An Overview of the Games For Windows Initiative
Writing for the Escapist, author Sean Sands takes a hard look at Microsoft's Games for Windows project. The PC version of Xbox live, as well as the coherent branding they've handed out to publishers, doesn't appear to be having the kind of effect they were hoping for. Most especially, Sands points out, when players have the recently released Steam Community as an alternative: "Valve's latest community features, while they don't connect PC to console, have offered virtually every other meaningful feature in a free and functional package. Steam isn't only beating Microsoft at its own game, it's taking Microsoft's lunch money and leaving it tied to the tether-ball pole."
Welcome our new Steam powered overlords.
I don't know if the Games for Windows / Xbox Live both cost money, or they are one in the same.
For the sake of this reply, I will assume that they are one in the same.
After so many years of Quake having a freely usable game finder, why is it that Microsoft decided to charge for their service? Yes, I have an account for my 360, but at the end of the day, the only major differences I see are that you can manage friend lists much like MSN, and chat via headset, which is also not a new technology. WoW users use that freeware voice chat server/client setup.
So at the end of the day, of course competitors are going to provide the same services for free, because afterall, it's about the games, not the services.
It's about time Microsoft has started a "Games for Windows" push, but they have a lot to overcome.
Software stores have almost completely given up on PC games. Gamestop is a good example of this. What used to be a PC store has turned into 2 wire racks of PC games.
While Microsoft has pushed video cards into DirectX, audio fell apart. Games need both.
Microsoft hurt itself with the Xbox. It should have been simple to port games between Windows and Xbox. Microsoft should have encouraged Windows/Xbox releases, but they didn't do much.
Microsoft had a decent home brand, and abandoned it, several times. Bring back Microsoft home with a vengeance.
If they can overcome these hurdles, you'll see a comeback in PC games.
i dont know how true it is but i see "games for windows" and i just assume its vista only and move onto the next game.
If there is no cost to creating a new Xbox Live account, Microsoft would have a lot more trouble getting rid of griefers and cheaters from the system. As is, if you're booted from Xbox Live, you're out $50. That's basically the reason for the charge.
Besides, the number of free downloads you get during the course of a year of Xbox Live service is worth the charge, IMO. I think I have 6 free Xbox Live Arcade games on my console, and I've owned it less than a year. If you assume each Xbox Live Arcade game is worth $10, I've come out ahead already.
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Am I right that they called it "Steam" just so journalists would have to keep using the phrases "Steam-powered" and "powered by steam" and "valve releases steam"? Think of the confusing sentences if they released a Castle Falkenstein game, and journos had to summarize that.
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I hate to trot the 'console vs. pc players' thing out, but it's there. Yes, most modern consoles can handle a keyboard and mouse, and yes, computers can handle console controllers with a modicum of issue. At the same time, using a mouse on a couch is pretty damned awkward, and keyboards tend to violate the whole compact, elegant and self-contained idea that consoles operate around too. There's merit in convergence, sure, but KB/mouse works much better on a desktop than the same combination does on a couch.
I see the Games for Windows decal and shrug. I suspect that most gamers do the same thing, assuming they haven't moved entirely to consoles. In the end, it's a pretty empty gesture... if not an outright rude one.
No. GFW's failure is a classic example of Redmond's hubris.
It reminds me of how Sony initially used the PS3 to push Blu-Ray adoption instead of videogames. Likewise, MS used GFW to promote Vista and DX10 instead PC games.
If GFW was about providing gamers with an enjoyable experience, there'd be a bigger focus on XP and no Live fees. Making several "flagship" GFW titles Vista-only was incredibly stupid as well.
GFW's greatest achievement is an obnoxious, totally redundant banner on new PC games. Thanks, MS, I had no clue I was purchasing a Windows game.
These other issues notwithstanding, MS also did a poor job of marketing GFW and explaining how it benefits PC gaming.
Without the baggage of promoting a new OS or some other crap, Valve can focus on what gamers care about: games!
Odd, while reading TFA I kept expecting to see some mention about MS simply buying Valve at some point. Valve is privately held but for a princely sum it could get done, probably even easier than if they were public. And isn't Mr. Newell ex-MS?
Outlandish?
Well... there was supposed to be this amazing game that touted Windows and XBox compatibility under the Windows Live brand. Unfortunately it didn't get good ratings.
... and then bitch and moan when customers are too smart to fall for it.
To make things worse the project lead of the game went on air to complain about how low a review score his game got.
That game of course was Shadowrun.
What a way to launch an on-line service. Make the customers pay too much for something that should be for free
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