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Bioshock Downloadable Content to Increase Replay

Instead of expanding the story or adding additional content, Ken Levine's goal with DLC for Bioshock is to increase the replayability factor. 1up reports: "'Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience,' said Levine in a post-release interview in the latest issue of Games for Windows Magazine. 'I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience.'" He goes on to suggest some plasmids, cut during development, might see their way back into the game. Otherwise, not a lot of detail available on what 'adding replayability' might mean.

85 comments

  1. I have it.. by EveryNickIsTaken · · Score: 4, Funny

    Big Daddy Telekinesis Football.

    1. Re:I have it.. by badenglishihave · · Score: 0

      You jest, but that actually sounds like it could be fun.

  2. The impression I get.. by theantipop · · Score: 3, Interesting

    from reading the rather pathetic "article", is that they're looking for someway to get you to pay more but they aren't really sure what yet. From all accounts, it's a good game on its own that simply doesn't lend to an expansion. It's pretty pathetic when they feel like they have to muck it up with crap like this.

    And as a quick aside rant, downloadable content, the newest buzzword for hacks, maps and mods, is getting a bit out of hand. I understand Microsoft's desire to give all content value, because they make money off every sale. At a more base level, even as a traditional PC gamer who is used to a decade of free downloads for my games I can certainly concede that some addon content is worth paying for. But when developers start stretching for ways to sell you trivial additions to a game it's getting a bit out of hand. What happened to the philosophy of giving a game and its community longevity through developer support?

    1. Re:The impression I get.. by provigilman · · Score: 2, Informative
      No one said you had to buy it... Plus, almost all downloadable content goes free eventually. I didn't get any of the maps for Gears of War when it first came out because I didn't feel that I needed them. When they went free though, I picked them up and now I use them.

      The point is, no one is twisting your arm to have this. It adds replayability to a single player game. If no one buys until it turns free, or never buys it if it doesn't, then it will show them that this marketing model isn't working.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    2. Re:The impression I get.. by JCSoRocks · · Score: 1

      I think Valve still has great developer support. They regularly update their games with patches, updates, new features, etc. You only pay for new games, or a new episode in the case of HL2. So, there are still companies out there doing it, you just have to look for them and buy their games. And I do agree that this guy sounds like he has no idea how he's going to make the "extras" good enough to be worth paying for.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    3. Re:The impression I get.. by theantipop · · Score: 1

      I agree with you in re:Valve. Epic is the shining model, as far as I'm concerned.

      Also in support of my original argument, I'm not saying all DLC is valueless or should be free. If this guy is able to find some way to truly expand the Bioshock experience in a way Diablo2's expansion did to it's first four acts, then yea put it out there for a modest fee. But if it's just shoving a couple new plasmids in the game, that just feels greedy.

    4. Re:The impression I get.. by tlhIngan · · Score: 1

      I think Valve still has great developer support. They regularly update their games with patches, updates, new features, etc. You only pay for new games, or a new episode in the case of HL2. So, there are still companies out there doing it, you just have to look for them and buy their games. And I do agree that this guy sounds like he has no idea how he's going to make the "extras" good enough to be worth paying for.


      Don't forget some interesting patches they did to get their older games to play on modern machines. You can get the original Half-Life and play it on your modern gaming rig without any issues at all, despite it being originally a Win9x game. At least the version you get from Steam is like that - all patched and ready to run on a modern machine.

      (And if you do have a gaming rig or even just a modestly powerful computer, you'll also see how in half-life, the CPU utilization barely budges from the single digits).
    5. Re:The impression I get.. by brkello · · Score: 1

      I wonder what magical world exists where people got all this free stuff for PC games from developers in the past. Other than bug fixes, developers (in general) will release a game and then release patches for bug fixes after that (maybe small balancing patches as well). They don't work on new content for the game unless it is an expansion pack. Otherwise, they move on to a new project. The free stuff that was put out there were made by the community...and guess what, that is still happening. And developers are aware of that and often try to design more modability in to their game design.

      What we have now is new. We have developers adding content to a finished game. Of course they want to get paid for this, otherwise it is pointless for them and they could be used to work on new projects or expansions. If you don't want more content from the developers, don't pay for it. There is plenty of community mods/addons for you out there.

      --
      Support a great indie game: http://www.abaddon360.com
  3. There are ways to expand ... by oneiros27 · · Score: 1

    Besides the more plasmids that was mentioned in the article, you could add a few gameplay modes and/or achievements to get people to play it more.

    eg, a speed game (beat the game in (x) time); change it so death backs up to the last time you passed a chamber; beat the game without any deaths; beat the game w/out using any weapon other than the wrench (which makes it VERY difficult to take down a big daddy if you're trying to play w/ no deaths), play w/out the research camera bonuses; play w/out the ability to hack.

