lloyd Wright not an artist?

    I think the bottom line is that a lot of people who don't play games, but do pay attention to art, don't want to imagine that they're not trained to appreciate a particular art form. Better to deny its potential as being art at all.

    The real question is -- why should gamers care?

    1. Re:The Interesting Thing by montyzooooma · · Score: 1

      I checked Wikipedia and the only writing that Dirda has done appears to be literary criticism. I think, while he likes SF, he's not an SF writer. I could be wrong though...

    2. Re:The Interesting Thing by EtoilePB · · Score: 2, Insightful

      I think the bottom line is that a lot of people who don't play games, but do pay attention to art, don't want to imagine that they're not trained to appreciate a particular art form. Better to deny its potential as being art at all. The real question is -- why should gamers care?

      Games are really paralleling film history right now. The answer to anyone invested in it (say, someone who went to film school and now writes about video games and spends spare time on Slashdot) is, "of course they're art, stupid." But the new media ALWAYS meet resistance.

      Novelists met resistance. Photography met resistance. Film met resistance. Television still has its residual resistance. And now gaming is next. This is no surprise; it's the way sociaty takes its new media. That's all.

      Gamers should care because the future of their art is at stake. Of course, that's a melodramatic way to put it; art will out, and it will mainstream, and it doesn't matter what Critic X says. When a child who was born in a home with an XBox360 in it is going to college and to grad school, the concept that "games cannot be art" will be as foreign to her as the idea that "film can't be art" is to a child born in the era of the VCR.

    3. Re:The Interesting Thing by Anonymous Coward · · Score: 0

      I've said it before and I'll say it again. A video game is as much art as a canvas or paints are art. It's a tool that can be used to create art (see: machinima, or your screenshot example), but it is not in itself art. It can contain art (3-D models, music, dialog) but this is not the game. The game itself, the part that involves the player, can never be art. It can only be a tool for creating art.

      Much like brushes and paint are not the art, video games are not art. They are merely things that can be used to create it.

    4. Re:The Interesting Thing by UbuntuDupe · · Score: 3, Insightful

      I've long felt that art is "whatever the old boys club says is art", which is what makes art so disenchanting for me. It's like if, in science, you could determine whether observations would fit your theory *only* after making them, instead of having to put the theory to the test by making the prediction first. Supposedly, you have to have a refined taste to appreciate art, but in my experience, this in practice means, "you have to be told it's good before you notice its good". Also known as the Placebo effect.

      Recently, people have been putting the objectivity of art judgments to the test, and art's gatekeepers aren't looking so good:

      -When Joshua Bell played anonymously in L'Enfant Plaza, with the world's best violin and supposedly most beautiful music, virtually no one stopped to listen.
      -When wine critics have to do blind tests, the results look pretty random.
      -When an author submitted Jane Austen's work to a publisher, the publisher rejected it as no good. (Of course, it should have been rejected, but on grounds of plagiarism.)

    5. Re:The Interesting Thing by westlake · · Score: 2, Insightful
      The question is not whether video games are or aren't art.
      The question is why, oh why, are artists in other genres so utterly threatened by the concept that it might be.

      What makes you think they are threatened?

      You have as much as said that a video game is collaborative effort like a movie.

      You need people who think in terms of narrative, dramatic structure, pacing. People who can script dialog and action that is persuasive and entertaining.

      You need production designers, art designers, animators, composers, musicians, specialists in audio and video effects --- and so on, endlessly.

    6. Re:The Interesting Thing by Gulthek · · Score: 1, Informative
      What is art?

      Generally people have a vague notion that art is something that everyone agrees is art. That art is cultured, refined, high-brow, sophisticated. That art must be appreciated to be art. Art is that which is hung in museum galleries and fawned over by elite scholars who write detailed analyses describing their value and meaning. People believe these scholars and nod their knowing agreement, sure that they too see the same value that the experts have ascribed.

      At the other extreme there are those who say that all that I've just described is emphatically not art. That art is the living, breathing, messy, chaotic act of creation. That art in museums is dead works and that true art is that which is happening all around us.

      Some say that if something is fun then it isn't art. That movies and comics and videogames and television and books can never be art because they are made not to express a feeling but to entertain and delight.

      Some say art must be beautiful. Some say art must be meaningful. Some say art must be passionate.

      I have a serious problem with all of these claims and, in fact, the very debate itself. Every single one of these claims are all predicated on the fact that art must be something. It doesn't. Art is what it is and what it is is entirely, completely, and utterly subjective. There is no debate here because it all comes down to personal perception. No one can make a genuinely compelling argument about the true definition of art because it is not possible to rationally argue an aesthetic point of view.

    7. Re:The Interesting Thing by Das+Modell · · Score: 1

      I think the bottom line is that a lot of people who don't play games, but do pay attention to art, don't want to imagine that they're not trained to appreciate a particular art form. Better to deny its potential as being art at all.

      If Ebert had only watched a couple of movies in his lifetime, I doubt he would find any artistic merit in them, or understand them at all. As the Level Up article says:

      It soon becomes clear that Musgrove's experiment, though well-intentioned, was doomed to failure because Dirda doesn't play games regularly enough to be familiar with their vocabulary, their mechanics, their systems.
    8. Re:The Interesting Thing by h4rm0ny · · Score: 1


      That is a good question. But perhaps an equally useful one is why are so few artists choosing video games as their medium?

      That question, of course, presupposes that they are not. For myself, I see video games as being less artistic because they do less to engage my higher faculties than a lot of other traditional art mediums. I apply the same heuristic in gauging the degree of artistic quality of a film. There may be video games that do provide such engagement. The general case is that they don't, I think, but not that they can't.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    9. Re:The Interesting Thing by Anonymous Coward · · Score: 0
      What completely bullshit examples.

      -When Joshua Bell played anonymously in L'Enfant Plaza, with the world's best violin and supposedly most beautiful music, virtually no one stopped to listen.


      Uh, cause he looked like a bum, maybe? Geez, I don't see why everyone didn't come running.

      Man pulls out his cellphone.

      "Honey! Honey, come downtown quick! There's a man, and he's playing a violin in public! I know it sounds unbelievable, but I also think this may be the best song ever! Even though it's a noisy public place. And the world's best song would need to be heard multiple times in order to be fully appreciated."

      Yeah, right, moving on.
      -When wine critics have to do blind tests, the results look pretty random.


      Who said wine tasting is an art?

      -When an author submitted Jane Austen's work to a publisher, the publisher rejected it as no good. (Of course, it should have been rejected, but on grounds of plagiarism.)


      Well, either they submitted something well known, in which case it would be thrown out just because, or they submitted something less well known, in which case perhaps there was a reason it wasn't well known. In any event, Austin's language is quite different from the language we speak today, and a conservative publisher would be loathe to take the risk and publish something written like that unless it was already their specialty. Publishers don't select "the best"; they select "most likely to earn money."

