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Ultima Online Celebrates 10 Years

The well known EA-run MMORPG Ultima Online is now celebrating its ten year anniversary. At the time, Gamespot referred to the game as a 'buggy, unplayable mess.' Here's to another ten years, UO. 'In recognition of the game's 10 year anniversary, EA has announced the "Return to Britannia" initiative. Past subscribers of the game can download the free Kingdom Reborn update through Ultima Online's Web site, and then play the game gratis until October 9. EA will also be hosting a number of events during this period, including a monster hunt where players can win loot such as an ankh pendant necklace, a map of Brittania, an Ultima Online commemorative sculpture, and a virtue armor set.' I think it's also worth pointing out that UO isn't the first big graphical game to hit ten years; that would be Meridian 59.

14 of 52 comments (clear)

  1. Pimps and Dragons by klenwell · · Score: 3, Interesting
    It was Ultima Online that was the basis of one of the earliest and most entertaining articles I read on MMORPGs: "Pimps and Dragons" by Elizabeth Kolbert of The New Yorker. A quote from that article that still haunts me:

    "Playing a virtual-world game takes some getting used to," Garriott told me. "You have to realize that the world is what you make of it. Unfortunately, that means most likely you're going to have a relatively mediocre life."


    You can find a copy here:

    Pimps and Dragons
    --
    Innovation makes enemies of all those who prospered under the old regime... -- Machiavelli
  2. To all the Trammies at the bank... by losman · · Score: 3, Funny

    *Corp Por*

    --
    Q: I am short, useless and provide no value. What am I? A: a sig
    1. Re:To all the Trammies at the bank... by Anonymous Coward · · Score: 3, Funny

      GUARDS! VENDOR BUY ME A LLAMA!

      Most fun I had with my cloths on: Earthquake at Brit Bank, then call the guards.
      For each person standing there, one guard would materialize and whack you dead.

      Oh and duping using UoPlugIn - we used mules to carry away the gold :D

  3. Re:MMORPG by Adambomb · · Score: 3, Informative

    Let us not forget Muds. PvP on MajorMUD's was one of the primary reasons I'm able to type as well as I (for the most part) do. Some of the boards we played on had anywhere between 50 to 500 player peaks at the time, depending on how much exposure it had, and some were donation supported instead of subscription.

    I mean jebus, its still around today as well, and they have an actual market of people paying for a massively multiplayer text based game. Its definitely not shine, polish, and brand name thats keeping them around.

    --
    Ice Cream has no bones.
  4. Re:MMORPG by Adambomb · · Score: 2, Insightful

    Almost forgot. do not forget the near verbatim similarity between the original Everquest game mechanics and the Toril(/Sojourn/Sojourn3/etc) Used-to-be-Diku codebase. Aradune I'm glaring at you.

    --
    Ice Cream has no bones.
  5. Re:Condensed summary of the article by This_Is_My_Happening · · Score: 3, Interesting

    having played from 1998-2000! Noob!

    Ha, kidding. I remember being a part of the UO beta myself back in '97 - those were great times. Hell I was actually there when Lord British was assassinated - it was an impossible to control lag-a-thon (dial-up FTW!), but at that time it was an unparalleled experience.

    I went on to play UO after the beta for about a year before I called it quits. After being lag-killed for the 20th time or so I decided to give my hard-earned house (literally about 30 hours of tailoring skull caps) and my boat to my guild and move on :(
    --
    God made me an atheist. Who are you to question his wisdom?
  6. no offense but this is why it sucks by Anonymous Coward · · Score: 4, Insightful

    a monster hunt where players can win loot such as an ankh pendant necklace, a map of Brittania, an Ultima Online commemorative sculpture, and a virtue armor set.
    Dont get me wrong, I played uo from beta till 2004 or so.. thats like 7 years. The problem with uo is they went from a nice free form game (like eve online currently) and made it more like a collecting stupid fucking rares and equipment game (wow has since refined this technique). I blame entirely EA. They made it into a game about collecting and decorating your house.(not that i didnt pimp the illegal no draw tile i had)

    Its bittersweet because as much as people complained about OSI back in the day, they ran it LIGHT YEARS better than ea ever did. So grats i guess to the hollowed out shell of one of the best and most forward thinking games of all time. I still cannot build a house in any game since*.

