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UT3 Won't Feature Cross Play Capability

Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."

7 of 141 comments (clear)

  1. Re:What?!? by Necreia · · Score: 5, Informative

    PC patches don't require Sony's blessing-- that's the deal with it.

  2. Let's not forget... by Locriology · · Score: 4, Informative

    ...that PS3 UT3 players are not limited to the SIXAXIS controller. So there will still be keyboard-over-controller domination.

  3. Re:What?!? by LinuxGeek · · Score: 4, Informative

    I thought it was more widely known that the PS3 version will support keyboard and mouse play. One of the reasons I finally bought a console for gaming.

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  4. Re:What?!? by davermont · · Score: 3, Informative

    Will linux users not be able to play against PC users either? Of course they will. Windows and Linux support the same computer architectures and implement the same network protocols. The biggest reason most game developers don't support Linux is because most games are developed using the Microsoft's DirectX graphics libraries. The Unreal Tournament series, as well as the Quake series, have always supported OpenGL, a set of open graphics libraries. Hence the name. Plus, I doubt that the server you will be playing on will be running Windows anything.
  5. Re:What?!? by Anonymous Coward · · Score: 1, Informative

    A lot of people said that when Q3 came out for Dreamcast as well and we all know how that turned out... It's simply a fact that console players using analog sticks don't have a chance in hell at being as fast as a mouse user. Most console FPS games slow the gameplay down and give players auto-aim to make up for the inferior controls. With the scout class being the way it is in TF2 (extremely fast, double jump etc.) console players don't have a prayer at matching the maneuvers and accuracy that PC players can achieve.

  6. Re:Well, the problem is also by Chosen+Reject · · Score: 2, Informative

    I did that a couple of times. Some friends wanted to have a Halo party. So we had 11 people on 3 Xbox's. That was great. A 640x480 screen divided by 4. I got a whopping 320x240 area to see the game. Did I mention it was interlaced? Woohoo. Let me tell you, 320x240 with only half of the 240 showing up half the time is a great way to play.

    But now both the PS3 and the Xbox360 can be in high def. So now we have 1920x1080 with progressive scan. So you get 4 people on that and it's much better than before. Then again, it's still only 960x540. So, while it is convenient to have 4 people on one box, the idea that you are doing so in a resolution that's over a decade old* kinda sucks.

    *I doubt very many people had that exact resolution 10 years ago, but it's pretty close to 800x600, different aspect ratio notwithstanding.

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  7. Re:What?!? by DarkMantle · · Score: 4, Informative

    OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)

    • Cross platform play is dropped for above stated reason. It works fine in the development lab but Sony must "bless" the patch before release and for the PC once it passes Epics testing it's good.
    • 360 is delayed because of limitations of XBOX Live. On PC and PS3 custom maps can be downloaded from the host server. 360 only allows downloads from Live download servers, so it needs Microsoft's "blessing"
    • Dedicated servers for PS3 will run on any standard PC, so you can host the server on a PC for your friends to play on even if you're PS3 is off. (this should also be true for 360, but was not commented on)
    • The requirements for PC and PS3 dedicated servers has not increased much since UT2Kx, but the map textures and meshes have more detail so more RAM is recommended
    • PS3 version of UT3 will support Keyboard and mouse. (I've not heard about 360 version support)
    • I repeat. Cross platform play works in the dev lab so It's due to patch certifications that they are not allowing it.

    That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.

    If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.

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