    Now, would I pay for this? Probably not. (I say 'probably' as there might be something _really_ cool that they come up with, but I don't know what it would be ... not the things I mentioned)

    --
    Build it, and they will come^Hplain.
  4. Caving to the Multiplayer crowd by Alzheimers · · Score: 3, Insightful

    It's probably to address the one bulletpoint that Bioshock didn't aim to hit (and rightfully so): Multiplayer.

    Remember, Deus Ex was originally a single player game that got MP added in as a patch. I don't see the need for it, but if it could potentially help them sell another million copies of a "GOTY" edition then I'm sure someone up in management is howling for it.

    1. Re:Caving to the Multiplayer crowd by oxidiser · · Score: 1

      I'm a little torn on this subject. Bioshock is an incredible game that has the potential for being an incredible multi-player game. However, the story and atmosphere of the game doesn't really lend itself towards being a multi-player game.

    2. Re:Caving to the Multiplayer crowd by DDLKermit007 · · Score: 1

      Yes it does. Just make everyone a varied slicer with Adam as the prize. Hell throw a Big Daddy or two in for a little more entertainment.

    3. Re:Caving to the Multiplayer crowd by santiago · · Score: 1

      I don't see the need for it, but if it could potentially help them sell another million copies of a "GOTY" edition then I'm sure someone up in management is howling for it.


      In particular, multiplayer reduces second-hand sales of console versions. If you play the game once and beat it, then you can sell it, allowing someone else who wanted it to play it without paying the publisher money. On the other hand, if you want to fire it up every now and then for an online match, then you need to keep it, so that other guy has to buy a new copy instead.
    4. Re:Caving to the Multiplayer crowd by flayzernax · · Score: 1

      Ya but you didn't "need" to buy the "GOTY" version to get the MP support for deus ex AND the MP patch came out many months or even a year in advance of the GOTY edition.... so your example is flawed, inaccurate and irrelevant, actually the devs really wanted the multi player to be in the game, and it wasn't some management thing.... and if you actually READ the patch notes to the original MP patch you will see that. Simply put the deus ex multiplayer patch had nothing to do with selling 1 million more copies.

  5. Disappointment by Dr.+Eggman · · Score: 1, Insightful

    I was disappointed in the replay value of Bioshock. I just didn't feel compelled to rerun the game with a different set of plasmids; the choices I made were almost all based on the strenght level at a particular time and my personal style, so replaying it wouldn't have changed much for me without seeing my style change significantly (one of the reasons I hated the randomized plasmids portion of the game.) I'm unsure of how much new plasmids would add to the game.

    On the other hand, I've replayed Episode 2 twice (once for the commentary alone) and Portal 4 times (not including small section plays.) Partly, this might be due to the size of the games, but I also think it says something about the nature of the game design. Perhaps Bioshock is better off releasing bonus maps (with the plasmid outtakes) rather than trying to broaden the current game's combat. Perhaps they could include new, insight-filled "pda plotlines" in them as well.

    --
    Demented But Determined.
    1. Re:Disappointment by tygerstripes · · Score: 1
      I agree in principle - although I speak with little authority as Bioshock has sat on my desk uninstalled for about 3 weeks now while a suck the marrow from the Orange Box.

      What I will say is that, having seen what GOOD developers can add to a game post-release (see above), and having seen what the non-professional mod communities can add unaided (again, see all the HL2 mods out there - SourceForts, Dystopia and all the ones that everyone's heard of), it's a bit pathetic to see such a big boy in the genre get watered down by a developer with no real balls or ambition after the release.

      If this is all he's suggesting, he should really consider just fucking off and leaving it to the people who want to add something new and free to the title, instead of this chargeable, incremental, half-arsed approach.

      If you're not going to do it right, give it to someone who will.

      --
      Meta will eat itself
    2. Re:Disappointment by MuChild · · Score: 1

      I initially thought as you did, but then replayed it maximizing my plasmid choices so that the only weapon I would need, besides offensive plasmids, was the wrench. It's hard at first but after you get bloodlust and a couple of wrench-lurker/sport boosts, camouflage, etc, you're a serious thug. The game definitely feels different.IMHO

    3. Re:Disappointment by pete-classic · · Score: 1

      Ha! Just this morning I decided to replay as a wrench-lurker. (And trying to get the Research PhD and Historian achievements.)

      I don't see playing the final show-down with the wrench, though!

      -Peter

    4. Re:Disappointment by MuChild · · Score: 1
      No, it's true, It would takea mightier, craftier man than I to beat the final boss on with just the wrench. Especially as I suspect he's cheating.

      Also, I didn't mention before, but as great as Bioshock is, Portal and Episode 2, especially Portal, kick a** as far as replay.

    5. Re:Disappointment by pete-classic · · Score: 1

      What do you mean by "cheating"?

