Ultima Online Celebrates 10 Years
The well known EA-run MMORPG Ultima Online is now celebrating its ten year anniversary. At the time, Gamespot referred to the game as a 'buggy, unplayable mess.' Here's to another ten years, UO. 'In recognition of the game's 10 year anniversary, EA has announced the "Return to Britannia" initiative. Past subscribers of the game can download the free Kingdom Reborn update through Ultima Online's Web site, and then play the game gratis until October 9. EA will also be hosting a number of events during this period, including a monster hunt where players can win loot such as an ankh pendant necklace, a map of Brittania, an Ultima Online commemorative sculpture, and a virtue armor set.' I think it's also worth pointing out that UO isn't the first big graphical game to hit ten years; that would be Meridian 59.
Its bittersweet because as much as people complained about OSI back in the day, they ran it LIGHT YEARS better than ea ever did. So grats i guess to the hollowed out shell of one of the best and most forward thinking games of all time. I still cannot build a house in any game since*.
*POS and 0.0 stations are almost houses but not quite.
People like to point out that other games came before UO, and that it isn't the "first" MMO.
To those people, I remind you (cough) that UO was the first MMO to be a major success: to hit 100k subscribers, setting the standard for judging MMO success for years to come.
It brought a world to life, introduced an entire generation to a new way of playing online, and opened the doors for games like EQ, DAOC and WOW.
It brought joy to hundreds of thousands, and frustration, and angst and anger and every other emotion one could think of.
It brought people together and foreshadowed the massive impact the internet could have on our social lives.
Oh, and it was fun too! Between 97 and 99 for some, between 2000 and 2003 for others, and even in 2007 today.
So, here's to the longest running, continuous, subscription based MMO - here's to another 10 years!
For anyone who wants to see where UO is going, check out some screenshots of the new client:
http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Board=uouhall&Number=7421553&page=0&view=collapsed&sb=5&o=31&fpart=all&what2=postlist
To those people, I remind you (cough) that UO was the first MMO to be a major success[...]
Of course, it all depends on how you define "major success". If we define it as the game that had over 1M subscribers in North America, then UO is merely a historic oddity compared to WoW.
(Caveat: I run the company that currently owns Meridian 59.)
While Meridian 59 didn't live up to its potential (IMNSHO), it was still a success. For a while, 3DO was only making significant income from two areas of the company: Meridian 59 and lawsuits. Considering that M59 began as a small garage development project, not a project from a large company using a long-cherished IP, it succeeded quite admirably.
But, you can split hairs and try to define who was really "first" in what capacity. Even your highly qualified statement, "So, here's to the longest running, continuous, subscription based MMO[...]" doesn't describe UO because you forgot commercial text MUDs; I believe Gemstone is the game that matches that description. In the end, both M59 and UO influenced online games. M59 even influenced UO by going with a flat-rate monthly subscription model, which set the trend for the rest of the games you mention.
Anyway, no need to put down other games to make UO seem better. It's nice to see games that reach the 10 year mark at any rate.
Have fun,
Brian "Psychochild" Green
MMO developer's blog