      What ridiculous examples.
    10. Re:The Interesting Thing by Artifakt · · Score: 1

      There's other studies that break the other way though.
      For just one, a research project analyzed some of Jackson Pollack's paintings using fractal-based math, and got what they called a complexity index. Pollack's works tend to fall in a narrow range for this index, and photos of natural settings tend to fall in the same range. In particular, sufficiently large photos of woodlands and jungles to capture good detail for single trees, fall in this range 90% of the time or so, whether they are of just one tree or many. Photos of other types, i.e. cityscapes and street scenes will almost invariably have higher indexes, and certain natural areas (such as deserts) will almost invariably have lower ones. Various artists tend to have their own numbers, but there is usually a pretty narrow bell curve distribution for a given artist or school.
            People who tried to produce Pollack imitations resulted in numbers that were very close to randomly distributed, all over the range. Even though many professionals have a great deal of trouble telling an authentic Pollack painting from a fake, this index seems to work.

      --
      Who is John Cabal?
    11. Re:The Interesting Thing by Anonymous Coward · · Score: 0

      I've long felt that art is "whatever the old boys club says is art", which is what makes art so disenchanting for me. It's like if, in science, you could determine whether observations would fit your theory *only* after making them, instead of having to put the theory to the test by making the prediction first. Supposedly, you have to have a refined taste to appreciate art, but in my experience, this in practice means, "you have to be told it's good before you notice its good". Also known as the Placebo effect.

      I've always called it the "Emperor's New Clothes" effect, as that's just about all that keeps the whole modern "art" racket going.

    12. Re:The Interesting Thing by Nazlfrag · · Score: 1

      Supposedly, you have to have a refined taste to appreciate art, but in my experience, this in practice means, "you have to be told it's good before you notice its good". Also known as the Placebo effect.

      Really? I always thought it was the Pablo Picasso effect.

    13. Re:The Interesting Thing by Effugas · · Score: 1

      Wait. Everything that makes up a game can be art, but the actual way it manipulates the viewer into behaving certain ways can never be?

      That's probably the first time I've ever heard someone say art isn't allowed to touch its audience.

  3. Bioshock... "art" is relative... by blahplusplus · · Score: 0

    ... the truth is bioshcok being a game couldn't easily BE like a movie, game makers haven't totally mastered storytelling by merging the best elements of cinema with the best elements of games yet. We're getting their slowly, but I ultimately believe games will one day be 'art', it's juts a matter of time. Part of the real problem is the passive nature of exposition and the desire for the player to be "having fun".

    Movies are a passive media, games are not, and the thing with bioshock was if you didn't explore everwhere you'd miss the recorders, they should have just had 'scripted' exposition which you could replay back, the whole pick up recorder bit while congruent-with the game world, the placement of them as not exactly the greatest.

    Also bioshock as a game felt unfinished toward the end, the story was interesting for the first part of the game, but by the time you got to Andrew ryan things just seemed to get really weird, and then on your journey to fountain the story loses all cohesiveness really.

    1. Re:Bioshock... "art" is relative... by Firethorn · · Score: 1

      Also bioshock as a game felt unfinished toward the end, the story was interesting for the first part of the game, but by the time you got to Andrew ryan things just seemed to get really weird, and then on your journey to fountain the story loses all cohesiveness really.

      How would this distract from it being art, allbeit rushed/unfinished art?

      There are plenty of movies that start out good that finish horribly or rushed. Where they butcher the film in the editing room. Some books are like that, where you get the feeling that the auther went 'OMG - I've spent a year on this book' and promptly ties everything up in a two week writing splurge with minimal editing.

      Personally, I feel that Bioshock, heck, even the old Space Quest and Hero's Quest type games have more artistic merit to them than some pieces of 'art' like the crucifix in urine*, or the sectioned out cow**. Of course, most of my objection to them is that the government paid for them with tax money. If a private buyer wanted it, great. I just think that if the .gov is buying art, it should stay fairly conservative with it. It's supposed to be a bit stodgy.

      *And I don't even consider myself a Christian.
      **Cool science though. It's just that it should be funded as such, not art.

      --
      I don't read AC A human right
    2. Re:Bioshock... "art" is relative... by savanik · · Score: 1

      Bioshock is definitely a work of art. Chock full of art, I would say. The question that should be asked is whether it was any good as a game.

    3. Re:Bioshock... "art" is relative... by brkello · · Score: 1

      There is no real problem. Replace "having fun" with "being entertained" or "seeing something that challenges your mind" and you see that games have everything in common with art. Art is made for the enjoyment of others. No different from games.

      --
      Support a great indie game: http://www.abaddon360.com
  4. Sci-fi author? by Negatyfus · · Score: 4, Informative

    As far as I can tell, the man is a book critic. The write-up makes it seem as he's actually written sci-fi books?

  5. BioShock art? Not by topham · · Score: 0

    I started playing Bioshock a few days ago, I'm enjoying the game (and find it kinda creepy). I wouldn't consider it art.
    The closest I've seen in a game I would consider art is Zelda: Twilight Princess. It has a compelling story, good graphics and was very enjoyable.

    1. Re:BioShock art? Not by tgd · · Score: 1

      Play it a bit more... the game really starts to pull on you more as you learn more about it and get farther into it. (Assuming you're playing with the goal of figuring out whats going on, not just shooting everything).

      I'd argue BioShock is one of the few games out there that does meet the criteria he mentioned -- does a game make you depressed? I found BioShock plenty engrossing enough to be sad about actions I'd taken as the game progressed. Weird, perhaps, maybe a bit fruity but whatever. Thats how I felt as I played through it.

      If you haven't been making a real effort to find ALL the tapes, play it a second time and do so... there's subtlety I missed the first time through, and I easily had 90% of them.

    2. Re:BioShock art? Not by C0rinthian · · Score: 1

      When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad? Shadows of the Colossus.
    3. Re:BioShock art? Not by Artifakt · · Score: 1

      Bard's Tale 3 - Thief of Fate: The player tries to fix what Tarjan the Mad god did (killing all the other gods). The first attempt looks like it's possibly going to revive a god of the forests, and it doesn't really accomplish anything except making a nice memorial to him. You play through the whole game feeling like you're not accomplishing what it looks like you are really supposed to accomplish, and are going to have to settle for revenge on Tarjan and a world without its apparently well beloved deities. When you get to the god of war part, you fight, not just in fantasy worlds, but at real places such as Hiroshima and Stalingrad. Cheap, 4 color graphics and short prose snippets somehow give you the feel of mutual assured destruction and poor, dumb 15 year olds dieing by the millions for their countries.
              The game has a happy ending though. If all of it was like I described, it would have probably sold 3 copies. Still, its art.