      -Peter

    6. Re:Disappointment by MuChild · · Score: 1

      I just mean that he is super-humanly fast and can hurt you more reliably than you can hurt him. the whole teleport, shake the ground and attack you situation. Then again, I've never been very good at this sort of thing.

    7. Re:Disappointment by Grym · · Score: 1

      Here's a hint: Get the Electric Flesh (1&2) tonics, and Incinerate 3. Get the two chemical thrower upgrades and max out your electric gel ammo. After this, every big daddy and boss in the game is a joke. It absolutely trivializes the battles. All you do is immolate them, then shoot them with the electric gel until they die (which is usually pretty fast).

      -Grym

    8. Re:Disappointment by pete-classic · · Score: 1

      *Spoilers*

      But that's the whole point, isn't it? He's out of his mind on adam. He's supposed to be super-human.

      -Peter

    9. Re:Disappointment by MuChild · · Score: 1

      Touché. It just seems like an all-to-common trait of end bosses and something that has bothered me since I was a wee child.

    10. Re:Disappointment by An+Anonymous+Coward · · Score: 1

      Strangely enough, the first (and so far only) time I played through Bioshock was with a wrench-build. (Ever since Half Life 1 and System Shock 2 I've been a very strict ammo conservationist.)

      And in truth, the final boss was a breeze for me with nothing but the wrench. I had a much easier and quicker time killing him than my roommate with his arsenal of weapons.

      The only thing I would ever bust out an actual weapon for was the Big Daddies, they're considerably harder to smack down with the wrench. (Though I did that once too, for kicks, I think I had to use 3 First Aid Kits though.)

    11. Re:Disappointment by DeepZenPill · · Score: 1

      There was almost no replay value in Bioshock. I played through once rescuing all of the little sisters, then decided to play through again harvesting them instead to see the other ending. I got 3/4 through and was pretty tired of playing it over again since it was almost the exact same game except for that choice.

      I honestly don't know how it got such great reviews when you get 6 hours of play time out of it, maybe twice that if you play it over again. Then that's it. Nothing else to explore. It's different than most other games out there, but if there was a game I ever regretted buying, this is one. It would be a great rental however.

    12. Re:Disappointment by Anonymous Coward · · Score: 0

      You can actually circle strafe the final boss with the wrench. It's rather disappointing.

  6. Restore the game to pre-XBOX by Anonymous Coward · · Score: 0

    Restoring the game to its pre-XBOX grandeur as a successor to System Shock would be nice...

    I'm sure a lot of the game was simplified for the XBOX crowd, particularly things like inventory, which appear odd in its current state- for example, eating items outright instead of storing them for when they'd actually be useful. What about that really odd invention system? It appears half-baked for the same reason.

    Also, much like in System Shock, it appears you have to make a decision somewhat early on if you want to use mind powers or guns, but you can't really use both very well, except that in BS you were never forced to choose. I *guess* that BS originally had that dillema built into the game, where if you harvested the little sisters, you got ADAM and thus plasmids and the plot went down one route, OR you could rescue the little sisters, NOT get the ADAM and focus on guns and the plot would progress down a different route.

    Thats the classic replay of SS2 anyway, focusing on weapons in one game and PSI in the next, although the plot did not change depending on your choice.

    That would add some replay value, IMO

    For plot? How about Rapture is controlled by a computer AI that suddenly goes crazy and starts turning the residents into zombies... oh wait...

    1. Re:Restore the game to pre-XBOX by RogueyWon · · Score: 1

      I'm not really sure it's the X-Box-isation that's the problem here. To my mind, many of the problems with Bioshock (which is still a very good game) are mirrored in one of this year's earlier releases - S.T.A.L.K.E.R. - Shadow of Chernobyl (which from now on I'm just calling "Stalker").

      Unlike Bioshock, Stalker was PC only, but when I think about the ways in which Bioshock falls short of System Shock 2, Stalker parallels it absolutely.

      You highlight perhaps the biggest problem, namely the lack of any real need to select a "path" for your character. In both games, you basically just grab the best guns you can and as much ammo for them as you can, max out your upgrades (but don't worry if you make the wrong choice, you can revisit this whenever you want) and don't worry too much about shaping your character in the long run.

      To my mind, the root of the problem lies in the fact that both games decided to eschew the idea of any kind of xp system, ostensibly on the grounds that xp reduces immersion. As evidence against this argument, I'd present Deus Ex. The lack of an xp system seriously reduces the incentive to explore, particularly once you know you've completed your arsenal. In Deus Ex, I did one playthrough for the plot and then went back and obsessively explored every corner of every level. In Bioshock, I just can't be bothered - I know I picked up all the guns and plasmids and frankly, by the time I reached the last boss on a second playthough, I'd be no better off than I was first time around. In Stalker, after the first 2 hours, I realised there was just no point in doing sidequests (of which there are no end), because they generally gave me no more ammo and health than I would use in completing them and didn't advance the plot at all.

