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Valve's Gabe Newell on Apple's Gaming Failures

The site Kikizo has up a lengthy interview with Gabe Newell, co-founder of Valve and one of the minds behind the Half-Life 2 games. Though their discussion centers around the Orange Box (slated for release soon) and the titles contained therein, the discussion kicks off with Newell's scathing dress-down of Apple's understanding of the importance of gaming: "We tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go 'wow, gaming is incredibly important, we should do something with gaming'. And then we'll say, 'OK, here are three things you could do to make that better', and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms."

36 of 217 comments (clear)

  1. Hey! They got games for Mac too... by StringBlade · · Score: 2, Funny
    --
    ...and that's the way the cookie crumbles.
    1. Re:Hey! They got games for Mac too... by hansamurai · · Score: 3, Funny

      All the Mac gaming spoof videos to post and you post that one?

      http://www.youtube.com/watch?v=2B-ekl_cEWk

      There's a classic.

    2. Re:Hey! They got games for Mac too... by Yosho · · Score: 2, Funny

      What are you talking about? It's a great game.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:Hey! They got games for Mac too... by Guspaz · · Score: 5, Insightful

      Except it isn't.

      A common error people make is to compare the sales of console games for EVERY console platform to PC game sales.

      When you compare PC game sales to individual consoles, the PC sells more games than the 360, PS3, or Wii. Halo 3 might be an exception, but that's a blip, a temporary boost that doesn't happen every week.

      So of the four platforms, the PC is on top. How, then, is PC gaming dying if it's the leading platform?

    4. Re:Hey! They got games for Mac too... by nanowired · · Score: 2, Insightful

      I loved all the "apple vs PC" clones out there.

      what was really funny, however, was the one mac supporter who used someone else's work than cut in to try to defend why Apples are better for gaming.
      In short, he said
      1) Consoles are "teh" better for gaming than PCs!
      2) only kiddies who know nothing about computers use PCs for games!
      3) Mac's Hardware is up to par! really it is.

      I have no doubt that Mac's hardware cant run most games on the market, considering that all of the hardware - or close to it- is the same as what you can put in a PC. I do doubt that kiddies who know nothing about computers would go for a PC instead of a Console, which only requires the most rudimentary knowledge to use. Also I doubt the knowledge of the User has anything to do with the game system itself.

      The problem With the Apple and Games Debate lies in two places.
      First, the fact that Apple's attitude is not Gamer friendly - despite the fan base who insists its so.

      Second, the fact that a Gamer can build his gaming platform for abouts 500 dollars. Thats the same price as a PS3, yet more useful. If you include the 200 dollars for a GOOD monitor, versus the 500 dollars for a Good TV, its much cheaper or on par than the Next Gen consols. Its not the top of the line, smoking down the road PC, but it will run most games. In the mean time, A new apple costs 2000 dollars. As far as to replacing individual parts in an Apple? I've been told two sides to this. One half of the Apple Fan base insists that its as easy to do with a PC - however mysteriously no one assembles their own Apple Computer through parts bought off of New Egg. The other half insists that Its nearly impossible to upgrade your Mac without sending it in.

      As for me, I'm no windows fan. Vista has proven to be a big joke. However until someone comes out with am OS that runs on the hardware I have that has real games(read:Not minesweeper) developed for it, I'm sticking to Windows.

    5. Re:Hey! They got games for Mac too... by Puff+of+Logic · · Score: 4, Insightful

      Ah yes, but you know, when I go into a store now, there's only like six games for the PC too. Everything is for consoles now days. Gaming on the PC seems to be dying. :( Could have fooled me. There are so many games out right now that I simply don't have time to play through them all. Granted, I'm a pretty busy guy, but I still spend what is probably considered a greater-than-average amount of gaming and I simply don't have a hope of finishing all of my games. On top of this, there are some incredible gaming experiences on the PC that one simply doesn't really ever finish, such as WoW (and of course other MMORPGs), Civilisation IV, and bundles of pure awesomeness such as TF2.

      Personally, I think console gamers as a group are somewhat prone to fanboyism and thus are extraordinarily vocal in terms of attacking anything that isn't related to the console of their choice. The obvious attack against PC gaming is that it's "dying", even as console companies are working feverishly to turn their consoles into an almost PC-like experience with hard-drives, networked and online gaming, and improved pointing devices like the Wiimote.