      --
      Who is John Cabal?
    4. Re:BioShock art? Not by ebertx · · Score: 1

      "Art" is not synonymous with "good". Literature is an art form regardless of the merit of an individual book. I think with video games, an important distinction needs to be made. Counter-strike is not art any more than soccer is art. In other words, any game played competitively as a sport should not be considered art. Any game with any sort of narrative structure should be considered art. Obviously there are exceptions and fuzzy areas (a cooperative game, for example), but I think the general rule holds.

    5. Re:BioShock art? Not by topham · · Score: 1

      Not all books are art. Not all paintings qualify.

      The fact there are people who will whole heartedly disagree with me and swear all paintings are art the more I believe that the commercial art world has overridden common sense.

      My statements about the game may have implied I thought 'good' was a requirement for art. It isn't. There is plenty of things I consider art which I do not like; however there are lots of things which are art in form (some abstract paintings come to mind), without having any artistic merit of any kind. And it is the lack of artistic merit which precludes them from being art, not their form.

  6. It's been a long, long time since I've seen "art" by AEton · · Score: 1, Interesting

    Gameplay and artistic depth are two very orthogonal goals. It's hard to engineer a game which is fun to play and tells a truly original story -- generally, the high ratio of (time spent killing people) to (time spent talking to people) precludes a lot of useful dialogue.

    Probably the last game which spoke to me in any meaningful literary way was Deus Ex -- and even that had long stretches of plot-thin killing.

    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
  7. Definition... by pieaholicx · · Score: 3, Insightful

    I think it really comes down to how you define art. I personally will consider a lot of things as art that most people wouldn't, things like games, graffiti, and even source code. If you look at things like music, movies, and images you'll notice one thing in common. They all show or inspire emotions. I think that is how art should be defined. So why would a game, which quite often inspire emotions like fear and victory, and many games have quite elaborate and emotional stories, not be considered an art form?

    Just my opinion though.

    --
    http://blog.heavensdomain.net
    1. Re:Definition... by Goaway · · Score: 1
      Here's a workable definition for you:

      Art is the word we use when we refer to that creative activity or its result, when images and objects, sights and sounds, drawings and carvings, convey the beauty and splendor of the world, or realize the imagination of the artist, for the purpose of self-expression or the shared enjoyment of its creation. Art is that which elevates our interpretation of the world and of ourselves from mere description or narrative, to the sublime. By that definition, a few games do easily pass, while many others fail.
    2. Re:Definition... by realthing02 · · Score: 1

      I'd say the same about movies.

      I mean, to be honest, how many films are released just to make a quick buck? I know of several studios that will release 6-7 monster/zombie movies because of their low production costs and high return- yet what was the last artistic zombie movie you saw?

      If someone can give me a reasonable explanation to why games are not art, that's fine, but all i see is a loose double standard being applied. Point out the shitty FPS while comparing it to the Mona Lisa, sure, that's a perfectly valid strawman.

    3. Re:Definition... by Anonymous Coward · · Score: 0

      They all show or inspire emotions. I think that is how art should be defined.

      Getting attacked by a tiger inspires emotions, but isn't art*. My dictionary defines art roughly as "any work of creativity". I think that fits like a glove and covers unconventional mediums like graffiti and games.

      Is boredom considered an emotion? If not that'd exclude most plays...

      *Someone who believes in god could consider getting attacked by a tiger art done by god.
    4. Re:Definition... by Pojut · · Score: 2, Insightful

      yet what was the last artistic zombie movie you saw?


      I dunno...the films that make up Lucio Fulci's unnofficial Gates of Hell trilogy ( City of the Living Dead, The Beyond, A.K.A. Seven Doors of Death, and The House by the Cemetary) are considered as "art" by MANY MANY people around the world...
    5. Re:Definition... by realthing02 · · Score: 1

      You do realize these were released in the early 80s? I'm not saying that the movies are bad (i haven't seen them personally, but you've got me interested, along with what I've read from IMDB), but it doesn't really combat the idea that recent horror movies are made for a dollar, sold for 3.

      I'll agree that there are movies of any genre that actually somehow transcend the money making motives of their (seemingly begrudgingly) producers, but for everyone one of those, there are easily 10 other's that don't. And I'm not even counting porn.

      It's the same way with games, for every "AAA" title, there are a slew of simply bad games. But it's the same with painting, poetry, visual arts, performance art, etc.

    6. Re:Definition... by realthing02 · · Score: 2, Insightful

      What if you're watching the attack and laughing? is that performance art?

      Might not be completely on topic, but it really is in the eyes of the beholder, i suppose. The same way i hate reality TV while others simply love it.

    7. Re:Definition... by Pojut · · Score: 1

      Honestly, the only horror series really worth watching in the last 10-20 years have been the saw films...not just because they are exploitation flicks, but because they actually do put some effort into a storyline as opposed to just slash n gash...

      Most of the great horror movies came around in the 70's/early 80's though...the aformentioned Gates of Hell trilogy, Evil Dead (NOT Army of Darkness, only the first two films) Suspiria, Zombie (or Zombi 2 if you are a purist), Cannibal Holocaust, etc.

      It's a shame...in a way, having all this advanced moviemaking technology has in my opinion been detrimental to the horror genre in every way. Although, I will say, Rob Zombie's Halloween is AWESOME...I like that he didn't really try to do a remake (similar to Psycho), he actually took the storyline and made it his own...along with nods to the original movie. It had the same atmosphere and "feel" as the original Halloween.

    8. Re:Definition... by mink · · Score: 1

      Check out a film called Undead (I think it was a 2005 release). While not the best film ever, it at least has some thought put into it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  8. Sad, isn't it? by Chemisor · · Score: 1, Insightful

    > The fact is that BioShock, at its best, is capable of evoking some complicated responses
    > from players--among them, shame, guilt, remorse, regret, and, yes, sadness--using not
    > only its story, but most interestingly, its gameplay.

    Isn't it sad that people spend so much time making games to make us scared, shameful, and depressed, instead of using the genre to make us self-confident, satisfied, and happy?

    1. Re:Sad, isn't it? by Aladrin · · Score: 2, Insightful

      It does that, too, but someone recently commented that it's not art if it can't make you depressed. While that's probably the most fucked up definition of art I've ever heard, games -are- capable of it and fit even that definition.

      Anyhow, just like everything else in life, something that only makes you happy gets boring pretty quickly. There needs to be some balance of other emotions to contrast the happiness, or it won't be appreciated fully. In the end, you should walk away happy, but the path to getting there needs to have a full range of emotions.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Sad, isn't it? by east+coast · · Score: 1

      Isn't it sad that people spend so much time making games to make us scared, shameful, and depressed, instead of using the genre to make us self-confident, satisfied, and happy?

      About 90% of all modern "artistic" ventures are based on the sensations of fear, shame, anger and regret. This certainly isn't limited to games.

      the question with a work that spans time is that does it end in fear, shame, anger and regret? Most games don't, many other forms of expression do.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:Sad, isn't it? by Swampash · · Score: 1

      Yep. Art should be an accurate realistic depiction of the real world, and a happy one at that. How can these so-called 'artists' only see and depict things that make us scared, shameful, and depressed?

