'Neurotic' is Best RTS strategy
An anonymous reader writes "Austrian researchers experimenting with adding emotion to game AI say that 'neurotic' software is best at RTS. They developed aggressive, defensive, neutral and neurotic bots to play Age of Mythology, based on psychological models of emotion. Neurotic bots beat the standard game AI every time and faster than the other personalities."
What, did they expect the lazy or apathetic bots to excel?
Being skilled at any endeavour requires "neurosis".
why women always get their way. Opponents simply throw up their hands in despair and surrender.
"So long and thanks for all the fish."
Also known (though it takes more than 4 turns to do it) as "U.S. Foreign Policy"
I don't know karate, but I do know CAAA- RAAAY-ZEEEE!
--
make install -not war
"It's a machine, CmdrTaco. It isn't Neurotic. It doesn't get pissed off, it doesn't get happy, it doesn't get sad, it doesn't laugh at your jokes... IT JUST PWNS j00r A$$!!!"
"All great wisdom is contained in .signature files"
Zerg-rushing has been in use long before you picked up the mouse and keyboards son.
"Twitchy psychopath" works best in FPS, and Tourette syndrome seems to dominate Barrens chat in WoW
More music, fewer hits
As opposed to todays political leaders who are all striking examples of stable minds?
I read this and the phrase "stable minds" led me in a straight line to "horse's ass."
I leave you, the reader, to see the pun-ic significance.
"All great wisdom is contained in .signature files"
In my day, single clicking every unit and inching them forward one at a time WAS a tank rush. And another thing... super bats were the first "mobs," why I can remember one Wumpus hunt...
It was Dune 2, and not Wing Commander, that convinced me to by a Sound Blaster. Granted, Wing Commander made more use of it.
You're right of course, there was no rushing in Dune 2. But remember setting up a semi-circle of vehicles and baiting the bad guys in? Or laying out concrete all the way to the doorstep of your opponent, building a couple of turrets, then stationing a handful of rocket launchers there? Or running down those three pixels worth of infantry with the harvesters to make little splats in the sand... Good times. Then this WarCraft thing came along and everybody was talking about this new genre...
...and my "whatever-trickle" is none of your business.
Bah to hell with your consequences! CHARGE!
/. so no doubt someone will correct me)
Reminds me of the 40k Orc Codex: "We never lose... If we wins we win, if we dies we're dead so it don't count as beat and if we runz away we can come back to fight anuvva day" (Paraphrased of course - this is
Me failed English...
FreeBSD over Linux. If my comments seem odd, this may explain...