Drawing on Air With Haptics in 3D
Roland Piquepaille writes "In a recent article, PhysOrg.com reports that a team of computer scientists at Brown University has developed 'Drawing on Air', a haptic-aided interface to help artists to create 3D illustrations while wearing a virtual reality mask. 'The technique introduces two new strategies, using one hand or two hands, to give artists the tools they need for drawing different types of curves, and for viewing and editing their work.' The researchers hope that these techniques will improve the precision with which scientists can interact with their 3D data using a computer. This also would help artists to illustrate complicated artistic, scientific, and medical subjects."
If they want to sell it and expand it, then find a porn-related application. Works every time.
Table-ized A.I.
"Haptic" is nothing but a disgustingly pretentious way to say "tactile". The dictionary definitions are the same. So let's stick with tactile, okay? People know what tactile feedback is. No need to be pretentious.
It isn't mentioned in the article, but another cool fact is that Dan Keefe wrote the back end for this using Open Source tools, including Linux servers and the G3D graphics engine (http://g3d-cpp.sf.net) that he works on.
I'd like to see the thing in action. The 3D bat looked nice, but how long did it take?
About 18 months ago, I implemented a similar mechanism in Python, using the "WorldViz" toolkit, to prototype an engineering training concept where I work. Too bad the project didn't get more funding, it was a blast.
While wearing goggles and data gloves, the user could use various hand gestures to perform different actions. You could point at virtual items, then "levitate" them to new positions. Or you could use a two-finger pointing gesture to "paint" lines in mid-air. Your other hand became a palette, and tapping the palette let you change colors. These drawings were to be saved back into a CAD format.
I also saw a group of artists made a similar system about the same time, whereby they moved a tracking wand through space to "draw" a piece of furniture. The drawing was downloaded into a 3D stereolith program, and a plastic prototype of the furniture was created. Very organic, very cool ideas.
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BOTH of the first two posts were about porn. I salute you, slashdot!
Yeah you can kinda feel it and mould it and stuff but if I'm not mistaken, the point seems to be to end up with a 2D graphical product. So...why not just use Maya and rotate that camera and work on one side then rotate it back and see how it looks. Or just do the 4 angles view. In fact, can you even rotate it with this technology or are you blindly working on one side and "feeling" around the back and sides to shape it? You can't feel it but you can see it so it should turn out the same.
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... ze goggles do naaathing!
Like probably every gamer who ever read something about haptic interfaces, I always wondered about gaming applications. Just recently, indie developer Frictional Games announced they're adding haptic controls to their great little first-person horror adventure "Penumbra".
The neat thing here is that Penumbra is an ideal title to use the technology with. Puzzle-solving in the game is mostly physics based and you use mouse gestures (of a sort) to interact with physics objects in the game's world. Simple example: point crosshair at a filing cabinet drawer, hold down mouse button, drag mouse backwards to pull open the drawer. There's more to it than that, and maybe its a bit gimmicky, but its pretty neat nonetheless and with a haptic controller so that you could gesture in three dimensions and get some sensation of the object your virtual "hand" was interacting with... well, I'd love to give it a try anyway.
Alli
OMG!!! Ponies!!!
How can something be marked down as "overrated" when it had not been rated at all yet? That is pretty silly. Modders, please try to be responsible.
I don't think artists will be able to adapt to such a radical design.
Seriously, kdawson the biggest fuckup ever. This is Slashdot, not Daily Kos; sometimes it's hard to tell them apart.
FWIW, IMAX has had a proprietary system like this for creating 3D stereoscopic animation since the mid-90's. It's called SANDDE (Stereo ANimation Drawing DEvice and has been used in various 3D animated films including Paint Misbehavin', Cyberworld, Falling In Love Again and Moonman. Sandde can draw individual still images but, as a tool for creating animation, is even better at creating long sequences of similar drawings using either onion-skinning or sophisticated in-betweening techniques. It is also currently used extensively in the Stereo Lab of the National Film Board of Canada and is licenced to other IMAX film production companies for projects they are working on.
Fair disclosure: I have been the project manager on SANDDE since 1993, so I am hardly impartial.
No. Well...maybe. Actually, yes. It really just depends.
thanks for the support there.
and for the bitch who modded me down? are you that much of a dumb ass not to see how much kdickson is dragging this site down? what a bunch of asshats.
Then I'd be able to do some funky 3d celtic knots then :)
Guess I'll be waiting a couple of years for the commercial release of it.
See my art -> http://herbevore.deviantart.com
I've been waiting YEARS for this technology to advance for architecture modeling. When you want to place a block in JUST the right place and you get it off by a cm...ugh gets so frustrating you just give up with most modeling software and go back to basswood or fix everything in Illustrator.
I wonder how accurate this software is...
Ginga no Rekshiya Mata Each page.
Back when he used to add a second link on each submission to his blog's take on the news, I was pissed off. Now that he's stopped doing that, though, I frankly tend to enjoy his articles more than average. Slashdot should just admit it and make Roland an official editor: that way, people who dislike him can just log on and block him directly.
Of course it is nothing new - this is a Roland submission.
At least not you.
(Clicks AC button)
If memory serves well, sesame street has had this for a long time. And without the virtual reality masks too.
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I understand where you're coming from etymologically, but these words are not synonymous when used in the visual arts or professions. "Haptic" is essentially used to mean gestural, whereas tactile is used to mean related to the experience of touch.
Example: Jackson Pollock was possibly the most haptic painter of all time. He was also one of the least tactile.
In this context, the system is haptic because it encodes gestures. It is not tactile because it does not provide tactile feedback. You draw on air- it gets no less tactile that that!
While this is interesting, it isn't anything new. Past papers on this
topic include:
A. Gregory, S Ehmann, and M. Lin. inTouch: Interactive multiresolution modeling and 3D painting with a haptic device. IEEE Virtual Reality International Symposium, pages 45 - 51, 2000.
G. Wesche and H. Seidel. Freedrawer: a free-form sketching system on the responsive workbench. Proceedings of the ACM symposium on Virtual Reality Software and Technology, pages 167 - 174, 2001.
M. Matsumiya, H. Takemura and N. Yokoya. An immerive modeling system for 3D free-form design using implicit surfaces. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pages 67 - 74. 2000.
People have also done things like painting on 3D surface in VR and curve reduction in VR.
Dictionary definition of haptic:
/Thesaurus (note that the thesaurus for tactile say the same definition !) :
Haptic free dictionary "haptic Pronunciation (hptk) adj. Of or relating to the sense of touch; tactile."
Same page
"Adj. 1. haptic - of or relating to or proceeding from the sense of touch; "haptic data"; "a tactile reflex; Synonym : tactile,,tactual".
There is NOTHING about gesture in the definition and only tactile mention. In other word the parent post above me is NOT informative.
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visit randi.org
The trick is to adjust two camera windows..
http://www.flickr.com/photos/30142075@N00/49561816/in/datetaken/
And then I have to cross my eyes but that causes some headache after 5 hours of modelling.
These links describe a bit how I setup the cameras.
http://www.flickr.com/photos/30142075@N00/63089626/in/photostream/
http://www.flickr.com/photos/30142075@N00/63089628/in/photostream/
Is anybody familiar with an in-headset pair of goggles for less then $250? Its seems like 3D goggles have never taken off, even though it has the potential to revolutionize many industries (imho).
Neil is that you? Yeah yeah, it's me... Neil...
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