UT3 Won't Feature Cross Play Capability
Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."
PC patches don't require Sony's blessing-- that's the deal with it.
...that PS3 UT3 players are not limited to the SIXAXIS controller. So there will still be keyboard-over-controller domination.
I thought it was more widely known that the PS3 version will support keyboard and mouse play. One of the reasons I finally bought a console for gaming.
Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
A lot of people said that when Q3 came out for Dreamcast as well and we all know how that turned out... It's simply a fact that console players using analog sticks don't have a chance in hell at being as fast as a mouse user. Most console FPS games slow the gameplay down and give players auto-aim to make up for the inferior controls. With the scout class being the way it is in TF2 (extremely fast, double jump etc.) console players don't have a prayer at matching the maneuvers and accuracy that PC players can achieve.
I did that a couple of times. Some friends wanted to have a Halo party. So we had 11 people on 3 Xbox's. That was great. A 640x480 screen divided by 4. I got a whopping 320x240 area to see the game. Did I mention it was interlaced? Woohoo. Let me tell you, 320x240 with only half of the 240 showing up half the time is a great way to play.
But now both the PS3 and the Xbox360 can be in high def. So now we have 1920x1080 with progressive scan. So you get 4 people on that and it's much better than before. Then again, it's still only 960x540. So, while it is convenient to have 4 people on one box, the idea that you are doing so in a resolution that's over a decade old* kinda sucks.
*I doubt very many people had that exact resolution 10 years ago, but it's pretty close to 800x600, different aspect ratio notwithstanding.
Stop Global Warming!
Just say no to irreversible processes!
OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)
That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.
If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.
DarkMantle I been bored, so I started a blog.