      To be honest, I'm not sure why so many people feel the need to slag other people's gaming systems. We're all gamers, and we all benefit from the various innovations that come from the various forms of gaming. If one of the consoles makers manages to come up with a system that provides a definitive gaming experience, I won't cling to my PC stubbornly. Conversely, if gaming on the PC offers up something that consoles simply can't supply, console gamers would do well to pay attention and applaud, rather than slag it.

      Now, innovation in gaming just needs to continue until I can retire in, say thirty or forty years, having buckets of cash to spend on the new systems and all the time in the world to play!
      --
      P.P.S. I'm doing Science and I'm still alive.
    6. Re:Hey! They got games for Mac too... by ben+there... · · Score: 3, Informative

      Ah yes, because you can't buy console games at newegg, or any other online retailer for that matter. Not that it's relevant. What matters is what percentage of sales for PC or consoles is made online. Spare the sarcasm.

      And lets be honest, sales from services like Steam and Direct2Drive are rather insignificant compared to that coming from brick and mortar stores, that is if they ever actually released those numbers. This Google News listed story says 1/3 of software sales are made online. Steam accounts for 3 million gamers monthly. There's a bit of obviousness about this question. If you're the type of person that shops for games online, are you more likely a PC gamer or a console gamer? Personally, I've never considered buying console games online. And I haven't bought a PC game in a store in over 5 years. Part of that is the poor selection and high prices in B&M stores. Steam takes that a step further and lets me play while it's downloading.

      Not to mention recently you have such time vacuums like World of Warcraft that have been drying up PC gaming dollars that might go elsewhere. I wouldn't exactly call that "drying up." WoW brings in a lot of casual gamers that wouldn't be interested in most other online PC games.
    7. Re:Hey! They got games for Mac too... by Xaivius · · Score: 2, Insightful

      Oh for the love of god, people. Give it a rest. PC gaming isn't dead until finding new PC games is like trying to find new N-Gage games...

    8. Re:Hey! They got games for Mac too... by kcornia · · Score: 4, Insightful

      Just off the top of my head:

      Bioshock
      World in Conflict
      Medal of Honor: Airborne
      Civ 4: Beyond the Sword
      Supreme Commander
      Crysis
      DiRT
      HL2: Orange Box
      Call of Duty 4

      I could go on and on, and the holiday season hasn't even hit yet. You could argue a couple of those are console ports, but the vast majority wouldn't even begin to work on a console.

      PC Gaming dying? Uh no.

    9. Re:Hey! They got games for Mac too... by tepples · · Score: 2, Interesting

      but you know, when I go into a store now, there's only like six games for the PC too. Everything is for consoles now days. Gaming on the PC seems to be dying. :( Do you code? Do you draw pixel art? Do you write music? If so, you can help fix this. Reply if you're interested.
    10. Re:Hey! They got games for Mac too... by ymgve · · Score: 2, Insightful

      Even though there are 3 million accounts om Steam, that does not mean there have been 3 million software sales online, because even when you buy a Valve game in a retail store, you still have to create a Steam account to be able to play. Not to mention that you can create a Steam account without any games, so there are probably a lot of empty accounts there too.

    11. Re:Hey! They got games for Mac too... by CronoCloud · · Score: 2, Insightful

      So of the four platforms, the PC is on top. How, then, is PC gaming dying if it's the leading platform?


      Because on the PC a game selling 50000 copies can be considered a hit, on the console that would be considered a failure. See in the PC world you have the big hits like HL, Sims, WoWetc, and then you have lots of lttle sellers. There isn't a strong "middle class" of sales.

      The console world does have a "middle class" of sales

      So a game that sells 50000 copies of it's PC version and 500000 of it's console version is probably going to get a sequel, but it will be console only, a la the Summoner series for the PS2.

  2. The first important thing was: by PrescriptionWarning · · Score: 3, Insightful

    Get a mouse with two buttons. (granted, the new mouse emulates a right mouse click finally)

    1. Re:The first important thing was: by edittard · · Score: 3, Funny

      the new mouse emulates a right mouse click finally
      Let me guess, you have to do left alt-right shift-both pedals-headshake?
      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    2. Re:The first important thing was: by Mattintosh · · Score: 4, Informative

      The new mouse does not "emulate" a right-click. It sends a Button2 (sometimes called "Joy2", for joystick buttons) signal. Ctrl-click (Ctrl-Button1) emulates a Button2 signal in the OS.