      Either these 'artists' really do see things in this way and believe in what they represent. Then one has only to ask how the defect in vision arose, and if it is hereditary Homeland Security will have to see to it that so ghastly a defect of vision shall not be allowed to perpetuate itself. Or if they do not believe in the reality of such impressions but seek on other grounds to burden the nation with this humbug, then it is a matter for a criminal court.

    4. Re:Sad, isn't it? by LunarCrisis · · Score: 1

      Isn't it sad that people spend so much time making games to make us scared, shameful, and depressed, instead of using the genre to make us self-confident, satisfied, and happy?
      Maybe that's why I play geometry wars. =3
      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    5. Re:Sad, isn't it? by Anonymous Coward · · Score: 0

      "Art should be an accurate realistic depiction of the real world, and a happy one at that."

      I hate to tell you this, but the happy world you're thinking of doesn't exist. These "so-called" artists are pointing out the truths that you ignore in order to make yourself sleep well at night.

    6. Re:Sad, isn't it? by parcel · · Score: 1

      Isn't it sad that people spend so much time making games to make us scared, shameful, and depressed, instead of using the genre to make us self-confident, satisfied, and happy? it's cathartic.
    7. Re:Sad, isn't it? by brkello · · Score: 1

      Yeah, funny how that works. No matter what crazy way people want to define art, video games still fit right in. The only definition of art that doesn't include video games would be something like, "Art is music, books, pictures, and movies but not video games."

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Sad, isn't it? by Swampash · · Score: 1

      wooosh

  9. Michael Who? by Geoffrey.landis · · Score: 2, Insightful

    Why is Michael Dirda labelled as being a science fiction writer?

    --
    http://www.geoffreylandis.com
    1. Re:Michael Who? by PachmanP · · Score: 2, Funny

      Columninst + Sci-fi fan + /. summary = Sci-fi writer. Duh!

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
  10. Is it art? Sure? Is it good? by edremy · · Score: 4, Interesting
    Bioshock is art, as are many other video games. It may be a different kind of art than a painting, a novel, a piece of music or a movie (indeed, it combines all four) but it's still art.

    The real question: is it *good* art? Nobody will deny that a painting or a novel is art, but 99% of all of them are crap. Good art provokes a response- you think about it and remember it later, and not just because you managed to frag some noob thirteen times in a row. Video games for the most part have not reached this state. I can only think of a few that merit the title "Good art" that tell stories that are interesting enough to reach that goal.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  11. Re:It's been a long, long time since I've seen "ar by GrievousMistake · · Score: 1

    That's just your choice of games, though. There are games available for us that enjoy a good story.
    For an extreme example, how about 'Hotel Dusk: Room 215'? It's basically an interactive book, and I still enjoyed it quite a lot.
    It doesn't have to be story, either. A rich, explorable game world can have artistic merit even in the total absence of plot.
    How about Myst?

    --
    In a fair world, refrigerators would make electricity.
  12. Shooters a diverging genre by Chemisor · · Score: 1

    It seems to me that the whole shooter genre is quickly moving away from regular people and becoming focused solely on hardcore players of the shooter genre, who know how to "circlestrafe" a monster, whatever that means. As a result, all those hardcore strafers like the game, and the rest of us stand scratching our heads and wondering what could any sane person like about it.

    1. Re:Shooters a diverging genre by Goaway · · Score: 2, Insightful

      Quickly moving away from? It's sitting exactly where it always was. Perhaps Doom was a bit more accessible, but most games since have pretty much just been Quake over and over again.

    2. Re:Shooters a diverging genre by somersault · · Score: 1

      Circle strafing is just sidestepping around the monster while shooting at it. I don't tend to do that in single player games, or even multiplayer, because I prefer one shot kill games, but it's pretty much necessary for stupid unrealistic games where you have to shoot something a zillion times before it will die.

      --
      which is totally what she said
  13. Re:It's been a long, long time since I've seen "ar by Cadallin · · Score: 1
    I'd argue that "Bioshock" beats "Deus Ex" in being meaningful in a literary way by miles. "Deus Ex" was, in my humble opinion, a fairly stale regurgitation of standard cyberpunk, as seen in Neuromancer, Ghost in the Shell, and The Matrix. Bioshock is a far more novel and refreshing rebuttal of Objectivism. As well as being an interesting treatise on the issues of choice and free will, and their often illusory existence.

    "Deus Ex" was a better game than it was literature or philosophy, "Bioshock" excels as both.

  14. Books, art? Pah! by Loke+the+Dog · · Score: 1

    Books are not art. I can see how they are useful to art when, for example, you need to record the script for a play or a story, or the mathematical formulas needed in architecture, but they themselves are not art. Give me one example of a book that can be considered art! Surely, they don't compare to classical epic plays and stories, to music, to statues or even pottery.

    Besides, they are just a fad. People might be reading a lot now, but it will soon fade away again when people realize that the theater was superior all along when it comes to art.

    Now, what are these "games" you speak off? Are they too some new invention? Never mind, spare me.

  15. Re:Is it art? Sure? Is it good? by MagusZeal · · Score: 1

    So going by that logic games like Chrono Trigger and the oft mentioned FF 7 would be good art, because most remember them years later and the emotions they envoked. Granted the two chosen are rather subjective as not everyone cared for them, but most people I've run into seem to remember both rather fondly.

  16. not sure if it's art but... by kisrael · · Score: 1

    I'd have to say games don't do things as well as other "real world" pursuits:
    I don't think that they tell stories as well as movies and books.
    I don't think that they do "challenge" as well as physical sports (from team sports all the way to darts and bowling")
    In some ways, I don't think do "gaming" as well as traditional board, card, and RPGs (though it depends on what you're looking for...)

    What I think games do really well, that no other genre can touch, is making new, creative, interactive systems and worlds. It's just amazing that we can have these virtual microcosms to run around in and can make immersive but utterly fantastic envirionments.

    That's why I don't dig on traditional RPGs, where your interaction is menu-driven, and the only thing that changes is the story. I understand that the first-person aspect makes it more immersive than some other forms of storytelling, but still. Basically, if what makes your game different is strictly a team of writers and artists, I think you have a less engrossing product. (Conversely, I find a game with a well fleshed out story and heavy use of real world elements to be more engaging than an abstract or pure sandbox title.)

    Even when the core of the game is tried-and-true, like w/ BioShock, there magic-ish elements and enemy behaviors allow for some novel interactions, and really that's what I'm after.

    I think that's one reason other traditional media are jealous of their definition of art... they're ultimately more limited in how they interact. And that pure-cerebral, artist-mentally-changing-the-audience idea is important, but games have more objective novelty creative space to play in.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:not sure if it's art but... by mink · · Score: 1

      "In some ways, I don't think do "gaming" as well as traditional board, card, and RPGs (though it depends on what you're looking for...)"

