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Tabula Rasa Delayed Two Weeks

The FPS/MMOG Tabula Rasa, developed for NCSoft by Richard Garriott's Destination Games, will now be delayed for about two weeks while some last-minute testing goes on. Eurogamer reports: "The extra time will apparently be used to fiddle around with stability and balance issues, as well as put high-level area Ligo through its paces and iron out some crafting niggles. This is very important to Starr, who was adamant to share the development mantra of, 'Stable, fast, fun. In that order.' In the coming weeks, creator Richard Garriott will be writing features detailing what endgame content we can expect in Tabula Rasa, and how Destination Games will go about adding updates over time."

19 of 93 comments (clear)

  1. On a limb by Reason58 · · Score: 2, Funny

    Richard Garriott will be writing features detailing what endgame content we can expect in Tabula Rasa, and how Destination Games will go about adding updates over time Let me take some wild guesses. The endgame will involve large groups of players getting together to fight incredibly tough monsters which will only drop rewards for a small percentage of those involved. The updates over time will be some minor content and bug fixes released in patch form, while major content additions are sold in separately purchased "expansion packs".
    1. Re:On a limb by Rinisari · · Score: 4, Informative

      Apparently parent and grandparent have not played NCSoft's major MMORPG titles City of Heroes and City of Villains. Both have never had an expansion pack, and considerable content is added with each update. In fact, two updates ago, NCSoft added an invention system to augment drops. Additionally, the rate of experience is quite high for an MMO. I've been playing for about four months now and I can get a character up to level 10 in a little more than 10 hours of gameplay—level 6 in about five hours.

    2. Re:On a limb by Rinisari · · Score: 2, Interesting

      I forgot to mention that I've played just about every MMO, and City of Heroes/Villains is the only one that's kept my attention for longer than a month, save Ultima Online, which I played for three years.

    3. Re:On a limb by Kelbear · · Score: 2, Interesting

      Heh, COH/V and UO are the only MMOs that held my attention as well.

      Anyway, to elaborate on the parent post, the reason he's pointing at COH/V is that while the end-game does have a massive boss monster for the server to fight(It's not instanced, anyone on the server can join in and get rewarded, and everyone gets rewarded each time). The end-game of City of Villains (not yet implemented in CoH by the time I had left the game) consisted of an 8 person team embarking on a set of missions against the canon heroes of City of Heroes, sometimes one at a time, sometimes several of these heroes at once.

      So it's not necessarily the same.

  2. Interesting to note by apdyck · · Score: 3, Interesting

    I find the title of this game interesting. Tabula Rasa was the name of a Buffy The Vampire Slayer episode from Season 6. Those were the magic words used to erase or modify people's memory, in conjunction with a certain type of flower. I wonder why they chose this title!

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    1. Re:Interesting to note by Unending · · Score: 3, Interesting
    2. Re:Interesting to note by apdyck · · Score: 2, Insightful

      While I have no reason to doubt that the phrase dates back much further than a recent television show, I was merely pointing out the repeated use of the phrase, and the context under which it had been previously used. Thank you very much for making me feel like an idiot.

      --
      .sig
    3. Re:Interesting to note by kryten_nl · · Score: 2, Funny

      Believe it or not, the entire universe doesn't center around the musing of Joss Whedon. Blasphemer !!

      *Goes back to watching Firefly (again)*
      --
      For the perfect anti-Unix, write an OS that thinks it knows what you're doing better than you do and let it be wrong.
    4. Re:Interesting to note by gnarlyhotep · · Score: 2, Funny

      Something gives me the feeling that it might have nothing to do with buffy, and that it might have a deeper and older meaning. It's just a hunch, though...

    5. Re:Interesting to note by BobGregg · · Score: 2, Interesting

      >>The title "Blank Slate" was chosen because humanity is basically starting over.
      >>We've been nearly wiped out by aliens and must completely rebuild, away from Earth.

      Actually, I always assumed that it was *Richard Garriott* who was starting over, with a completely new universe separated from the Ultima legacy. Regardless, the title has some nice nuances to it.

