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Defending Games For Adults on National Television

N'Gai Croal, at the Newsweek blog LevelUp, had the chance to talk about the Manhunt 2 ban/re-rating fiasco on the CNN program American Morning. It's an interesting discussion of the issue, and it sounds like for the most part he got a fair shake; this wasn't yet another 'ambush the games journalist'-style cable program. The one thing N'Gai tried to make clear - and may have gotten lost in the shuffle - was that this title categorically is not for kids. "We bring this up not because there's anything sinister at work, but rather because [co-anchor Kiran Chetry] isn't alone in her bedrock assumption that all videogames are primarily aimed at 'kids.' After all, had we gone on the show to discuss Ang Lee's NC-17-rated erotic thriller 'Lust, Caution,' or the upcoming horror movie '30 Days of Night,' we doubt that we'd have been asked 'Would you let your kids watch it?' It would have been assumed that those movies, like certain TV shows, books or plays, are not intended for children. Yet videogames often don't get the same recognition."

6 of 134 comments (clear)

  1. It's a generational thing. by meringuoid · · Score: 4, Interesting
    The Nintendo generation is now in its late twenties or early thirties. We're a major demographic, but we're not the ones in power yet.

    So there's still a general assumption in the establishment power centres that games are toys for children and therefore need to be regulated more closely than other media. This will change, but probably only when the Prime Minister is a man who grew up playing Super Mario Bros.

    Mind you, there is a counterpoint that interactivity heightens the intensity of the experience considerably. I've watched endless horrific violence on film and it doesn't bother me. But in a game it's not some villain doing the dirty deed - it's you. And with modern control technology - say, The Godfather: Blackhand Edition - it feels like it, too. Watching a guy get pummelled on screen is less real than watching a guy get pummelled on screen, while pressing buttons to dictate the manner of the pummelling. Neither is anywhere near watching a guy get pummelled on screen while swinging your own fist repeatedly to dictate the manner of the pummelling. All are equally fictional, but that last one... it feels good, in a very bad way indeed.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:It's a generational thing. by Black+Art · · Score: 4, Interesting

      I wonder how long it is going to take. I have been playing videogames since I was a teenager. I am over 40 years old. I still enjoy videogames even more now than I did then.

      I have also seen the same argument used on Comic Books. The idea that comic books are "just for kids" has not been true since the late 60's.

      The people who make the argument that "product X is always aimed towards kids" are the same people who are looking for an excuse to ban product X.

      --
      "Trademarks are the heraldry of the new feudalism."
    2. Re:It's a generational thing. by meringuoid · · Score: 4, Insightful
      I have also seen the same argument used on Comic Books. The idea that comic books are "just for kids" has not been true since the late 60's.

      The days of moral panic about the contents of comics seem to be long gone, though. 2000AD used to upset our moral guardians back in the eighties, when kids started coming home with Judge Dredd instead of Desperate Dan. But since then... Well, there's been Sandman, Preacher, Hellblazer, Lucifer, and God knows what else. These make the old 'Tales from the Crypt' comics that caused so much upset look feeble, but nobody minds because they're plainly intended for adults, and that idea's more or less got through now.

      Well, that or the perception is now that comics are for geeks instead of for children.

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:It's a generational thing. by morari · · Score: 5, Insightful

      I've watched endless horrific violence on film and it doesn't bother me. But in a game it's not some villain doing the dirty deed - it's you. No, it's not. It's still a character that you are watching. Pushing the buttons on a gamepad to perform a kill isn't all that different from turning the page of a book to read about the grizzly murder, or pressing play on the DVD remote.

      Maybe we should start regulating laser-tag and paintball? I hear it's pretty interactive...

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    4. Re:It's a generational thing. by westlake · · Score: 4, Interesting
      No, it's not. It's still a character that you are watching. Pushing the buttons on a gamepad to perform a kill isn't all that different from turning the page of a book to read about the grizzly murder, or pressing play on the DVD remote.

      I respectfully disagree.

      You are not watching the action from some physical and psychological distance. You are role-playing the character.

      You are being explicitly rewarded for the growing sadism of your kills.

      You sre beinh drawn into this environment for hours, days or even weeks, at a stretch. Not the ninety minutes of a theatrical feature. This takes you into territory where even the clinical psychiatrist treads cautiously.

  2. Not Just Videogames by GaryPatterson · · Score: 4, Interesting

    Here in Australia, South Park is around 8pm, and the channel hosting it also had a feedback show for a while. I remember a letter demanding to know why the channel made children stay up so late to watch cartoons. It's probably just as well they didn't still have the feedback show when they screened Drawn Together, not that the parent was watching the show anyway.

    Some people have very fixed ideas about media. Cartoons are always for children. Video games are always for children. They don't listen to advice, don't see warnings because these things must be safe for children or they wouldn't be allowed to air, surely? These people can't seem to grasp that any media can be used to express concepts targeted at infants, children, teens or adults.