      Have you tried the Culdcept style games?

      For the way I have seen many people play D&D over the last 30 years, I would say Diablo style games capture that method of roleplaying.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  17. NOT a "Sc-fi writer" by 1u3hr · · Score: 1

    Where did the submitter or editor get the idea that Michael Dirda is a "Sci-Fi Writer"?

    He's a journalist. He writes book reviews. His only other publication I can find is an autobiography.

    You can't blame the Washington Post, there is no description of Dirda as "sci-fi writer".

    The GAME is described as sci-fi. That's all.

    Get a fucking clue, "editors".

  18. Depression? by steveo777 · · Score: 1

    When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad?

    Would they indeed..? Games are generally meant to entertain. Perhaps one could focus on the delivery of of the story. Graphics matter, but not a lot. (FFVI? Chronotrigger? Illusion of Gaia?)

    Music entertains, TV and movies entertain as well. There are a lot of music and books out there that are depressing. A lot of it can make you feel depressed if you let yourself become drawn in. See the first few minutes of High Fidelity for an interesting monologue (I'd link imdb if I weren't at work).

    I seriously doubt I'd continue to play a game that affected my mood enough to throw me into depression. I don't listen to music that makes it easy for me to be drawn into depression either. It's just not healthy. Music can help a person face their emotions, which is good. But anything that has a negative affect is just that, negative. Movies could have the same effect... Chasing Amy

    To wrap it up I personally think the idea of a game that is meant to depress a person is a terrible thing (as with other media). Invoking actual emotions such as anger, sadness, remorse... that's good. People should be able to feel those. If a form of media helps to explore an emotion, it should be considered a form of art. Also, with games, you can have a rich mixture of visual, audio and written (storyline) art that is very engrossing... in short, art.

    I find that only games that are just HORRIBLE are the games that are depressing... I suppose that in that context ET is a form of art.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Depression? by kalirion · · Score: 1

      Aeris!!!! NOOOOOOOOOO!!!!!!!

    2. Re:Depression? by Gulthek · · Score: 1

      Sadness and other filth should not be portrayed!

      Happiness is All!

      But seriously, what are you on? I *love* movies, games, and songs that evoke genuine emotion. Do you want to spend your life eating cotton candy entertainment? (All fun, no substance.)

    3. Re:Depression? by steveo777 · · Score: 1

      What am I on indeed! Re-read my post and you will see that I wrote that invoking emotions is good, meanwhile invoking depression is bad. Big difference.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Depression? by Alzheimers · · Score: 1

      I still feel bad for what happened to Floyd.

      But, in our sadness, a new hope is found. That's the redeeming quality of emotional games; that with every drop, the ride back up is not far ahead.

    5. Re:Depression? by Anonymous Coward · · Score: 0

      Thanks for spoiling that game for me

    6. Re:Depression? by Gulthek · · Score: 1

      Huh, last time I checked depression is an emotion. :-)

    7. Re:Depression? by Alzheimers · · Score: 1

      Sorry. Oh, by the way...that Vader guy, he's Luke's father.

      (and bruce willis is already dead)
      ((and the gimp's really Keyser Soze))
      (((and rosebud's a sled)))

    8. Re:Depression? by Artifakt · · Score: 2, Funny

      That's:
      Voldimort is Harry's dad!
      Sirius Black is People!
      Those Damned Dirty Muggles blew it all to hell!
      Harry rides the glass Hallow-svator up to where Mr. Dumbledore can show him the whole Horcrux-factory!
      Ron gets shot in slow motion to the music of Samuel Barber as the rest of them fly away on a giant broomstick!
      Harry-Six rips off Voldy-One's gorilla mask, to reveal his own face!

      --
      Who is John Cabal?
    9. Re:Depression? by mink · · Score: 1

      That's becasue the little spud was like a lovable but annoying little brother during the game up until that point, and then they spring that on you. Setting the game in a almost entirely empty place with only him as company also worked into your attachment to him.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  19. not a sci-fi author. by sammy+baby · · Score: 2, Informative

    Michael Dirda is not a science fiction author. He's a literary critic. Which the submitter probably should have known if he'd read, like, the very first sentence of the article: "On a recent Saturday morning, I headed over to the house of Pulitzer Prize-winning Post book columnist Michael Dirda with an Xbox 360 under my arm."

    From the third paragraph: "But [Dirda] is a sci-fi fan and an open-minded fellow, and I was curious whether BioShock's story would be compelling enough to draw him in."

    Did a quick Amazon search of his work, and the only things I noticed were essentially books about reading itself.

    Just sayin'.

  20. Did he finish the game? by the_skywise · · Score: 1

    It's an important discussion to be sure. Is Bioshock art?

    Definitely it has fantastic "art". But then books have beautiful covers... but we don't judge the books on that basis...usually.

    More importantly though, he didn't finish the game. Barely played a few hours.

    Is that the test of art? To sit somebody down in front of a quicktime trailer and make a judgement of a movie from the first 5 minutes?

  21. Hmm...pick a better "art" critic for games... by Gybrwe666 · · Score: 2, Interesting

    I think that the final assessment, that they picked the wrong person to do this because of a lack of familiarity with games, is dead on.

    Why can't someone get a better reviewer to do this? Cory Doctorow? Orson Scott Card? Bruce Sterling? Dan Simmons?

    I'm a bit confused as to why, if Dirda's 16 year old son finished it, why didn't he ask for help? Seems to me this implies he really wasn't that into the experiment himself. Surely there's directions someplace on the basics? RTFM?

    I think the real challenge is to get some serious "artists", be they of books, music, movies, or whatever, to play the games and give their impressions.

    A better analogy for the person they picked would be to take my grandparents (who can barely use the MS Works that came pre-installed on a computer) and ask them to do a review of OpenOffice vs. MS Office 2007. Without the basic minimum skill threshold, the whole thing is tainted anyway.

    Bill

    1. Re:Hmm...pick a better "art" critic for games... by twosmokes · · Score: 1

      Except you don't have to have a skill set to recognize other art mediums. Seeing and hearing is generally all you need. If I have to ask my son to come help me watch a movie every time I see it... let's just say films wouldn't make for widespread criticism.

      Anyone can and should be able judge the merits of "art". Obviously, the more experienced or educated will have weight added to their opinion, but one shouldn't need years of training just to VIEW the piece.

      It's not that I think games can't be art, but there is an inherent barrier keeping people from even seeing it unlike any other medium.

  22. But what is art? by Bragador · · Score: 2, Insightful
    I think the real problem here is that nobody really knows what art is. If you look back in time, art wasn't what it is today. Nowadays art is trying to define itself.