    3. Re:The first important thing was: by Thyamine · · Score: 4, Insightful

      Any mouse you want to use, you can. My MacBook Pro didn't come with a mouse, so I went and bought a nice Logitech. Both mouse buttons work fine. Gamers usually have a nicer mouse than the standard Dell/HP/Microsoft mouse that comes with their system anyways. Why should a Mac be different? Don't gripe, go buy a nice mouse.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    4. Re:The first important thing was: by Jeff+DeMaagd · · Score: 4, Informative

      The problem is that it does a poor job at having a second button. There should not be a finger anywhere near the Button1 or else the click is treated as Button1 even if the pressure is in the Button2 area. This is due to the fact that they use capacitive proximity sensing rather than pressure sensing. The entire mouse basically has one microswitch.

    5. Re:The first important thing was: by Midnight+Thunder · · Score: 3, Informative

      The problem is that it does a poor job at having a second button. There should not be a finger anywhere near the Button1 or else the click is treated as Button1 even if the pressure is in the Button2 area. This is due to the fact that they use capacitive proximity sensing rather than pressure sensing. The entire mouse basically has one microswitch.

      This is a problem with Apple's mouse, not with the OS, since the OS can use any old logitech mouse quite happily. This is what I do.

      --
      Jumpstart the tartan drive.
  3. Agreed by hirschma · · Score: 3, Interesting

    Seriously, better gaming availability and I'd be running to buy a Mac. Like, tomorrow.

    Of course, the same could be said for Linux. If the "bigs" showed up on Linux, I'd be dumping my Windows desktop, too.

    Bottom line: first non-Windows OS with decent, supported, modern gaming and I'm off to the races.

    I have a feeling that Shuttleworth isn't as silly as the Mac folks on this issue, wouldn't be surprised if he's had the same meeting, too.

  4. Re:What Apple needs by quanticle · · Score: 4, Interesting

    I haven't seen a home computer optimized for gaming since the old Amiga.

    What about the original XBox? That was basically the same architecture as a PC, but optimized for games.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
  5. Re:What Apple needs by geeknado · · Score: 3, Insightful
    Maybe, but one important distinction here is that that "kludge" is a priority of Microsoft's(and of some elements of the Linux community as well). Microsoft views games as a key part of their consumer-adoption strategy and are constantly working with the community to improve the development experience-- see XNA, as an example of something they've done that's pretty interesting.

    By contrast, the company that 'gets it' about everything else doesn't seem to see any worth in trying to make their platform more game developer friendly...It's always been an afterthought, and that's strange if you think about it. Here's a company that's winning sales by making the use of their platform more fun/enjoyable than their competitors, yet somehow, they always ignore games? It's almost like they think that magically game devs will target their platform/solve the problems for them, which I suppose is possible if they get enough market share, but seriously-- how many more Macs would sell if gaming on a Mac was really something you could do? It boggles the mind.

  6. Re:I run games on my MacBook Pro by LameAssTheMity · · Score: 3, Insightful

    ....So what you're saying is.... "I use Windows to run games on my Mac"

  7. Other points from the article: by ahoehn · · Score: 4, Insightful

    While the Slashdot summary focuses on the article's brief discussion of Mac gaming, the bread and butter of the article is about other things. I found this to be the most illuminating quote:

    So [Team Fortress 2] tends to accommodate a wider variety of play styles than say Counter-Strike. I mean Counter-Strike is very clear; there's not a lot of variety in that, whereas there's a huge difference between the tactical thinking that an engineer does managing resources versus say the approach that the sniper has playing in that game. So really it's much more accommodating to a wider range of play styles than any game out there.

    This is exactly why I haven't played CS for 2 or 3 years, but I've been playing TF2 every night this week. In CS, or Halo, or just about any other multiplayer first person shooter, if you're not good at shooting people in the head, you're not good at the game. But in TF2, there are so many ways to play the game that everyone's bound to be good at something once they find their niche. While I still suck at playing a soldier or sniper in TF2, I'll often find myself at the top of the list when I'm playing as a Medic or Engineer.

    The other unique thing about TF2 is the variety of cooperation that it requires. In Halo and CS, sticking together is just about the only required teamwork. In TF2 the level of class specialization demands an incredibly diverse range of cooperation. Switching the balance of power is often as easy (or hard) as finding a combination of classes that can defeat whatever strategy happens to be working for the enemy.

    In some ways, the cooperation in TF2 reminds me more of World of Warcraft than any other First Person Shooter.

    --
    Mod my comments down. It'll be fun.
  8. I'd buy a Mac if it was the best for gaming by Afecks · · Score: 2, Insightful

    The problem I think is pricing. The base configuration of a high-end Mac Pro costs what I normally spend on a fully decked out SLI rig. I think the problem Apple faces (and knows) is that gamers aren't morons about hardware (most of us) and are unlikely to spend that much extra just for a Mac shell.

