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Silicon Valley Culture Originated In Radio Days

yroJJory writes to recommend a piece up at SFGate on the history of Silicon Valley and its roots in radio, accompanied by some great old photos. "When the Traitorous Eight [founders of Fairchild], as they're sometimes called, held their hush-hush meeting in San Francisco, they had reason to fear discovery — but no way to know that by quitting safe jobs for a risky startup, they would earn a place among what Stanford University historian Leslie Berlin calls the 'Founding Fathers of Silicon Valley'... Roughly 30 years before Hewlett and Packard started work in their garage, and almost 50 years before the Traitorous Eight created Fairchild, the basic culture of Silicon Valley was forming around radio: engineers who hung out in hobby clubs, brainstormed and borrowed equipment, spun new companies out of old ones, and established a meritocracy ruled by those who made electronic products cheaper, faster and better."

5 of 84 comments (clear)

  1. This is just the European guild model. by Anonymous Coward · · Score: 5, Interesting

    This is just how guilds worked in Europe from about 800 AD until the industrial revolution.

    You'd have groups of craftsmen who were skilled in a particular trade. Some would excel at trenching. Others were best at masonry. Some were masters of carpentry. There were glassblowers, window paners, plough craftsmen, and a wide variety of other trademasters. These individuals would form guilds, where they would study and promote their trades.

    These were very meritocratic groups. Those who truly excelled would often form their own guilds, drawing talent away from the existing guild. Essentially, it's what we've seen in Silicon Valley over the past century.

    Although I don't know much about them myself, I'd imagine that there were similar groups in Arabia, Asia, Mesoamerica, India and many other areas of the world, perhaps far earlier than the Europeans. So this really isn't a unique concept, by any means.

  2. Okay, so here's a loaded question ... by ScrewMaster · · Score: 4, Interesting

    ... and established a meritocracy ruled by those who made electronic products cheaper, faster and better.

    That's all well and good, but it's now 2007. Our electronics manufacturing sector is in ruins. What happened?

    --
    The higher the technology, the sharper that two-edged sword.
  3. Re:Too bad . . . by ScrewMaster · · Score: 4, Insightful

    It's hard to find a real engineer in management anymore.

    Engineers as managers don't necessarily do any better than managers trying to serve as engineers. A company run solely by engineers will generally fail: the disciplines are too different, too many basic assumptions don't carry over. There are exceptions to that, of course, some engineers acquire solid business acumen. That's rare, though. What's needed is management that understands engineering, its strengths and weaknesses, and is capable of working with it rather than trying to fight it for every last penny. Good engineers go hand in hand with good business people to build quality products and steady profits. You need both.

    But you're right, though. America does have plenty of good engineers to go around. We just don't have management that is capable of using them properly.

    --
    The higher the technology, the sharper that two-edged sword.
  4. Not Historically Accurate by tjstork · · Score: 5, Interesting

    This is just how guilds worked in Europe from about 800 AD until the industrial revolution...These were very meritocratic groups. Those who truly excelled would often form their own guilds, drawing talent away from the existing guild. Essentially, it's what we've seen in Silicon Valley over the past century.

    Well, no. The guild system existed to restrain the flow of ideas and competition. The idea of the guild was to control all the knowledge in a particular craft to reduce competition. If you were in a glassblowers guild, you did not tell someone else how to blow glass, and you also worked to try and control production so that too much glass was not blown. So, they restrained knowledge and restrained trade. To some extent, the guilds also shared a common interest with the church. The guilds didn't want too much technological advance, and neither did the church, as the pace of change could well mean a loss of power for both, and ultimately did.

    What killed the guilds? Free trade and the emergence of nation states over city states. The idea of copyrights and patents were promulgated by the emerging central governments to kill two birds with one stone. First, was to break the guilds, and the second, was promote freer trade. The idea of state funded educational centers did not help the guilds either. It actually wasn't that hard to learn how to blow some basic level of glass, for example, and so, once the guild system was broken, industrialization could take place, bringing further revenues to the crown. In this sense, craftsmen of the guilds began the transformation to employees of an emerging industry. It would take the idea of using investment capital to buy industrial machines that would ultimately make that transformation complete, so, in a sense, when Andrew Carnegie sent the Pinkertons in, he was ultimately breaking the guild system once and for all.

    The emergence of labor unions, to a degree, could be seen as a response to the breaking of the guild system. Except that, labor unions could never monopolize knowledge of a particular skill the way the guilds did, because the companies owned all the big machines that needed to be learned (and they were rapidly obsolete anyway), and had to turn to other arguments to try and monopolize labor.

    --
    This is my sig.
  5. Re:back in the "good ole days" by Miamicanes · · Score: 4, Insightful

    Electronics-as-a-hobby ALMOST completely died during the 90s... but over the past few years, it's been reborn and growing again thanks to microcontrollers & robots. Check out avrfreaks.net, parallax.com, fpga4fun.com, and other sites dedicated to good 'ol fashioned homebrew electronics. Well, with a few nice improvements, like the 74HCxxx family (runs on just about anything between 2.9 and 6 volts without complaining or frying), ~$180 USB logic analyzers & oscilloscopes (poscope.com). For an example of what Radio Shack SHOULD be selling (in lieu of cell phones, crap stereo equipment, and overpriced computer hardware), check out sparkfun.com.

    Happy Days ARE here again. Electronics-as-a-hobby is once again alive and well. Spread the word :-)

    Actually, there's another reason why people who grew up during the late 70s/early 80s love microcontrollers so much... they're like the computers we grew up with. A mortal really CAN understand one fully, and individually create something cool... something that's increasingly difficult to do on any kind of meaningful level with regard to mainstream computer software.