    Some of you think that no one denies that movies are art but you are wrong. Many believe that most movies are not art and that only some movies can be considered art. http://en.wikipedia.org/wiki/Art_film

    This is important because if you consider that all movies are art, well if you film your vacations you have a storyline (your vacations), you have characters, you have different backgrounds, you have emotions, etc. So why shouldn't your vacations be considered art? If I draw a square with a pen is this art or not? If not then why is this art http://en.wikipedia.org/wiki/Image:Mondrian_CompRYB.jpg ? If you look at dadaism (here's an example: http://en.wikipedia.org/wiki/Image:Duchamp_Fountaine.jpg ) can this be considered art or not?

    Before arguing about games being art or not, we should start by arguing over what is art.

  23. it is art: I am the Director, I am the Conductor by Alzheimers · · Score: 1

    Forget all the rhetoric about whether the game itself is art. It's a shiny plastic disk with microsocopic dots. It becomes art when it comes to life, when the actors are "on stage" and I begin the performance. From the opening scenes where I guide my digital avatar, be it knight in shining armor or polygonal abstract, I am creating my own story based upon my interpretation of an outline of the rules that other mediums would call a script. How I interpret that script is completely at my whim; flexibility with a purpose is the sign of a masterfully written script, an art form in it's own. My interpretation, my performance, my unique take on the rules and how I choose to act upon the situations presented are dutifully enacted by the most perfect thespian a director could hope for.

    Bioshock is Shakespeare's Folio; and I am Martin Scorsese.

  24. Re:It's been a long, long time since I've seen "ar by mwvdlee · · Score: 1

    If anything, art in games will probably come from the gameplay itself. For instance; games have the unique ability to let people experience paradoxal situations or vicious circles. I think games are getting ever closer to this, but it's still tied to the concept that games can somehow be "won". A game like the infamous Columbine RPG is a good example of how you can make a game where the concept of "winning" isn't clear anymore.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  25. System Shock: TMP by magical_mystery_meat · · Score: 0

    I can't believe that nobody's tried to make a System Shock movie yet. It's the classic Hollywood horror movie formula. A "star" in the middle of a hostile environment, interacting with remote people who may or may not be real, hunted by an omniscient evil overlord. I want to go to the theater and when the trailers come on I want a black screen with Terry Brosius' voice, saying, "L-l-look at you, hacker... a pathetic creature of meat and bone...." And then, the cortex reavers, the invisible mutants, Edward Diego... geez, it's practically written already.

    1. Re:System Shock: TMP by DigitalWallaby · · Score: 1

      I hope they don't. No movie could capture the essence of the original System Shock. They'd probably get Uwe Boll to direct it, and instead of setting it on a space station, he'd set it in France.

    2. Re:System Shock: TMP by mink · · Score: 1

      If Uwe makes it about a French hacker who likes cabbages, it can be the start of a Team Zed movie series.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  26. Obviously new to games... by LarsWestergren · · Score: 2, Interesting

    So: Is BioShock art? "I would hesitate to go that far," he said after a short pause.

    When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad?


    Yes, of course, Any game that has solid enough writing that you care about characters or the world has that ability. For me, Planescape: Torment, Sanitarium, Fallout 2, Baldur's Gate 2 (death of vampire villain Bohdi "No! It's mine! This life is mine!"), and FF7 are just a few examples that come to mind.

    --

    Being bitter is drinking poison and hoping someone else will die

  27. an aside on "circle strafing" by revlayle · · Score: 1

    man... it's like impossible to do that in bioshock in many places, just no room to do so. i have to be creative on hiding, taking pot shots, making a run to another area and ready up the next weapon or plasmid :)

  28. One Really Good Question by *weasel · · Score: 1

    The question is why, oh why, are artists in other genres so utterly threatened by the concept that it might be.
    Basic insecurity - and one really good question.

    With videogames as a recognized Art form what established Artists know and do becomes cloudy, just as the value of great scenery artists was questioned by the rise of great scenery photographers. Prior to photography it was simply understood that a great painter had value, because he could render an emotionally powerful image. With photographers on the scene, painters had to step back and answer questions they'd never had to ask before. They finally came to realize they weren't diminished by photographers - but that was after quite a bit of resistance and denial.

    But more than anything, what challenges the Art establishment is the idea that videogames don't work like other forms.

    Traditional artists present meticulously crafted fixed pieces that convey some emotional truth they find in the world. The basic strength of interactive art is its ability to convey emotional truth through the rules of simulation; allowing Art to emerge from play. Rather than beat us over the head by showing or telling us what happens when life goes astray for one carefully constructed protagonist, games have the ability to let us experience it; to react to our choices, to our struggle against increasing odds as we run headlong in the wrong direction until we hopefully find the wisdom and truth in turning around.

    It's this core feature of interactivity that raises the same questions for every fixed-form artist that photographers raised of painters and that movie-makers raised of the theatre. And so we reach the one really good question:
    Is a game that can exhibit Art more like a song, or an instrument?

    Because interactivity also requires that we can fuck it all up, wander in circles and fail. While that's not too different from someone giving up on "Finnegan's Wake" halfway through, it raises the question of whether the inaccessible is still Art. Because when most people simply can't see our Art, we ought give a moment's thought to whether we're striding around in the buff.

    As gamers we rightly shouldn't care whether a scifi author, movie critic or anyone else deigns to validate our preferred medium. They're more barometers of their generation than gatekeepers of meaning. If they come around, it will be long after gaming has proven itself.

    At the same time, we should care whether people outside the hardcore niche 'get' our art. Any art form that aims to please only its close circle of devotees and critics is diving headlong into irrelevance. So it's helpful to come up for air from time to time and see whether we're striking true emotional chords in the general audience.

    And it never hurts to see whether the general audience can find the B button. ;)
    --
    // "Can't clowns and pirates just -try- to get along?"
  29. Re:Is it art? Sure? Is it good? by realthing02 · · Score: 1

    You're damn right they are :-)

    Seriously, i keep thinking of Chrono Trigger while reading this. It was one of the first games that made me feel emotions for characters. Not like the love for my parents, but the same amount of affection or "will" for a character to win as i see in an epic sports movie, or sad at the loss of a character equivalent to the death of character in a film.

    I think it's unreasonable to only call a game art if it gives you lifelike emotions, as most mediums don't give me lifelike emotions, other than, well, life. I'm sure some people have stronger emotions to games than i do, which is fine- I just, again, feel a double standard is being applied for some reason.

  30. Re:It's been a long, long time since I've seen "ar by Fallingcow · · Score: 2, Insightful

    Haven't played Bioshock yet, but I'm constantly reminded of Deus Ex as I read or take classes. As I read Bertrand Russell's A History of Western Philosophy recently, I was reminded of characters, lines, or episodes from that game at least half a dozen times. Several times, my experience with the game has helped me to more quickly grasp an idea, or to make connections between it and others which I might not otherwise have made.