    After all, no gamer goes.. oohh I want a Dell XPS. No, they say, oohh I want a quad core Kentsfield and a 8800 GTX SLI blah blah blah.

    Apple just doesn't have the insight or ability to take Mac gaming BEYOND PC gaming. Coming in as a tie won't matter much but it will get a few people to jump ship that only hang around Windows for the next Tomb Raider game or whatever genre they like. Apple is not stupid, they know that gaming on a Mac won't add much, however it is inevitable if Mac is ever going to be viable in the mass market. No those few percentage points don't count.

    Queue Mac trolls telling me how I just don't get it..

  9. Sounds like whining by kannibal_klown · · Score: 2, Insightful

    Sounds like whining from Valve to me. Don't get me wrong, I'm not saying Apple is a saint or anything. They should probably make things easier and up the hardware a little more.

    Other game companies have made games for Apple no problem: ID, EA, Blizzard, etc. The difference is they accept that they have to go with OpenGL. Some of them are fairly recent ones too. Apple has even made 1-2 updates that include fixes for a game, so they "care." I've always seen it as an effort vs reward type of thing: a bunch of work for a smaller audience makes it less likely to happen.

    My guess is they're asking Apple to do something along the lines of Direct-X, to make it easy to adapt an DX game for some mythical Apple architecture. They probably want big architecture changes or additions, things they aren't just going to do on a whim because of Valve.

    After the things Valve did, it's hard for me to take their side after just hearing their claim. Heck, even against MS I'd have a hard time just believing Valve.

  10. Re:Yep. No games. by Ogive17 · · Score: 2, Insightful

    It's not about porting a game to Macs.. it's about Apple doing a few things that would make porting games much easier. It seems quite simple, if Apple wants to greatly increase market share, they will make their systems more gamer friendly.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  11. Re:Yep. No games. by Blakey+Rat · · Score: 4, Informative

    You're mis-representing his argument. He's not saying "Macs can run games," that's patently ridiculous, seeing as there's so many games on Mac. What he's saying is "Apple doesn't give game companies much support." What's the most Apple's ever done for game companies? They had "Sprockets" for OS 8 and 9, but they never took it seriously-- Bungie did most of the work on it, from my understanding, and Apple mostly just ignored it until by OS X it was completely obsolete.

    Apple's historically always been like this, though. Even classic games like Prince of Persia, Uninvited, or even Myst were done with no support or promotion whatsoever from Apple.

  12. Re:What Apple needs by nuzak · · Score: 3, Insightful

    Still not a home computer.

    But the GP is talking nonsense. Shell out five grand for a XPS or Blackbird and you're buying a gaming PC, full stop. The Amiga was no more "optimized for games" than a Mac (to get back on topic)

    --
    Done with slashdot, done with nerds, getting a life.
  13. Re:What Apple needs by archen · · Score: 2, Insightful

    It boggles the mind.

    Does it? If one thing Apple works hard for, it's a good user experience. They charge more for hardware of moderate performance. They WANT customer loyalty.

    Gamers by contrast love to upgrade video cards and screw with bios settings. Gamers also have NO loyalty. They'll drop anyone to go to a next big thing in performance and gaming. The PC world there are plenty of vendors competing in all spaces. Who is Apple going to compete against? Apple? The entire chasing gamers trail of thought is basically in the same vein as "why doesn't Apple make their OS for all PCs".

    If apple should be concerned with anything right now it would be having the biggest PC game available on a Mac. Last I checked World of Warcraft worked just fine, so I don't think they're too worried.

  14. Re:What Apple needs by geeknado · · Score: 2, Insightful
    Yes, it does.

    You could make a very strong case that the Mac could be an ideal gaming platform since they utilize a limited number of configurations-- it's a closer analog to a console than to a Windows PC that way. /That's/ why it boggles the mind.

    There're different kinds of gamers, and those that hack around with their boxes/upgrade the hardware themselves are not the only ones that drive the gaming market. Given that 'l33t rig' warehouses seem to be doing fine, it seems clear that there're even hardcore gamers that buy their config pre-tweaked.

    Yes, WOW works just fine on the Mac(and under Linux), and that's /not/ because Apple has in any way facilitated its development. Rather, Blizzard recognizes that volume is king when you're talking about an MMO, so they've worked hard to support as many available platforms as possible. Good for them.

