Defending Games For Adults on National Television
N'Gai Croal, at the Newsweek blog LevelUp, had the chance to talk about the Manhunt 2 ban/re-rating fiasco on the CNN program American Morning. It's an interesting discussion of the issue, and it sounds like for the most part he got a fair shake; this wasn't yet another 'ambush the games journalist'-style cable program. The one thing N'Gai tried to make clear - and may have gotten lost in the shuffle - was that this title categorically is not for kids. "We bring this up not because there's anything sinister at work, but rather because [co-anchor Kiran Chetry] isn't alone in her bedrock assumption that all videogames are primarily aimed at 'kids.' After all, had we gone on the show to discuss Ang Lee's NC-17-rated erotic thriller 'Lust, Caution,' or the upcoming horror movie '30 Days of Night,' we doubt that we'd have been asked 'Would you let your kids watch it?' It would have been assumed that those movies, like certain TV shows, books or plays, are not intended for children. Yet videogames often don't get the same recognition."
So there's still a general assumption in the establishment power centres that games are toys for children and therefore need to be regulated more closely than other media. This will change, but probably only when the Prime Minister is a man who grew up playing Super Mario Bros.
Mind you, there is a counterpoint that interactivity heightens the intensity of the experience considerably. I've watched endless horrific violence on film and it doesn't bother me. But in a game it's not some villain doing the dirty deed - it's you. And with modern control technology - say, The Godfather: Blackhand Edition - it feels like it, too. Watching a guy get pummelled on screen is less real than watching a guy get pummelled on screen, while pressing buttons to dictate the manner of the pummelling. Neither is anywhere near watching a guy get pummelled on screen while swinging your own fist repeatedly to dictate the manner of the pummelling. All are equally fictional, but that last one... it feels good, in a very bad way indeed.
Real Daleks don't climb stairs - they level the building.
I'm agreeing with you under the assumption that your last paragraph wasn't sarcastic. I don't see why Manhunt 2 is being brought up so much. It's just a game, nothing more. As someone who's been playing games throughout his life, all sorts of hideous monstrosities down to Nascar racing games (yes, even those are fun sometimes), I think it's fair to point out a major distinction between games and movies/books that has been discussed many times before: passivity. I suppose in a certain sense, it's a double edged sword. Yes, gamers claim that violent games do relax them, that's fine and I agree and see nothing wrong in it. However, on the other hand, that same lack of passivity can make for a very bad childhood, if you catch my drift. My question was serious though... why is Manhunt 2 still such a big deal? I mean, I'm sure that Rockstar loves the attention, however other games are banned too.
When the young are old and the old are dead, our battle will be won.
generational problems will always eventually see the young as the victor.
But that's the problem with zealots. They cannot accept that their point of view is not the definite truth. For them, it is.
Their point of view is their truth, and for them, anyone who does not agree with them is simply and plainly wrong. And since they are wrong, they have to be stopped from doing what is wrong. It needn't even be religious zeal, I know a few people who are anything but religious but still consider their point of view the only permissible one.
And since they are intrinsically right, their point of view should be law. Because everyone has to share their point of view. Not sharing it is in their opinion wrong and thus not allowed.
You can neither reason nor argue mit people like that. Logic and reason simply bounce off them, no statistic, no argument can sway them. If anything, when their arguments are gone, they'll let you know that "it is impossible to argue with you", turn around and leave.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Here in Australia, South Park is around 8pm, and the channel hosting it also had a feedback show for a while. I remember a letter demanding to know why the channel made children stay up so late to watch cartoons. It's probably just as well they didn't still have the feedback show when they screened Drawn Together, not that the parent was watching the show anyway.
Some people have very fixed ideas about media. Cartoons are always for children. Video games are always for children. They don't listen to advice, don't see warnings because these things must be safe for children or they wouldn't be allowed to air, surely? These people can't seem to grasp that any media can be used to express concepts targeted at infants, children, teens or adults.
Or so the generation 50+ thinks. And they are the ones who wield the power today.
They didn't play as adults. Well, ok, they played a game of cards, or bowling, but they would never think about sitting down with their friends (and without kids) to play a board game. Let's not even touch computer games, since computers weren't used for entertainment when they were kids or young adults.
So in their world, games are kids stuff. Period. Well, maybe there's the oddball adult who plays games, but the target audience has to be kids. The idea that there is a market for adult gaming is alien to them. That people who have (or could have) kids themselves would go and buy a game for themselves and not for their kids, actually keeping the game from their kids because they don't consider it suitable, simply does not fit into their world view.
If we want to crack this image before our generation turns 50 and we finally get to see some power (somewhere in 15-25 years, I'd say), we have to tell our politicians that yes, we're gamers, yes, we are adults, yes, we buy games for ourselves and not for our kids and, mostly, YES, WE VOTE.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
You can't get more adolescent than just a bunch of swearing, nudity, and gore. There's nothing mature or adult about it. While things deemed culturally vulgar can add more bite and reality to good entertainment, they do not make it any more mature or adult-oriented, and the overemphasis of such qualities is solely targeted at adolescence. Dealing with the implications of such things and other complex decisions, catch-22 moral conflicts, clashes of norms, power struggles, destruction that comes with change, and other such things are far more in the realm of those things that would pique the interest and imagination of mature-minded adults in all forms of entertainment.
This is a multifaceted issue. What you do not want to expose to pre-adolescent children, and those things that adult-minded people will understand and enrich their experience, are independent factors. Labeling both as "adult" or "mature" is an oversimplification that really hinders the acceptance of mature-minded games, lumping them in with the well-known tide of those that solely ride on adolescent shock value.
If we are talking film analogies then I suspect Manhunt 2 is more Saw or Hostel than Godfather or Scarface. In which case I suspect the answer to my question is no.
I have excellent Karma and I am not afraid to Troll it.
Someone should create a game where you get to be a self centered, busy bodied cunt, where you ruin the lives of your children by smothering them with attention and activities until they can't think on their own. You could rate their alpha skill level at how long it takes the grown children to move out of the basement.
Someone hates these cans.
I'm on your side (I'm in my 50's), but I wouldn't hold my breath waiting for a sea-change if I were you.
I started playing video games when the original Atari 2600 was first released (Pong, anyone? How about Space Invaders?), and still play video games today (favorites now are Unreal Tournament and Postal 2). so I dispute the idea that there's some sort of generational thing going on. What's happening is that a large segment of the population is clueless when it comes to video games. This group prefers to lie back on the sofa and passively watch television. Why in heaven's name would anyone want to *participate* in the entertainment? Actually pay attention and *do* something? Hell, if they wanted to work *that* hard, they'd read a book (albeit a novelization of a movie or television show). They should read "The Marching Morons" sometime and see themselves in *that* mirror!
On the other hand, when gamers want to relax and vegetate, they don't turn on the TV, they turn on cheat codes (hey, we all have guilty pleasures). As for the games themselves, we should start calling them "Interactive videos", which is a much more accurate description of what they're all about (particularly games like the original Deus Ex or System Shock 2). But then, I guess we'd chase away even *more* of the Mainstream world.
"My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)