    6. Re:Interesting to note by Barny · · Score: 2, Informative

      If you bothered to look (yeah, this may make you look more so), the meaning of "blank slate" is a double reference in the game, partly to humanity having the earth uh, conquered on us and us having to make our way in the universe and being able to put all pasts behind us, as well it refers to the "magic" system of Logos that the player mast collect and add to their tabula (which surprisingly enough, starts out empty!), unlocking abilities and powers for them.

      In the game the Logos (runes effectively) are a language that an ancient race used to communicate near universally with any race (gotta admit, it is easy to pick-up, once you learn a bit).

      This reference of course isn't accidental, Garriot comes across (from chatting in game and reading informal chats done with him) as a real geeks-geek, could he have picked up the phrase from Buffy the vampire slayer? Maybe. Would he have known about it before hand, more than likely. Will ask him next time he is in game :)

      Oh and all that info above is available on their non-NDA part of the web site ^_^

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      ...
      /me sighs
  3. Tabula Rasa is too hard core for mainstream by DrXym · · Score: 2, Informative
    I played the beta on a free weekend trial key and to be honest it didn't feel like I was playing anything new or interesting. It's a grungy space marine style game where you kill things with blasters instead of swords. Otherwise it's typical MMO fair - do quests, grind, buff etc. The difference of course is that the loot is enhanced armour, weapons and your character advances in weapons and other military skills with some with psychic abilities which are basically spells. It felt most like a cross between Anarchy Online and Star Wars Galaxies and that's not necessarily something to be happy about. I uninstalled it after 3 hours.

    MMOs just seem to be stuck in a rut that they can't escape. Even games like Lord of the Rings online (one of the better MMOs at the moment) still can't escape from experience bars, skill points, menial quests and whatnot. I was hoping for more from Tabula Rasa and I really didn't feel there was much more.

  4. TR is a great game, or at least it might be... by Anonymous Coward · · Score: 4, Informative

    I don't see how General Brittish, as he is known inside Tabula Rasa, and his code army is going to fix all of the substantial problems that the game has in only two additional weeks.

    MISIONS:
    Missions (Quests) break constantly. If you die (or disconnect - which happens frequently) while attempting a mission inside an instance, the mission will frequently become non-completable, forcing the player to abandon the quest, return to the quest-giver, and ask for the mission again. Missions outside of instances are frequently impossible to complete because you cannot interact with one of the objectives (ie, blow up a mining drill or power generator). Logos obtainment quests frequently do not complete when you obtain said logos.

    TERRAIN:
    Clipping and Bounding planes are simply not enforced in many areas. Players get stuck in the terrain frequently, forcing the use of the /stuck macro (which takes you back in time about 15 seconds, hopefully to a time when you weren't stuck in the terrain). Players can pass through terrain (walls, rocks, flowers (HUGE FLOWERS) intermittently, causing all sorts of interesting situations which can often only be resolved by using the /stuck macro. This area of the game needs a substantial re-design.

    GROUPING:
    What is this? All instances (up to level 30, at least) can be soloed by any patient player of any class. All enemy characters can be avoided simply by running by/through their patrol and continuing running until you out-range them -- seriously. The single time I grouped to complete an instance, which was not necessary, mind you, each player simply did their own thing. Nobody healed their teammates, and nobody teamed up to beat the enemy characters. It was essentialy a FPS game with the storyline being played in co-op mode, but without any co-operation.

    That being said, TR is a great game, or at least it might be if Richard Garriott doesn't give in to unrealistic publisher timelines, and deliver a beta product as a finished product.

  5. delayed only 2 weeks? by spyrochaete · · Score: 3, Interesting

    I bought 3 Tabula Rasa preorder packs (me, wife, friend) for a buck at the local electronics store because they came with beta keys. We played for several hours the first day and a bit more for a second day. We'd all gotten through the introductory tutorial ("noob island") and completed several quests on the main land. Upon exiting the game and logging back in all 3 of us would find our characters back on noob island, yet the quests to get us back to the mainland were not available! None of us could figure out how to play the game again so we all uninstalled.