      Consoles have had some great games with vast amounts of depth. Simply blaming the existence of a console port for a game's limitations is a little simplistic.

    2. Re:Restore the game to pre-XBOX by jamie(really) · · Score: 2, Funny

      I rescued the little sisters and got tons of adam from tanenbaum, about 200 for every three sisters rescued, so that leaves you short 40 compared to killing them. Still, I just can't complain about my trusty wrench, so I've not yet been tempted by that Incinerate 3. Short of icing them, nothing seems to have the stopping power of the wrench. Hell, I hit guys in the face with the grenade launcher at point-blank and they don't die. Burn them and they run around screaming and then lose their loot. Ice them and they stand still and then lose their loot. Now if the bees turned them into Eddie Izard I'd use it a lot more often.

  7. Lemme grab my list here.... by Seakip18 · · Score: 4, Interesting

    1. Explosion Plasmid- The games got a decent physics set up. But why only let the grenade launcher have the fun?

    2. Rapture- The place is huuuuuge based on the opening scene. Lots of places like high-rises, were never fully touched. Let us fully explore it.

    3. Big Daddies- I thought one of the most enjoyable experiences was fighting those things. I always relished these fights as I quickly surveyed my surroundings for the best battle plan. Give us more scenarios which to fight these things, which leads me to....

    4. Environment- Rapture actually made me consider where i was going to run during a fight. As most fps'ers can attest (I'm looking at you Halo), you just duck, run, turn, kill. Bioshock's environment made me run to where I'd best be able to take the foes down, not simply hide. I'm not just running. I'm looking for water, or leading them away from water when I set them on fire. Give us more scenarios to exploit with plasmids(see #2 if your having trouble).

    5.Story- Perhaps put the character into the role of a resident who didn't give in to the plasmid rush and is trying to get out. Remember those signs "Let this end! Let us Ascend!"? Now, they've gotta give into the plasmids they watched destroy rapture in order to escape...wow. that's actually not a bad idea.

    6. Those "minigames" got pretty damn annoying pretty quick. Every hackable device has the same puzzle setup. Once you hacked every device type once, you have seen the setup for every minigame. It doesn't differ, except in the minor ways you solver it. Give us some alternate minigames or cut the whole experience out.

    7. Optional: Multiplayer. Everyone and their mom has a multiplayer option now adays. Bioshock doesn't need it in my opinion, but then again, with the plasmids, you've got a pretty interesting setup.

    8.Ummm....more plasmids?- The plasmid balance in the game was pretty neat I thought, so good that I was never thinking "Man, I wished they had made a plasmid." But with new scenarios and setups, I'm sure some ideas will come.

    Bioshock is a pretty awesome game. There doesn't need to be a bunch of tweaks and adjustments to make it a game that you'd want to play. That said, even playing through it three times, you've gone through most of the scenarios the developers had in mind when they setup the level.

    --
    import system.cool.Sig;
    1. Re:Lemme grab my list here.... by Seakip18 · · Score: 2, Interesting

      Forgot 2 things:

      9. Give us more residents that use more plasmids. You've got five types of them. Give us a couple more with plasmids.

      10. If you fail at justifying cutting out minigames, give the player XP or something when they successfully hack so at least they'll eventually just insta-hack it like they do with turrets and the such, in conjunction with research camera and engineering tonics.

      --
      import system.cool.Sig;
    2. Re:Lemme grab my list here.... by moderatorrater · · Score: 1

      5.Story- Perhaps put the character into the role of a resident who didn't give in to the plasmid rush and is trying to get out. Remember those signs "Let this end! Let us Ascend!"? Now, they've gotta give into the plasmids they watched destroy rapture in order to escape...wow. that's actually not a bad idea. That is really good, but I would suggest giving them a path where they don't have to use plasmids but it's a hell of a lot harder.
    3. Re:Lemme grab my list here.... by stubear · · Score: 1

      "4. Environment- Rapture actually made me consider where i was going to run during a fight. As most fps'ers can attest (I'm looking at you Halo), you just duck, run, turn, kill. Bioshock's environment made me run to where I'd best be able to take the foes down, not simply hide. I'm not just running. I'm looking for water, or leading them away from water when I set them on fire. Give us more scenarios to exploit with plasmids(see #2 if your having trouble)."

      You apparently haven't played Halo 3 yet then. I'm just getting into the first Flood levels and there were numerous fights that I found myself searching for high ground to better survey where the Flood was coming from and how to best take them on. I also found many of the battles between the Master Chief and things like tanks, hunters or brutes with grenade launchers or hammers required some strategy beyond duck, run, kill.

