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Valve Reevaluates Episodic Gaming

Dr. Eggman writes "CVG has a recent article on Valve's future plans for episodic gaming. After the third episode of Half-Life 2 is out, Valve plans to sit down with the community and figure out what is working and what's not. Gabe Newell also wants to spend time with Telltale Games and Blizzard, both developers of episodic and episodic-like game content. It it worth it to try to release content on an episodic basis? 'We just want to sit down with three examples in front of us and talk it over with gamers to find out what they would like us to do next.'"

9 of 142 comments (clear)

  1. The problem with episodic gaming... by nojjynb · · Score: 5, Insightful

    ... isn't that we aren't getting a full game, or that they're spreading out the story over 3 or 4 games. No, the problem is when they say they'll release them between 9 and 12 months apart, and they don't release the second episode for 2 years.

    I'm a fan of the quick, 8 hour episodes, released yearly. I'm not a fan of having to wait 2 years for that type of content when many games put out full blown sequels. Honestly, either work on upgrading the engine, or work on the episodic content, not both at the same time. Besides, why should what is essentially an overgrown expansion pack run on a different engine than the original? Bang out the new content while you have another team working on upgrading the engine, then you could go back and make the old content run on the new engine, or not, as you please.

    1. Re:The problem with episodic gaming... by *weasel · · Score: 5, Insightful

      Exactly.

      Valve re-evaluating episodic gaming is like me re-evaluating my relationship with Salma Hayek.

      --
      // "Can't clowns and pirates just -try- to get along?"
    2. Re:The problem with episodic gaming... by Lord_Dweomer · · Score: 5, Insightful
      Not to mention that episodic gaming as a whole has been one thinly veiled attempt at milking more money out of consumers "per episode" than it would normally cost for the game. Remember way back in the day when companies used to release free content patches? Yeah, that'll never happen again. Episodic content will ensure you get nickle and dimed for everything you've got.

      --
      Buy Steampunk Clothing Online!
    3. Re:The problem with episodic gaming... by BeanBagKing · · Score: 3, Insightful

      I for one will not chastise a company that pushes a release date back, even this far, in order to make a quality product. I've played far too many games that are bugged, crash, some won't even install correctly. I've played several that are easier to pirate because piracy removed a lot of the problems I was having (I still own a copy however). I've said it before and I'll say it again. If the product is worth it (as half-life 2 certainly is), I'm willing to wait the time it takes to make it perfect. Do I wish that they could release every 6 months? of course. Do I want them to rush it out the door in 6 months the way a lot of companies would do? No, that would kill the game, and I hope most people here realize it. Failing them meeting the 6 month date, do I wish they could have given me an accurate time line to begin with? again, of course, but as someone who dabbles in code and computers myself, I know the unexpected pops up. Way to go Valve for making one of the few games I've enjoyed enough to play through to the end, and leaving me still wanting more.

    4. Re:The problem with episodic gaming... by happyemoticon · · Score: 4, Interesting

      I am really skeptical of any engine improvements for one big reason: HDR/Bloom slows my computer down to a crawl. Yeah, it looks awesome, but I can't justify spending the money to get a system that handle that level of graphical glitz.

      You bring up an important point, though: do engine improvements make a game better? No more than special effects improve a movie's plot. In fact, if I had a dime for every time showing off some CGI bullshit actually made a movie's cinematography worse, I'd have about ten bucks thanks to the Star Wars prequel trilogy alone. I'd say that graphical glamor should never be so grandiose that it slows down a game's user interface (if it has one as such), and that, in many cases, cartoonish graphics and fewer frills actually make a game more playable, and thus a better game. Other elements of a "blockbuster" game, such as extensive plot development and cutscenage, are also anti-game in the sense that they distract you from the actual point of the game which is to, uh, play the game. I was playing FFX for the first time earlier this week, and I just couldn't stand it. You take away all the atrocious yammering and soulful gazes, and all you're left with is too little of a fairly banal game.

      Of course, the caveat to this is that, in many cases, engine improvements can contribute to sales, and a game can't really sell itself on its gaming merits. And, as Ken Levine pointed out on that talk show he was on recently, politics can lead to business decisions being made for purely b2b-related reasons, and I'm sure it only gets worse when you're a titan of a company like Valve. This isn't too hard for me to imagine:

      Valve Exec: ... Yeah, so we're not too hot on the whole "Bloom" thing. I mean, it's cool and all, but implementing it properly presents a challenge, and it adds another variable for the level designers and artists to think about, and it's just going to slow down production.
      Nvidia Rep: Oh? Really? Gee, that's really disappointing...
      Valve Exec: What do you mean?
      Nvidia Rep: Oh, I don't know. I mean, you know, if all of the game companies in the world stopped pushing technology, we'd basically be out of business.
      Valve Exec: We're not talking about bloom never, just not for this quick episodic release business plan we're having. When we come out with our next major title, it's definitely got bloom.
      Nvidia Rep: Yeah, and when's that gonna be? 2010 or 2011 if we take into account your last hit. Look, you're one of the big developers. One of the only big developers. Who's going to do it if you don't? Bethesda? Shit, come on. And we do a lot of nice things for you in terms of features and API support. I mean, I guess we might just have to stop doing those if you're not going to play ball. Valve Exec: Okay, hang on. *picks up phone* Yeah, hey, you know, I'd really like you to try to get that bloom stuff into Episode 2. What? Yeah, I know it'll delay it, that's fine. But we're just talking a few months, right?

  2. I've heard this one before. by DarrenBaker · · Score: 5, Funny

    Valve plans to sit down with the community and figure out what is working and what's not. Are... Are you breaking up with me?
  3. The Orange box insult to existing HL2 owners. by Trevelyan · · Score: 3, Interesting

    All I can say that the Orange Box promotion is a slap in the face for those of us that already have Half-Life 2 and Episode 1.

    I see no sign of a Episode 2+Portal+Team Fortress (ie no HL2+E1) promotion (and pre-order discount), and who wants to pay for the same content twice?

    I maybe wrong, but if so, then Steam has done a poor job of advertising any alternative promotions. Especially considering it already knows what games I own.

    1. Re:The Orange box insult to existing HL2 owners. by Aladrin · · Score: 4, Insightful

      It's only an insult if you let it be. You -knew- that the price would come down if you waited. If you wait long enough, the price comes to down almost nothing. In this case, it came down to exactly nothing, if you purchase the Orange Box. (Orange Box is $50, the price of a new game, and includes 3 new games, even if one is just an episode.)

      You paid to play it when it came out, and all the time up until Orange Box is released. If you feel like you were cheated, DON'T BUY NEW GAMES. This will happen every single time. The price ALWAYS comes down eventually. You will, of course, miss the best years of the product's life, especially online. That's up to you.

      So buy it or don't, but don't claim you've been cheated. No, the truth is, the people that waited have a small bonus.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:The Orange box insult to existing HL2 owners. by adagioforstrings · · Score: 4, Insightful

      Well, unlike the other folks here, I agree with you. The "Black Box" was the set that contained only the three games you mentioned. Valve eliminated it because stores apparently didn't want two SKUs for basically the same thing. The list price for the three we don't have is $80, but consider that Episode 2 is priced $10 (50%!) higher than Episode 1, and the other two games are arguably $5-$10 higher than similar products in the past. I probably won't play TF2 much just because I don't have time for multiplayer anymore. Who knows how much of a game Portal is. I've prepurchased all the new Valve games in the past, but this time it's just a little hard for me to swallow. I may actually wait for reviews this time before purchasing. If someone else feels like they get the value out of it, then fine, but I'm not sure I will.