    I don't know of any other game like that, not even among the other plot-heavy games I've played (Thief series, System Shock 2, a whole host of RPGs). Mind you, this is a game that I re-play every 1-1.5 years or so, along with a couple of others (Fallout1/2, notably). There are a ton of throwaway lines and little references that relate to all kinds of aspects of philosophy--especially political philosophy--and, to a lesser extent, to a variety of other topics. Once you've played the game a bunch, and assuming you've got some level of familiarity with political philosophy, you start to see Rousseau in Tracer Tong, Nietzsche everywhere (obviously), Aristotle in the AI, etc., and minor aspects of those and other philosophers scattered about and woven into the storyline.

    Or, you play the hell out of the game in high school, and later end up seeing Tracer Tong in Rousseau, the AI in Aristotle... heh.

  31. It's sad that you made that comment by brkello · · Score: 1

    Uhh, because there are plenty of games that do make us happy? I don't see how 1 game that elicits emotion like Bioshock is an example of every major game on the market.

    --
    Support a great indie game: http://www.abaddon360.com
  32. We just haven't had a Videogame Shakespeare yet. by Traegorn · · Score: 2, Insightful

    It's not that many games (like Bioshock) aren't art on the level of many quality films and novels, it's just that with things like literature, you can fall back and say "This author was the greatest there ever was!" Since "mainstream" culture is familiar with great books (or at least knows they exist even if they've never read any), no one thinks about all the terrible ones out there when they talk about the medium as a whole. I have no qualms in saying that most video games are better than, say, a Nora Roberts book. I would argue that there are quite a few games on the level of an Orson Scott Card or a Robert Jordan novel. We just haven't seen one on the level of Hemingway yet, and until then, people outside of gaming will never take it seriously.

    Conversely, we also need to realize that we don't need them to take it seriously to appreciate the art inherent in some titles. It is they who are missing out.

  33. let's ask a different question by brkello · · Score: 2, Insightful

    Very few people are going to object if you call "Les Mis" art. But is Harry Potter art? Certainly, it has been read by more people then most all other literature. But it is a story written primarily for children (nothing wrong with adults loving it) that is more about entertaining than challenging the reader. Fantasy and sci fi has always struggled to be recognized as art. It takes a move like LOTR to show that fantasy can be as good as movies like the Godfather or The good, the bad, and the ugly.

    This is part of the problem with video games. Like Harry Potter, they are in a fantasy world and the art snobs perceive it as being geared towards children. But I have found few other things in art that moved me as much as Aeris's death in FF7. And I think I am not alone in that. Really, the old generation that didn't grow up with video games will have to die off before video games get the respect they deserve.

    --
    Support a great indie game: http://www.abaddon360.com
  34. Games not art? In many areas they're like movies! by Anonymous Coward · · Score: 0


    How anyone can play games like Final Fantasy 10 or 12, and say, "This is not art," amazes me.

    Those two games (and in general, most RPGs) are almost like playing movies:
    - moving realistic scenery
    - talking people
    - an ongoing storyline that hooks the player (and even casual non-playing viewers)

    If a movie can be considered art,
    these games can be too.

  35. Bioshock by ravenshrike · · Score: 2, Interesting

    Actually, Bioshock is a damned piss poor rebuttal of Objectivism. Mind you, it tries so very hard, but it happens in a closed system with a hard limit on resources that has already been reached. Any remotely intelligent economist could tell you that it was already fucked, no matter the economic system. Add in the fact that extremely life-altering changes were introduced in an astonishingly rapid fashion, and any two-bit hack could tell you bad things would go down. Not to mention that from a scientific standpoint the discovery of the uses of ADAM happened entirely too rapidly. Genetics takes time to make understandable changes as there are so very many options. And without modern computers I fail to understand how they were even supposed to understand how to make those changes. Gaping plot holes abound. A much better rebuttal of Objectivism is simply this: Given that Objectivism expects around 95% of citizens to be almost completely rational in deed if not thought, it is doomed to failure in a world populated by humans.

    1. Re:Bioshock by Cadallin · · Score: 1
      I ask that you ignore that the "science" is utterly impossible. What I think you miss is that even before ADAM was discovered, poverty and social stratification had already become major issues. That was how Fontaine was able to set himself up in the first place. ADAM simply serves as an impetus for revolutionary change. The desire to overthrow Andrew Ryan was already there, but the people were powerless to do so.

      As an aside any non-Keynesian economist expects 95+% of citizens to be completely rational in deed.

      Also, the plot of the game is really quite solid, you just have to find enough of the audio logs to fill in the holes, unraveling the plot is a detective story in itself, and quite enjoyable in my opinion.

      As for the "science" being impossible, that's an issue related to the difficulty of writing hard science fiction today, especially if writing for a science literate audience. Which is an idea I'd really like to explore further. But Bioshock really isn't even soft Sci-Fi, it is firmly in the realm of fantasy.

      Generally, Science Fiction arose in the early part of the 20th century out of the Romantic Adventure. Arguably the archetype is really epic myth, but the immediate predecessors are adventure stories by Edgar Rice Burroughs and Jules Verne, themselves modeled on novels like "The Three Musketeers." Hard Science Fiction arises out of that pulp tradition at least by the 1940's, as a way of appealing to the growing science literate population. A fit of inspiration strikes me, and it occurs that it could be seen as an extension of the "God of the Gaps" phenomena, the premise was to extend beyond our knowledge into the realm of possibility an populate it with the extraordinary and the exciting. Martians, Jungles on Venus, Interplanetary and Interstellar trade and Empire. Thrilling stuff most definitely. But as our scientific knowledge expands, the gaps contract. There are no jungles on Venus, and the possibility of any ancient Martian Civilizations is vanishingly small. Our expansion and development of transportation technology has stalled. How do you write Hard Sci-Fi in the style of Asimov, Heinlein, Pournelle, etc to an audience who knows that Faster than Light travel is incompatible with the known laws of physics? Who have at least a passable understanding of the Genetics, and the functional units of the Genetic Code?

  36. Define Art by vimh42 · · Score: 1

    I think a greater challenge would simply to define art. That's a bit philosophical and certainly subjective. Is Bioshock art? Absolutely. As Tycho put it (http://www.penny-arcade.com/2007/08/15) "If Bioshock isn't "art," then art is the poorer for it." To my mind, Tycho is absolutely correct. Games are art. As much as any book, any song or any painting. Games are a compilation of all three of those. And just like books, music or paintings, some are of greater or lesser value to the viewer/listener than others.

    1. Re:Define Art by dwye · · Score: 1

      > I think a greater challenge would simply to define art.

      Also, there is a problem that for most people, calling something "art" implicitly means fairly good art, as opposed to dreck that was also, technically, bad art. Frex, Martin Scorsese's Hollywood movies are art, his home movies might just be art (especially if he reshoots his nephew's 12th birthday party, as in the commercial), but my family home movies, even if Dad had attempted to have a story line, would not be called "art" because they were bad, not because they didn't share the artsy features of a Scorsese movie. Likewise, is Plan 9 From Outer Space really art? Especially, if it wasn't widely acclaimed as the Worst Film Of All Time?

