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UT3 Won't Feature Cross Play Capability

Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."

6 of 141 comments (clear)

  1. What?!? by LinuxGeek · · Score: 3, Interesting

    So, does this mean that they don't "have a lengthy certification process" for PC patches? What is the real problem anyway? If they need feature and update parity between PC and console versions, then just keep doing what they already do: don't let systems with different versions play each other, but if users (Xbox360, PS3 and PC) have the same version, then let them play! Also, they plan a linux client version. Will linux users not be able to play against PC users either?

    The proposed brick wall between the different platform users would make this a pointless purchase for me because I would want to play against some friends that use consoles. I wonder if this would also mixed prevent lan play?

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    1. Re:What?!? by nuzak · · Score: 3, Interesting

      I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me)

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:What?!? by nuzak · · Score: 2, Interesting

      You're probably right. I still maintain that a stick beats WASD, and there are some kids freakishly good with the sticks, but the majority of people are better with the mouse. But really, if it's fun, it's fun, and the incoherent screaming of hypercompetitive Greater Internet Fuckwads (not accusing you, you're actually quite civil about it) about their control scheme serves only to amuse in a Jerry Springer kind of way.

      Still, while I do find both console and PC shooters to be fun on their own merits, I am finding myself getting tired of the whole genre of "drive your character like a car through almost entirely flat terrain, with your gun as your interface to the world, pointing and clicking a path of destruction". I'd like to see more games where you can focus on tactics, and less on clicking the same things with a more detailed texture year after year. Sort of like the old Rainbow Six games, before they turned those into FPS's.

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:What?!? by LinuxGeek · · Score: 2, Interesting

      Do you buy consoles for other purposes?
      My PS3 spends a bunch of time Folding@Home and also runs Ubuntu pretty well if you setup swap space. Under linux, it works well for playing media types that Sony doesn't want to support, like xvid, divx and ogg vorbis files.
      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    4. Re:What?!? by drydirt · · Score: 2, Interesting

      I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me) We're also talking about UT, which is a game where pulling off acrobatic moves and using your translocator is every bit as important as getting a headshot (and there are many weapons that scatter over a large area so precise aiming isn't as important as in, say, CS.) Not to mention many modes of play are vehicle based. I have the feeling PC FPS veterans would be much better and more accurate shots, but would be surprised that Console players would be more adept at dodging and getting the drop on them with scatter-shot weapons. Could be interesting to play, actually.

  2. Re:Well, the problem is also by Mattintosh · · Score: 4, Interesting

    See, I was hoping for some epic battles between the Halo-obsessed frat-boy types on consoles vs. the diehard PC gamer types with the kb/mouse. I would be among the PC crowd bringing down some fire and brimstone upon the console twits.

    It was going to be like a flamewar, only with guns.

    Damn you, Epic! Damn you! (shakes fist)