    "But it doesn't play games" is the typical argument against purchasing a Mac/using OSX. Sure, you can use Boot Camp and dual boot, but in that case you're buying a Windows license /and/ installing your own operating system, putting this outside of the comfort zone for many potential users. Your average end user is not going to want to mess with a boot loader, period.

  15. Re:What Apple needs by nuzak · · Score: 2, Interesting

    Microsoft is in no way being short-sighted by locking down the XBox. Game licenses are what make them money, XBMC and homebrew doesn't. You may not agree with their decision, but it doesn't make them stupid for it.

    It'd be nice if they let people freely mod the things once it was fully EOL'd in a few years, but that isn't really germane to the product strategy.

    --
    Done with slashdot, done with nerds, getting a life.
  16. Re:What Apple needs by Seraphim_72 · · Score: 2, Interesting

    Gamers also have NO loyalty.
    Eh? Where have you been during all of the PS/XBox/Wii/Cube/PSP/DS/Cedega SUX Wine is good enough/ flame wars? And besides, look at all the consoles I just mentioned, no bios to tweak, no video card to swap out. The group you reference are the ultra hardcore types. For every copy of Bioshock sold there were four copies of Sims 1/2. This isn't current but if start to add the tweakers up, they aren't that big a bunch. All would take is a little initiative on Apples part and they could watch thier sales climb as the casual game crowd can get thier games working under Mac.

    Sera
    --
    Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
  17. Can't play World of Warcraft with Mighty Mouse by Myria · · Score: 2, Interesting

    In WoW, pressing both the left and right buttons simultaneously means "walk forward". The Mighty Mouse can't click both buttons simultaneously due to its physical design. The Mighty Mouse is a 1.5-button mouse.

    (Yes, you can walk with the keyboard too.)

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  18. Re:Yarr by tepples · · Score: 2, Interesting

    The answer to the middle one: Two! on average. Which also happens to be the typical number of players per arcade cabinet. So why don't more of the popular games for Windows or Mac support a 2-player split-screen or shared-screen (think Gauntlet or Bomberman or Smash Bros.) mode? And why doesn't Windows or Mac support two independent mouse-like pointing devices, so that some indie can make (say) co-op Centipede for two trackballs? (Or does it?)
  19. Why every console is valid by DrYak · · Score: 2, Insightful

    A common error people make is to compare the sales of console games for EVERY console platform to PC game sales.


    How many of your friends have got all three of current generation's consoles. Not many. Some do, but the avarage user has 1 box sitting under his TV.
    Same question about Macs vs. Windows operated PCs.

    Therefore, at the time of buying a game he hesitates between 2 option :
    - either buy it for his current computer.
    - or buy it for the console that sits in the living room.
    he's not hesitating between all different console release. Most of the usual gamers can't choose between XBox360, PS3 or Wii, because only one is available at home.

    And what number tells us, is that more often, the users prefer to buy a game for the console they have at home (whatever it is) instead of buying for their desktop (PC running Windows most of the time, Macs bootcamped into Windows in nearly every other case. Except for id Software game that are massively bought by us Linux gamers. All three of us...).

    Then yes, inside the "console" market, there isn't a monopoly as strong as in the computer market.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  20. Re:Yep. No games. by anothy · · Score: 2, Insightful

    2) The games companies give them things they could do to make porting easier.
    the primary problem here is that we have no idea what was asked for. if Valve told Apple "give us DirectX", it's no wonder they were ignored. same problem with your step 3. without know what was asked for, we have no way of knowing whether anything was done.

    4) The games companies assume from their conduct and lack of contact that Apple don't give a rat's ass about assisting porting.
    the problem here - and it's one Newell has as well - is that you're inappropriately generalizing from Valve's claims to the overall industry. the fact of the matter is that there's plenty of game shops that do nice fancy stuff on the Mac using whatever APIs they provide. sure, not nearly as many, but that's mostly a market/business decision. that's fine, but Newell's claim is that there's a technological issue that Apple doesn't care about addressing. and that's clearly not the case.

    Valve, like a bunch of other companies in a similar position most of a decade ago, had a choice to make and got into bed with Microsoft and DirectX. you can argue about the business or technical justification, but the effects are that those companies now have a much steeper road for porting, to the detriment of all (except Microsoft).

    until Newell puts forward some specific complaints with gaming development on the Mac, i'm afraid it simply sounds like he doesn't want to admit that they make money-based decisions around their games.
    --

    i speak for myself and those who like what i say.