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Web Creators Call Internet Outdated

ElvaWSJ writes "Several networking pioneers are dissatisfied with the Internet's underpinnings, and some are offering remedies to ease the strain that bandwidth-hungry services put on technology networks. Along with other projects here in the US and around the world, numerous companies and organizations are looking to rewrite the underpinnings of the internet. This piece looks at new concerns from old hands at networking, with comments from folks like Larry Roberts and Len Bosack. 'Mr. Roberts's concern over the Internet's infrastructure stretches back years. Even while at ARPAnet, he says he was unsure how long the technology could work, especially since the system didn't ensure that information packets would arrive at their destination. His fears crystallized in the late 1990s when he saw companies begin to use the Internet to make phone calls and consumers begin to dabble in online video.'"

4 of 243 comments (clear)

  1. Vice of Google thinks differently ... by foobsr · · Score: 4, Interesting

    Quote: "However, unlike many, Cerf doesn't think the bandwidth issues, frequently stated as a potential stumbling block for video over the web, will be a problem. Cerf thinks that a combination of faster connections, improved network technology and not "streaming" content will alleviate any issues."

    Seems like he is not engaged in a (recent) startup.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  2. There is only one reason anyone would want by geekoid · · Score: 4, Interesting

    to change the internet: Control.
    To establish borders and break the very thing that gives the internet so much potential and effect.
    A world where no one could blog about monks being killed. A world where people fighting tyranny can't be heard from. and yes, a world where you can't watch porn.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. P2P Intelligence? by Midnight+Thunder · · Score: 3, Interesting

    I am not familiar with the internal workings of P2P software, but I wouldn't be surprised if most of the algorithms only take into account bandwidth type (modem, DSL, LAN, etc) and which peers are 'super peers' or regular peers. The one piece of information that would be important is network hierarchy, so that you give priority to local peers first. An example order would be: local LAN -> local ISP -> anyone else. The idea is that by optimising for close peers you reduce the amount of traffic going beyond the network. This is also a sort of compromise that could appease certain stingy bandwidth ISPs, since they pay less to the providers they depend on, since the amount of data leaving and entering their network is reduced.

    I am not sure how you could work out which peers are considered local. Maybe hop count could do the job, but I don't know how effective that is.

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    Jumpstart the tartan drive.
  4. Congestion and all that. by Animats · · Score: 5, Interesting

    Having been around at the beginning, I should comment on this.

    There are some fundamental problems with the way the Internet works, but hardware has saved us from having to solve them. The biggest problem is that we still can't deal effectively with congestion in the middle of a pure datagram network. We know what to do out near the edges (look up "fair queuing", which I invented), but in the middle, where there are too many flows and too little transit delay, that doesn't work.

    The practical solution to the problem has been cheap long-haul bandwidth in the backbone of the network, with routers to match. Early users of the modern Internet may remember the days when MAE-EAST and MAE-WEST would choke on traffic and the whole backbone would start losing half the packets. That was solved by cheap fibre optic links. Today, we have a network where the "last mile" usually saturates before the backbone does. This is what makes the whole thing work. But we never did get a good technical solution to that problem. We have some good hacks: the congestion window in TCP and "Random Early Drop", which together sort of work. At least where most of the traffic is TCP. We still don't have equally effective ways of throttling UDP traffic.

    Roberts is a virtual circuit guy. He founded Telenet, which was a virtual circuit system. (I was recruited by Telenet when they had 13 employees, but turned them down.) Telenet was a flop commercially; it didn't scale up well. Telcos love virtual circuits, because they create connections they can bill. And they keep trying to get virtual circuits into the network. X.25, ISDN, ATM, and PPPoE are virtual circuit systems, and they all came from telcos. Roberts is still pushing variations on his virtual circuit scheme.

    There are continuing attempts to get some kind of billable virtual circuit thing into the network, and those attempts consistently come from telcos. There was a scheme tried for using multiple PPPoE connections over ADSL links to provide multiple classes of service, with the good ones being more expensive. That didn't fly. The whole "net neutrality" thing is about this. What telcos really want is to be able to charge based on the "value to the consumer". The wireless phone people do this, and cash in big - SMS messages cost more to send than photos. The wireline telcos see themselves being cut out of the revenue stream as video moves to the Internet. They want to create a place where they can step on the hose and cut off the flow unless you pay them extra.

    I wrote the classic RFC on this too many years ago. Read the section "Game Theoretic Aspects of Network Congestion". It's still valid. But, as I said above, we don't have to solve the theoretical problem as long as throwing cheap backbone bandwidth at it works. Cheap backbone bandwidth will continue to be available unless some monopoly situation develops that prevents backbone bandwidth from being provided near cost.