    4. Re:Lemme grab my list here.... by Anonymous Coward · · Score: 0

      These are all outstanding ideas. Especially 2, 4, 5, and 6. Now go download the Source SDK, and start rewriting BioShock with those ideas in mind! ;)

    5. Re:Lemme grab my list here.... by Seakip18 · · Score: 2

      Actually, I did beat it. Sure some parts are strategic, such as taking down the AA on the ark. I'm just saying that the environment in halo 3 is, most of the time, eye candy for you to hide behind while your shields recharge. If you want a game that makes GREAT use of cover, Gears of War fits the bill. Now, Halo Multiplayer is different entirely. Players will bank grenades off walls, fire at your exit or cover. Not so with Single player, where the AI relies on numbers (the flood) rather than strategy....well maybe except for the damn gravity hammers.

      --
      import system.cool.Sig;
    6. Re:Lemme grab my list here.... by fyrie · · Score: 1

      I've got a couple more. Assuming they will fix the FOV in a patch (although the hack works great), here is my simple list of things they should add: - The ability to walk on the PC - Ability to turn off respawn.

    7. Re:Lemme grab my list here.... by roguetrick · · Score: 1

      Bioshock is off the Unreal engine, not Source.

      --
      -The world would be a better place if everyone had a hoverboard
    8. Re:Lemme grab my list here.... by steveo777 · · Score: 1
      Thought the plasmids seemed balanced, I definitely thought they were underpowered. For instansce, when you hit a spider splicer with the #3 fire, it does almost no damage... just lights them up so you can see what you need to shoot at. The ice plasmids set you up to wrench something to death, but doesn't actually harm anyone. The only plasmid that somewhat works for combat is electrovolt. And not very well.

      I'd like to actually be able to make it through the game with plasmids and minimal weapons. At the end of the game I could just sit and let splicers pound on me and they'd get zapped by the shield. They'd drop like flies. But that doesn't solve the Houdini splicer problem. At least telekinesis can turn a Nitro splicer into an anti-Big Daddy weapon. (catch, dodge Bid Daddy, throw grenade, repeat as necessary)

      --
      This sig isn't original enough, it's time to come up with something witty...
    9. Re:Lemme grab my list here.... by jandrese · · Score: 1

      I thought some of the plasmids were kinda underpowered personally. How much use did you get out of Cyclone trap or Security Bullseye? The only legitimate use for Security Bullseye is to toss it on a Big Daddy when he's wandering near a camera since the whirlybirds seem to use AP rounds or something. Otherwise there is really no reason to not just hack the camera/turret.

      I did find that if you neglected the Engineering plasmids too much you could easily get hacks that were out and out impossible (a solid row of hazards between the start and end). It doesn't help that you can make hacking almost completely consequence free after you pick up the camera and learn Natural Camouflage. If you ever find that you've messed up a hack, just route the pipes into the nearest friendly alarm tile and let the drones buzz around you for a minute while you attempt another hack. I was very glad to finally get enough research to auto-hack drones and turrets though. That minigame was getting seriously old by that point.

      I also thought that and EVE based character was likely to be gimp because although ammo is scattered quite liberally throughout Rapture, eve hypos are fairly rare. You'd almost certainly be low on funds if you had to constantly buy them, especially since each hypo doesn't go very far with popular plasmids like Electrobolt. The game would need an "Eve Efficiency" plasmid that cut the costs in half or something if you really wanted to go down that route. It would have to appear early on too because even a single electrobolt on guys running at you would drain your Eve pretty fast, not to mention the fact that you can't build Eve Hypos at U-invent (although by the time you get to U-invent you tend to be swimming in excess ammo anyway).

      I have to admit that I'm the kind of guy who explored every single nook and cranny in Bioshock. There were only a couple of rooms I never figured out how to get into (that room behind the water filled generator room in the Little Sister nursery and the ammo jail Fontane's hideout that had the great big physics disabled girder blocking the door (thankfully you could TK the stuff out of that room and I was completely full on ammo by that point anyway)) and I hacked almost everything hackable in the game.

      --

      I read the internet for the articles.
    10. Re:Lemme grab my list here.... by steveo777 · · Score: 1
      What I meant to say is that reviewers were quick to note how balanced the plasmids are, but I believe they are horribly underpowered. None of the plasmids are actually combat worthy, but must be augmented with weapon fire. And there really isn't any real strategy to how you play the game.

      You can choose different plasmids, but without the weapons, you'll get absolutely nowhere. And yeah, those puzzles were so bad after a while that I'd buy every auto-hack tool along the way just so I didn't have to hack machines..

      I still say Bioshock is a great game. But there are many betters.

