Mario Might Save Christmas?
Last week there was a Nintendo media event giving the gaming press preview experiences for the Christmas season's games. 1up has a look at all the titles on offer, but the one that (understandably) got the most attention was Mario Galaxy for the Wii. Wired's Chris Kohler thinks Mario's bee suit might save Christmas, while MTV's Stephen Totilo has comments from an hour hands-on with the game ala Games For Lunch. From Totilo's comments: "Each planetoid presents a challenge -- squash things, collect things -- that rewards players with the creation of a new launch star. I've launched Mario to a sphere that looks like it's made of wood. A star guy of some sort is in a glass jar. I need to kill all the Goombas to free it. I can jump on their heads, but I can also do the spin move, which knocks them dizzy and sends them spinning themselves. If Mario runs into them while they spin, they die."
For those who don't get it: http://www.joystiq.com/2007/09/18/u-r-mr-gay-message-discovered-in-super-mario-galaxy-box-art/
> That's just flat out wrong, it's 2x 640p resolution, or 1280p equivalent scaled down to 1080i.
Actually, they considered 'blooming' (i.e. the day glow you mention) to be important enough, that they rendered each frame twice at 640p. One overexposed frame, one underexposed frame - then combined the two. Were they rendering different pixels, rather than the same ones at two different exposures, you could call it 1280p equivalent. Certainly it's rendering that many pixels, but they aren't rendering that many displayed pixels.
That having been said, I'm certainly not a fan of the x-box. Just felt compelled to point out what the dual buffering was about.
The wikipedia article at http://en.wikipedia.org/wiki/Halo_3 touches on the 640p rendering a bit...
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