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Ultima Online Celebrates 10 Years

The well known EA-run MMORPG Ultima Online is now celebrating its ten year anniversary. At the time, Gamespot referred to the game as a 'buggy, unplayable mess.' Here's to another ten years, UO. 'In recognition of the game's 10 year anniversary, EA has announced the "Return to Britannia" initiative. Past subscribers of the game can download the free Kingdom Reborn update through Ultima Online's Web site, and then play the game gratis until October 9. EA will also be hosting a number of events during this period, including a monster hunt where players can win loot such as an ankh pendant necklace, a map of Brittania, an Ultima Online commemorative sculpture, and a virtue armor set.' I think it's also worth pointing out that UO isn't the first big graphical game to hit ten years; that would be Meridian 59.

2 of 52 comments (clear)

  1. Re:MMORPG by Adambomb · · Score: 3, Informative

    Let us not forget Muds. PvP on MajorMUD's was one of the primary reasons I'm able to type as well as I (for the most part) do. Some of the boards we played on had anywhere between 50 to 500 player peaks at the time, depending on how much exposure it had, and some were donation supported instead of subscription.

    I mean jebus, its still around today as well, and they have an actual market of people paying for a massively multiplayer text based game. Its definitely not shine, polish, and brand name thats keeping them around.

    --
    Ice Cream has no bones.
  2. Obligatory shill from an anonymous dev! by Anonymous Coward · · Score: 5, Informative

    People like to point out that other games came before UO, and that it isn't the "first" MMO.
    To those people, I remind you (cough) that UO was the first MMO to be a major success: to hit 100k subscribers, setting the standard for judging MMO success for years to come.

    It brought a world to life, introduced an entire generation to a new way of playing online, and opened the doors for games like EQ, DAOC and WOW.
    It brought joy to hundreds of thousands, and frustration, and angst and anger and every other emotion one could think of.
    It brought people together and foreshadowed the massive impact the internet could have on our social lives.

    Oh, and it was fun too! Between 97 and 99 for some, between 2000 and 2003 for others, and even in 2007 today.

    So, here's to the longest running, continuous, subscription based MMO - here's to another 10 years!

    For anyone who wants to see where UO is going, check out some screenshots of the new client:
    http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Board=uouhall&Number=7421553&page=0&view=collapsed&sb=5&o=31&fpart=all&what2=postlist