      > As much as any book, any song or any painting. Games are a compilation of all three of those.

      Except that a museum catalog isn't art (in general) even though it might have thumbnails of art. So, that a game contains art doesn't make IT art, anymore than a catalog would be. Otherwise, my house is high art when we put the intercomm to the local educational station for background music while entertaining, with which proposition most would disagree.

    2. Re:Define Art by Anonymous Coward · · Score: 0

      I think a greater challenge would simply to define art. That's a bit philosophical and certainly subjective.

      Sez you.

  37. Re:It's been a long, long time since I've seen "ar by Anonymous Coward · · Score: 1, Insightful

    Probably the last game which spoke to me in any meaningful literary way was Deus Ex -- and even that had long stretches of plot-thin killing. Well, the Iliad had its share of plot-thin killing too.
  38. Re:We just haven't had a Videogame Shakespeare yet by nickj6282 · · Score: 1

    Games as an art form: Shadow of the Colossus. 'nuff said.

  39. bioshock = yawn by araczynski · · Score: 0

    i PERSONALLY found the game rather pretentious and boring. as an avid gamer, all i saw was an FPS with plasmids throw on top to make it appear as, well, not an FPS. it would have made for a good movie, but there were too many holes in the story to even make me want to believe in it.

    --
    sigs suck
  40. Re:It's been a long, long time since I've seen "ar by Stormwatch · · Score: 1

    The biggest flaw in the Columbine RPG was [SPOILERS AHEAD] sending Harris and Klebold to hell after they commit suicide. Until that point, it was a poor game, but it was a thrilling story. But that turned it into a stupid joke. It should have ended right there. Or, even better, but maybe too big to be viable... it should have had an earlier starting point. It should show the whole story, rather than just its last day; not only the massacre, but what drove them to that path.

  41. Good post but... by Jabbrwokk · · Score: 1

    We just haven't seen one on the level of Hemingway yet.
    I would consider the quality of writing and complexity of characters in Planescape Torment to be on that level.
  42. Re:It's been a long, long time since I've seen "ar by Fallingcow · · Score: 1

    You're not kidding, O AC.

    That book could probably be cut to 1/2 size if you took out all of the boring-ass, irrelevant actions scenes and replaced them with, "Then they fought. X and Y died, and so did a bunch of other people who are named here but aren't mentioned anywhere else in extant ancient literature, including the rest of this book."

    I'd prefer such an abridgment should I ever go back to re-read the damn thing. I like the book a lot (Odyssey's better, though, IMO) and I even like a few of the less-important battle scenes because they're well-done, but most of it's boring crap.

  43. From the article by complexmath · · Score: 1

    When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad?

    There have already been quite a few video games which make the player depressed as a part of their storytelling. The most obvious example is Final Fantasy VII, where Aeris dies. If nothing else, this certainly shows that it is possible for someone to empathize with characters portrayed in a game, and I would assert that tragic events occurring to its characters is the most common way any fiction book depresses the reader.

    Another example might be Planescape: Torment, which uses a question as the inspiration for its plot: "what can change the heart of a man?" While the effectiveness of the storytelling can certainly be debated, it is clear that the subject, at least, is a fairly deep and potentially depressing one.

    It is perhaps also worth mentioning, for those who have not read the article, that Dirda does concede that games could be art, or perhaps will be considered art in the future:

    Dirda said the game showed him that video games "obviously have artistic value" and will likely become more of a recognized art form.

  44. Re:Is it art? Sure? Is it good? by Hoknor · · Score: 1

    Really, I think the point is that if you start judging the quality of art, it is necessarily subjective. When broken down to basics, something being art simply means it plays on your senses and the way you percieve beauty. Art is mainly just a way we reference the human pursuit of aesthetics, and sometimes we tend to get so caught up in what pleases us that we start calling things that are not pleasing to us "bad art". Something that makes you feel disgust or boredom is still invoking your senses and is thus art, there is no good or bad. Something you want to hang on your wall and see every day is not better art then something you never want to see again, it is just something you want to hang on your wall and see every day.

  45. Games as Art by Leo+Sasquatch · · Score: 1

    For such a young medium, video games have produced some amazing art. I think Tempest was probably the first art game, although I, Robot comes a close second. I, Robot even has a doodle mode which you can 'play' instead of playing the shooter part of the game, and draw with all the game shapes. Tempest looks like a piece of abstract art in motion, as do many of its spiritual successors. Rez is less a video game, and more a piece of playable, interactive art.

    I think it's the layers of interactivity that perhaps make it hard for games to be seen as art. Many people perceive art as something you experience, or something you create. I, Robot got it right all those years ago, and a few games have got it over the years - what's to stop art being something you play? If I compose a piece of music, is that art? How about if I play a tune written by someone else - still art? If I play a tune someone else wrote, on an instrument someone else built - still art? So how does playing through Rez differ materially from playing through a Mozart sonata? I didn't write the game, I didn't build the console, but completing the sequence successfully requires a good deal of practice, and a great many things to be done in precise order, with a bit of free-forming thrown in. Maybe Coltrane, rather than Mozart then...

    As for emotional impact, that can come from a simple musical phrase, a sound effect, a single image. Halo's opening chords, the 'task complete' chime in a Zelda game, the radio crackle in Silent Hill.

    Storytelling in video games is traditionally weak, because there is no story, or rather, you are the story, playing out your chosen path. All too often, even in games like Bioshock, the story is irrelevant, cutscenes or audio backstory merely being extra treats for killing your way through X number of monsters. Mostly, the story doesn't make any difference, except where you get one ending for being Good, and another for being Bad. You can have preset events within the game, such as the death of a main character, but I generally find these to be overly manipulative. I'd rather have my choices mean something within the game, as opposed to which 90 seconds of CGI I get as my reward at the end. This, however, represents far more work for the programmers, so is much less likely to happen.

    I've been involved in paper/pencil/dice RPGs before now, in which players have come away from sessions genuinely upset and unhappy about the situations they'd ended up in, and often the compromises they'd had to make to get out of them. This was because they had months, sometimes years invested in these characters, and the players knew them well. It's difficult to get emotionally invested in a video game character in the same way, especially when the character displays no emotional range within the game (Gordon Freeman, Link, Master Chief). Having said that, my son was very upset by the ending of Panzer Dragoon Zwei, but then he was only about 9 at the time...

  46. Re:It's been a long, long time since I've seen "ar by Cadallin · · Score: 1

    Alternatively, you could have read Rousseau, Nietzsche, Aristotle, Hume, Machiavelli, etc in High School. Not that anyone does, except myself apparently.

  47. Re:It's been a long, long time since I've seen "ar by Fallingcow · · Score: 1

    I was too busy learning computer shit and reading sci-fi. *shrug*

    I'm making up for it now.