      --
      This sig isn't original enough, it's time to come up with something witty...
    11. Re:Lemme grab my list here.... by elcid73 · · Score: 1

      I remember looking down into the rooms from a floor above or somehow getting up above the rooms in the LS nursery- I TK'd (I think) a first aid kit from the room in question.

      I missed the room in Fontaine's place though- I'll have to double check that.

      I also missed on the second encounter with Sander Cohen in his apartment - so I'll have to check that out too.

    12. Re:Lemme grab my list here.... by jamie(really) · · Score: 1

      6. Those "minigames" got pretty damn annoying pretty quick. Every hackable device has the same puzzle setup. Once you hacked every device type once, you have seen the setup for every minigame. It doesn't differ, except in the minor ways you solver it. Give us some alternate minigames or cut the whole experience out.

      But at least if you do all the research you can hack the turrets and security bots instantly... (just press X).

    13. Re:Lemme grab my list here.... by ShadowsHawk · · Score: 1

      *spoilers*

      I was so disgusted by him that made him eat a wrench as soon as I completed his masterpiece. Doh!

  8. While we're complaining... by Anonymous Coward · · Score: 0

    The game requires Steam, which is intrusive DRM. It requires that you have an active Internet connection every time you want to play (so it can phone home and verify that you bought the game). Even though this is an offline game, if your Internet connection goes down (or you want to play it on your laptop sometime when you don't have wireless or whatever) you can't play.

    Furthermore, Steam robs you of your right of first sale. It also forces you to wait for updates to the game if there are any...you can't just play with what you've got.

    It's a load of crap. Steam is the main reason I won't consider buying the game.

    1. Re:While we're complaining... by Anonymous Coward · · Score: 0

      Congrats on being an idiot.

    2. Re:While we're complaining... by oxidiser · · Score: 1

      You're the same AC that posted in the Portal thread yesterday huh? Anyways, you have some valid points. Not being able to play a single-player game offline is ridiculous. But its not as big of a deal as you're making it out to be. Steam usually updates fairly quickly(with an average connection), and I pretty much always have an active Internet connection running... I would go out on a limb and say that your points are a non-issue for the typical user. Plus, you're missing out on some really fantastic games.

    3. Re:While we're complaining... by p0tat03 · · Score: 1

      Actually, Steam has an offline mode, where you can play your *gasp* offline games. A connection is only required for updates, and to activate the game initially.

    4. Re:While we're complaining... by oxidiser · · Score: 1

      Well, you learn something you don't care about every day.

    5. Re:While we're complaining... by Anonymous Coward · · Score: 0

      It's a load of crap. Steam is the main reason I won't consider buying the game. So buy the not-Steam boxed copy instead?
    6. Re:While we're complaining... by Anonymous Coward · · Score: 0

      And take the time to make sure everyone knows how you do or do not feel about it.

    7. Re:While we're complaining... by Anonymous Coward · · Score: 0
      Your post is so full of fail it's not even funny.

      The game requires Steam, which is intrusive DRM. It requires that you have an active Internet connection every time you want to play (so it can phone home and verify that you bought the game). Even though this is an offline game, if your Internet connection goes down (or you want to play it on your laptop sometime when you don't have wireless or whatever) you can't play.

      Wrong. File-Go Offline. You're welcome. You need to connect to Steam the very first time you install a game. After that, never again if you so desire. Support link.

      Furthermore, Steam robs you of your right of first sale.

      You lost that with software a long time ago. Sometime in the early 90's when publishers shut down software rental businesses by claiming software was licensed, not sold.

      It also forces you to wait for updates to the game if there are any...you can't just play with what you've got.

      Wrong. Start playing. Updates will be streamed in the background.

    8. Re:While we're complaining... by tepples · · Score: 1

      Actually, Steam has an offline mode, where you can play your *gasp* offline games. A connection is only required for updates, and to activate the game initially. But how many public libraries would let someone who doesn't subscribe to high-speed Internet access cart in a home PC and activate and update a retail game?
    9. Re:While we're complaining... by Firethorn · · Score: 1

      How many people without broadband internet are going to be purchasing games online through steam*, where all content is downloaded, not installed via disc?

      If you don't have home internet, or it's too slow to be usable in downloading patches - that's what removable media and traditional patches would be for.

      Now, if you lost your access to the internet for a good period of time, regardless of reason, then you might have a problem. Still - at least for Steam most people have a stable game already. They might not get new content, playing online multiplayer's right out, but they'll be able to play their single player games in their current condition for as long as they like.

      *Or equivalent, Stardock comes to mind, though they're definitly second rate compared to valve/steam.

      --
      I don't read AC A human right
    10. Re:While we're complaining... by tepples · · Score: 1

      If you don't have home internet, or it's too slow to be usable in downloading patches - that's what removable media and traditional patches would be for. Having the retail DVD present doesn't help if the installer needs Internet activation and the publisher has not made an alternative telephone method available.
    11. Re:While we're complaining... by pluther · · Score: 1

      But how many public libraries would let someone who doesn't subscribe to high-speed Internet access cart in a home PC and activate and update a retail game?

