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'Neurotic' is Best RTS strategy

An anonymous reader writes "Austrian researchers experimenting with adding emotion to game AI say that 'neurotic' software is best at RTS. They developed aggressive, defensive, neutral and neurotic bots to play Age of Mythology, based on psychological models of emotion. Neurotic bots beat the standard game AI every time and faster than the other personalities."

3 of 186 comments (clear)

  1. Re:Result is specific to AoM? by ockegheim · · Score: 2, Informative

    ...it seems more like "Neurotic" in this case is meant to signify a lack of caution.

    Maybe it is a mistranslation. Though in that case, as an Austrian invented neurosis, it pretty much messes up psychiatry in the English speaking world.

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    I’m old enough to remember 16K of memory being described as “whopping”
  2. Re:Makes sense by imgod2u · · Score: 2, Informative

    Those games, unfortunately, don't really make the AI harder. They just make the AI cheat by having the units they build cost less in resources, the research take less time, units gather more resources, etc. All that ends up happening is that you don't outsmart the AI, you learn to manage your resources better to catch up to the AI in how fast you can amass an army or research tech.

    Hence why Koreans are so good at Starcraft. /Kidding, that was racist. //Or should I say lacist.

  3. Re:Welcome to Lords of the Realm 2! by Daetrin · · Score: 2, Informative
    Zerg-rushing has been in use long before you picked up the mouse and keyboards son.

    I hate to tell you, but "Lords of the Realm 2" came out two years before "Starcraft," so i doubt there were very many Zerg rushing around at that point :)

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    This Space Intentionally Left Blank