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Croal vs. Totilo - Metroid Prime 3 vs. BioShock

Another round of considered commentary from two game journalism luminaries is now completed, and ready for your consumption. Newsweek's Croal and MTV's Totilo go back and forth on the merits of those 'other' console shooters, the ones without Halo in the title. What follows is a fascinating conversation focused on the titles BioShock and Metroid 3, with a wide-range of topics explored. They touch on the importance of a memorable opening, the sense of empowerment required for a good game, and a few words on what may have been lost in the move to 3D in the Metroid series. 'There's a very real argument to be made that something was lost in the transition from 2D to 3D, which is what the Wii's backers have been happy to talk about. While it's worth exploring why the transition ruined things for some gamers, I think little has been discussed about why other gamers didn't lose touch and what kind of tastes may have developed in those of us who stayed hardcore on both sides of the break. What do such gamers have to add to a discussion that so often deals only with the lapsed 2D gamers and the children of the 3D era, to say nothing of the outsider casuals?'"

10 of 75 comments (clear)

  1. Metroid Prime 3 vs. BioShock. Play both, be happy. by trdrstv · · Score: 5, Insightful
    If you want to compare both, you need to play both. I do recommend BioShock first however since Metroid simply controls better than any Dual analog FPS could. If you play Metroid first you may you might deduct points on BioShock for a control scheme that was natural before, but now feels "clunky". For the record, I prefer Metroid Prime 3 controls over Dual Analog & PC FPS's.

    While mouse sensitivity is still greater than the Wiimote (at least here, but it is a narrowing margin) The Analog stick kicks the shit out of WASD.

    Both are stellar games however, if you own a Wii60, buy both.

  2. Re:Marketing Hype Vs Waggle by Pojut · · Score: 5, Insightful

    Based on you saying this, I can only assume you haven't played either game for more than 5 minutes...as a long time first person shooter fan (played them since Catacomb 3D) and as a die hard System Shock/SS2 fan, I can say that BioShock does indeed deserve every outstanding review that it gets...the controls are tight, the weapons are well balanced, the plasmids make for some VERY interesting fights, and the graphics are quite pretty.

    As a fan of the metroid series since the very first one on NES was released, I have to say my number one reason for liking the Prime series so much is because of this: even if it is 3D, it still FEELS like a Metroid game...The atmosphere, music, weapons, enemies...even the areas that seem like dead ends but have some small little hidey hole or passage to find are intact. Prime is Metroid, through and through.

  3. Re:Metroid Prime 3 vs. BioShock. Play both, be hap by HalAtWork · · Score: 2, Interesting

    I like both too. Bioshock is a good experience for me since I haven't enjoyed an FPS since Doom and Doom II... Bioshock takes it back to the roots of what made an FPS a lot of fun for me, the killing in a new and thrilling environment. You don't have to worry about vehicles, you get most things available to you within the first couple of hours of gameplay, and the rest of the game is spent enjoying the level structure, interesting enemy dynamics and situations unique to this game, an interesting ability upgrade system, and multiple ways to play through the same level. Every style of gameplay is accomodated, so everyone can enjoy the game no matter how they play (RE4 does this too I believe). To me I think part of this often overlooked aspect is due to the fact that there is no multiplayer so they didn't have to balance things for player vs player.

    Metroid Prime 3 is an excellent style of game (find upgrades, access new areas, defeat unique and interesting boss characters) taken to a new level with interesting architecture to move around in, especially because jumping and manouvering through the levels in various ways is a focus, unlike other FPSes, which makes it interesting to traverse the levels. The enemies are somewhat dumb but there're lots of them and they're very unique, often not even humanoid. Plus, like everyone says, the controls.

    They're both very worth playing.

  4. Memorable openings by Dr.+Stavros · · Score: 3, Interesting

    Indeed, a memorable opening is important.

    Unfortunately, what was most memorable to me about the opening of BioShock was that, as soon as you gain control of the player, the water splashing up in your face as you swim in the sea leaves drips on the screen, as if it were hitting the glass lens of a camera. There's my sense of immersion destroyed in the first few seconds!