      Depends on the librarian, I suppose, but, if you ask first, and it's not during a particularly busy time, and you're not a dick about it, the answer to your question is "pretty much all of them."

      They exist, literally, to serve, and most libraries have no problems doing something a little out of the ordinary, like letting you plug your own computer in for a short time, as long as it doesn't disrupt their normal operations too much.

      Some of them even have wireless now, so you can use a laptop to access their connection without having to plug in.

      --
      If the masses can keep you down, you're not the Ubermensch.
    12. Re:While we're complaining... by p0tat03 · · Score: 2, Informative

      If you're posting this to Slashdot you clearly have the means to activate your game, stop looking for a problem where there is none. Complaints about the longevity of Steam games are valid (Valve won't live forever, after all), and so are concerns about not being able to sell them like you can physical discs, but seriously, complaining about activation in this day and age?

      Waaaaah, my bank is EEEVIL, I have to have a TOUCH TONE PHONE to get access to customer support! What a travesty! How much effort do you have to exert to keep a computer OFF the internet nowadays anyway, especially if it's your primary gaming machine?

    13. Re:While we're complaining... by tepples · · Score: 1

      If you're posting this to Slashdot you clearly have the means to activate your game Is there a reason to assume that I am posting from the machine that I play games on? I could be posting from my "do real work" computer as opposed to my Wintendo, or I could be posting from a computer at a public library or in the break room at work. Or I could not have this problem while a friend or family member does.

      but seriously, complaining about activation in this day and age? Microsoft product activation allows use of a telephone. Steam product activation does not.

      How much effort do you have to exert to keep a computer OFF the internet nowadays anyway, especially if it's your primary gaming machine? Does the PLAYSTATION 3 computer entertainment system require Internet access?
    14. Re:While we're complaining... by p0tat03 · · Score: 1

      Does the PLAYSTATION 3 computer entertainment system require Internet access?

      You don't need to activate PS3 games, mostly because piracy isn't nearly as large a problem as it on PC.

  9. Another way to look at it... by Petersko · · Score: 1

    "From all accounts, it's a good game on its own that simply doesn't lend to an expansion. It's pretty pathetic when they feel like they have to muck it up with crap like this.

    Why is this an issue for you? Amazingly enough, you're not forced to buy any downloadable content that comes to be. If you don't think it's worthwhile, the world will merrily spin along its way if you choose not to buy it. Your game will remain pristine, with none of the mucking up that you dislike.

    "Looking for someway to get you to pay more but they aren't really sure what yet."

    A video game company what wants your money, thinks downloadable content might be successful, but is still just in the "thinking about it" stage?

    Say it isn't so.

    1. Re:Another way to look at it... by theantipop · · Score: 1

      I don't get this response, which is primarily what you get when talking about the issue. I see something I don't agree with and say so. I present an argument against it, but you rebut by saying I have no place to argue while adding nothing of merit to the discussion.

    2. Re:Another way to look at it... by Anonymous Coward · · Score: 0

      I totally agree. Too often do I see people using that kind of defense for something. "If you don't like it don't buy it" has nothing to do with whether or not it is a good idea, or right in any way. It is valid to say butchering a game (not saying that this content would) and charging for it is stupid. Just because I don't have to download the content doesn't make the act smarter.

    3. Re:Another way to look at it... by Petersko · · Score: 1

      "I don't get this response, which is primarily what you get when talking about the issue. I see something I don't agree with and say so. I present an argument against it, but you rebut by saying I have no place to argue while adding nothing of merit to the discussion."

      I saw something I didn't agree with, and I said so. I presented an argument against it - that nobody has to buy it. Just because you don't accept my argument doesn't mean I didn't present one.

      I really don't understand why you would disagree with my point anyway. If they present something that isn't of value, it'll fail in the marketplace. If it's really such a terrible idea, it's doomed to fail.

  10. Welcome to the Internet! by Anonymous Coward · · Score: 0

    Congrats on getting onto "teh intarwebnetubes"! Since you have obviously not been here long, I'll give you a few tips!

    1. Even though you may love AOL right now, they will eventually annoy you. Then it will take you hours to have them cancel your account. It's probably best to go with a "real" internet provider right from the start- see if your mom and dad will let you get a cable modem or DSL.

    2. "Downloadable content" has been around since teh beginning of teh intatwebnetubes, and it's not a new concept, or a paradigm shift, or some evil scheme Microsoft made up to dominate the world by giving away free web browsers, service packs, server tools, software, virtualization applications, etc.