    The biggest disappointment was the execution and design of this very ordinary MMO despite RG's frequent proclamations that this game would be far different from all the other quest/farming grind games out there. It's WoW with frickin' laser beams. Yawn. Even if the game had worked flawlessly I wouldn't play it for free.

  6. Oracle is hazy by sabt-pestnu · · Score: 2, Informative

    One might well consider City of Villains an expansion pack for CoH. I will concede that considerable content has been added gratis, and for which I am grateful. In addition, they recognize that their main income from CoH/CoV is from monthly revenue, so after an initial sales period, they've offered many "new package" benefits (costume elements, product-granted powers like a limited teleport, etc that were granted with particular promotionally packaged items like the "Good Vs Evil" pack) for a nominal cost.

    On the other hand, NCSoft also runs GuildWars, which HAS had expansion packs. GuildWars's revenue stream, though, IS those expansion packs.

    Despite the vast number of Tabula Rasa sites out there, all I could find on pricing was the initial outlay for the game. My opinion, then, is that they'll follow one of the two paths - roll profits from monthly subscription back into the expansion packs, or regularly pump out expansion packs for a fee, but not charge a subscription price.

  7. a sadly generic game by gregor-e · · Score: 4, Interesting
    TR provides the overall vibe of a design team with no real passion for their game. Everything felt very generic to me. It's as if the developers were just punching the clock, going down their checklist of schedule tasks, completing each one without any particular interest or enthusiasm.


    WoW, for all it's faults, at least conveys a sense of wonder, and the stylized characters generally convey a vibe of humor and fun. Characters and settings in TR are like dead wooden tokens that simply stand in as placeholders while you navigate the game.

    1. Re:a sadly generic game by Knara · · Score: 2, Insightful

      One of the things WoW did well is it innovated a ton of things that hadn't really been done before, and forced every MMO after it to play catch-up to try and snag players away.

      Uh, what? I'm having a hard time thinking of what WoW did that no MMORPG had done before. They streamlined and made it *better*, but WoW really just took a lot of things that were done before and put them in a better package.

      Don't get me wrong, it's no small feat, but it's not amazingly original, either.

  8. So is it "different"? by SmallFurryCreature · · Score: 3, Insightful

    I am currently play LOTRO and that game is becoming more and more like a direct WoW clone (not a good thing) so if there is anything that can avoid being a WoW/EQ clone I would welcome it.

    So to any who have played it in the trials can you answer me this.

    Does it have quests to gather X from Y and then X does not drop in a clear logical pattern?

    Does it have items looted for crafting that drop from X that only spawns once in a blue moon if your avatar wears purple?

    Is it impossible to craft to your own level (Lotro is very guilty of this) so that by the time you have harvested everything that is needed for a level 12 item, your are level 20?

    Is there a reputation grind (we couldn't think of more story quests so now just go kill) that if you calculate the number of kills needed you realize you ain't getting out of the house this year?

    Do the game makers put grinders and questers in the same place? (Lotro with its deeds (kill X Y for bonuss stats) often has people at very high levels killing X in low levels areas to get their deed and damned be any players at the right level questing there)

    For that matter, does that crafting/loot system encourage, even enforce, farming?

    Is there any system in place to deal with gold spammers (SWG has introduced player killing of gold sellers, WoW has finally introduced limits on spam messages, turbine... nothing).

    In short, is this any different from the default EQ clone with all the same crap that really should have been elimenated since the days of EQ2? SWG tried, it really did but failed because of bugs ans was then turned into an EQ clone itself.

    Don't mention Eve Online to me, I played it.

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    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  9. Played the beta... nothing to see here, move along by freshmayka · · Score: 2, Insightful

    Richard Garriot created a legendary series of games - decades ago. He's not cut out for modern game development in my opinion. For all his proclamations about Tabula Rasa being so different, new, unique, etc. etc... it's absolutely NOT new or unique. It's a sci-fi online shooter with sub-par production values and some gimmicky ideas which don't provide enough fun to warrant a monthly subscription.

    Sadly the game COULD have been a refreshing change of course IF it had better production values and more entertaining.... awww hell it's just trash there's no saving it, move along... move along...