    In fact, "Something splashing on the lens, such as water or mud" is listed on Wikipedia's page on breaking the fourth wall as a "technical limitation" that can remind the viewer that what they are seeing is [a film, and] not real life!

    Otherwise, the opening was quite good :)

    1. Re:Memorable openings by sanjacguy · · Score: 5, Funny

      Unfortunately, what was most memorable to me about the opening of BioShock was that, as soon as you gain control of the player, the water splashing up in your face as you swim in the sea leaves drips on the screen, as if it were hitting the glass lens of a camera. There's my sense of immersion destroyed in the first few seconds! Of course, those of us with glasses find this completely immersive. :)
  5. Re:Marketing Hype Vs Waggle by Chris+Burke · · Score: 3, Informative

    Based on you saying this, I can only assume you haven't played either game for more than 5 minutes...

    Pfft, as if you could play Metroid for any length of time and call the motion controls "tacked on". They're integral, and they're better than anything any previous console controller could produce.

    5 minutes is how long it took before I swore off ever playing an FPS with dual analog ever again. I bet Bioshock for the PC is fun, but damned if I want to play the Xbox version.

    --

    The enemies of Democracy are
  6. I still play both styles by IceCreamGuy · · Score: 3, Interesting

    I have all my old consoles still, and I play them about 25% of the time I'd say, but only a select few games that I just absolutely love playing, like Megaman 2, Metroid, LoZ, Lolo, and a couple others. There's something so attractive and moving about the simplicity of them visually, combined with the superb level design that just touches me in an extremely meaningful way. The music is also something that I love, it's so pure, no overtones and no human elements to make it imperfect, simple sounds juxtaposed against extremely complex musical arrangements; I actually ripped all my favorite NES music into .wav and listen to it in my car on a regular basis (Maniac Mansion gets me pumped when I'm driving). So the original 2D has this dichotomy of simplicity and complexity that makes it extremely unique and highly enjoyable, but the 3D games like Metroid Prime and Ocarina of Time just have so much depth to both the gameplay and the visuals that they just work for me. Obviously it's not the same type of enjoyment as the old ones, but that's why I keep them around. The 3D ones, I feel, have the same attention to detail and reflect just as much effort as the 2Ds, the only difference is that the incredible effort put into them can be directed into more areas of design and with greater depth than before. It's like eating a meal from the best chef in the world made from only 6 ingredients as opposed to a meal made by the best chef in the world with 20 ingredients; they'll both be the best meals you've ever had, but of course they'll be different.

  7. Re:3d ruined Metroid by Chineseyes · · Score: 2, Funny

    3D ruined chess too.....oh wait.

    --
    I think the invisible hand of the market has its middle finger extended

    --A wise old fart named SC0RN
  8. It's been posted before, but it deserves attention by Glytch · · Score: 3, Interesting
  9. Re:3d ruined Metroid by Jackmon · · Score: 2, Interesting

    I have to strongly disagree. The 3D transition wasn't really a transition. It was the beginning of a totally different franchise. The 2D Metroid games were great (and they still are). There's just nothing in Metroid Prime like the arcade-style simplicity and precision of control that 2D allows. 2D games just have a certain appeal that can't be achieved in 3D no matter how many pixels or Gflops you throw at them. Nevertheless Metroid Prime was such a perfect combination of 1st person shooter and puzzle-solving/exploration. The subtleties of mood and sense of wonder the 3D Metroid games are able to convey is so far beyond anything in 2D Metroid games that I just don't think they can be compared. Honestly, it blows me away that anyone could play MP and come away with a "meh" reaction. But to each his own.

    I feel the same way about the Zelda franchise. It's really 2 franchises. The puzzle-solving/power-ups/exploration is shared between both. But games like Minish Cap are just too different from something like Twilight Princess to truly deserve comparison. (I'm a big fan of both btw).