    *POS and 0.0 stations are almost houses but not quite.
  7. Obligatory shill from an anonymous dev! by Anonymous Coward · · Score: 5, Informative

    People like to point out that other games came before UO, and that it isn't the "first" MMO.
    To those people, I remind you (cough) that UO was the first MMO to be a major success: to hit 100k subscribers, setting the standard for judging MMO success for years to come.

    It brought a world to life, introduced an entire generation to a new way of playing online, and opened the doors for games like EQ, DAOC and WOW.
    It brought joy to hundreds of thousands, and frustration, and angst and anger and every other emotion one could think of.
    It brought people together and foreshadowed the massive impact the internet could have on our social lives.

    Oh, and it was fun too! Between 97 and 99 for some, between 2000 and 2003 for others, and even in 2007 today.

    So, here's to the longest running, continuous, subscription based MMO - here's to another 10 years!

    For anyone who wants to see where UO is going, check out some screenshots of the new client:
    http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Board=uouhall&Number=7421553&page=0&view=collapsed&sb=5&o=31&fpart=all&what2=postlist

  8. Post from non-anon dev by Psychochild · · Score: 4, Interesting

    To those people, I remind you (cough) that UO was the first MMO to be a major success[...]

    Of course, it all depends on how you define "major success". If we define it as the game that had over 1M subscribers in North America, then UO is merely a historic oddity compared to WoW.

    (Caveat: I run the company that currently owns Meridian 59.)

    While Meridian 59 didn't live up to its potential (IMNSHO), it was still a success. For a while, 3DO was only making significant income from two areas of the company: Meridian 59 and lawsuits. Considering that M59 began as a small garage development project, not a project from a large company using a long-cherished IP, it succeeded quite admirably.

    But, you can split hairs and try to define who was really "first" in what capacity. Even your highly qualified statement, "So, here's to the longest running, continuous, subscription based MMO[...]" doesn't describe UO because you forgot commercial text MUDs; I believe Gemstone is the game that matches that description. In the end, both M59 and UO influenced online games. M59 even influenced UO by going with a flat-rate monthly subscription model, which set the trend for the rest of the games you mention.

    Anyway, no need to put down other games to make UO seem better. It's nice to see games that reach the 10 year mark at any rate.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:Post from non-anon dev by Lord_Dweomer · · Score: 2, Insightful
      Yep, Gemstone and the rest of the MUDs are the real first MMORPGs. I still think Dragonrealms is one of the finest games I've ever played. I have never in my life seen so much effort put into masking the numbers from players to make them actually read whats going on and immerse them in the story. Combat was an absolute joy as was everything else. Great playerbase too.

      --
      Buy Steampunk Clothing Online!
  9. Re:MMORPG by gravis777 · · Score: 2, Interesting

    My problem with the summery is it said Meridian59 was the first game to hit 10 years old, however, from the Wiki, the game was shut down in 2000, and rereleased with an updated rendering engine in 2002. As such, you cannot claim 10 years, as the first incarnation was killed after 5 years, and the rerelease has only been out 5 years, and there was a two year timespan between the two. Ultima Online has been online nonstop (with the exception of maybe a few server hiccups) for 10 years. That should be a better article summery than what was given.

  10. I'm sure by Gregg.Baker · · Score: 3, Funny

    All three people still playing the game feel very proud of this fact.

  11. Re:Condensed summary of the article by This_Is_My_Happening · · Score: 3, Funny

    Well UO was one of the first MMORPG's. Back then no one knew that if you made it more like a job you could sell millions and millions of copies. The developers simply didnt know any better and just tried to make the game "fun". Poor, poor bastards. ;)

    --
    God made me an atheist. Who are you to question his wisdom?
  12. Need a credit card, even for the free trial... by AdamTrace · · Score: 2, Insightful

    "Trial requires the entry of a registration key provided below. A major credit card is required to validate your account but will not be charged during the trial period. Please note the credit card will be automatically charged at the end of the trial unless cancelled."

    I hate stuff like this. It preys on those of us who are too lazy to cancel our free subscriptions when the trial is up.

    I'd love to give it a shot, but I just don't trust myself.

    Adman