    3. Most business in the history of humankind have sought to add value to their goods or services. This is not greedy, greedy would be NOT offering any extra value. Yes, the intention is to keep the customer happy so they will purchase more in the future, and No, this is not a bad thing. Keeping the customer happy is how business works, this is how the entire world works, and is applicable to far more than just teh intarwebnetubes.

    Hope this clears up any of those youthful misconceptions. BTW, shouldn't you be in school right now?

  11. Better be free!! by Anonymous Coward · · Score: 0

    If this content was originally supposed to be in the game, shouldn't this content be free? I loved BioShock and may eventually play through it a 2nd time down the road. I just don't want to pay for the leftovers.

  12. Give the Bioshock community the SDK/UnrealEd by siDDis · · Score: 3, Insightful

    So I can create a few hours of extra fun from Bioshock for myself and the whole world.

  13. Adjustable field of view? by xigxag · · Score: 1

    One of the complaints about the original game that I'm aware of is that the FOV is not user-adjustable, hence the game experience is exactly the same on a widescreen monitor as it is on a traditional 4:3 monitor. For a while, at least, there was a minor hue and cry about this among the dualhead enthusiasts and their ilk. Although I think the game currently plays fine on my widescreen monitor, it might be interesting to add content for WS and multihead players, such as a FOV adjuster, additional diagnostics (e.g. map stays visible on second monitor), and subtle enhancements to ensure that any improvements don't break the game experience. For example, if you expand the field of view, you want to make sure hidden enemies don't spawn in plain sight.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  14. Oh well.... by MobyDisk · · Score: 0, Offtopic

    It's too bad I'll never get to play Bioshock because of the stupid copy protection and since I don't plan on getting an XBOX.

    1. Re:Oh well.... by Anonymous Coward · · Score: 0

      cry-baby want his bottle?

    2. Re:Oh well.... by Anonymous Coward · · Score: 0

      >It's too bad I'll never get to play Bioshock because of the stupid copy protection and since I don't plan on getting an XBOX.

      And we should care about your sanctimonious declaration why exactly?

      Sit down and STFU.

    3. Re:Oh well.... by Cheesey · · Score: 2, Insightful

      He's not the only one. Bioshock didn't work for me either. But I don't have any sort of moral problem with SecuROM. In my case, it's a technical problem. SecuROM simply does not work. No error message of any sort, no helpful information. The demo just won't start. It's because the SecuROM install failed. Silently.

      Game developers are the people who should care about this, because they decide whether to include extra copy protection or not. The Steam copy protection was enough for Valve and their games, but not for Bioshock. To the Bioshock developers, and others like them, I ask: is SecuROM worth it? If it is, then the total benefit ($) must be greater than the total cost ($).

      The benefit of SecuROM is said to be "more sales", because fewer people can pirate the game. The costs of SecuROM are incurred in (1) customer support, (2) lost sales due to people who pirated the game because SecuROM prevented it from working, (3) lost sales due to people who didn't buy the game because of SecuROM, (4) bad publicity because of SecuROM, and (5) the SecuROM licensing fee.

      Unfortunately, not all of these are quantifiable. But you can take the support costs and the licensing fee, and compare them to the sales revenue. How much piracy would SecuROM need to have prevented in order to be worthwhile? Could it actually ever be successful in doing so, given that piracy is quite easy if you are so inclined? In particular, is it worth adding an extra copy protection layer on top of the existing one in Steam?

      I am sure that Sony, the makers of SecuROM, have many answers to these questions and are somehow able to quantify the piracy that SecuROM is said to prevent. I am sure that they make no mention of bad publicity and lost sales due to SecuROM: they probably say that most people don't even know what copy protection is. And that's true, but those people will still be inconvenienced by it when it doesn't work, and they'll still hassle your customer support and tell their friends. Like any snake oil vendor, Sony won't tell you that their product doesn't work. So developers keep buying it, and games don't work properly.

      One day, game copy protection will be standardised by Microsoft and all the third party vendors will be forced out of business. And that'll actually be a good thing, because Microsoft simply cannot do worse than SecuROM and Starforce and all the other half-assed hackers in the copy protection business. The only nice thing I can say about SecuROM is that it was included in the demo, so at least I found out that it didn't work before I paid for the game.

      --
      >north
      You're an immobile computer, remember?
    4. Re:Oh well.... by Anonymous Coward · · Score: 0

      You know, I wouldn't mind these kind of posts so much if they would just go away. We know you're morally opposed to SecuROM already. Now you can stop telling us about it.

  15. I guess we're into that whole brevity thing by Tol+Dantom · · Score: 1

    I like how the summary for the article was about the same length as the article.

    In other news, I'm sure when Levine says he's not "interested" in adding a new campaign or whatever it's just justification for reintroducing minimal material that was cut from the game and charging for it. We already know Bioshock 2 is greenlighted and I doubt he was hemming and hawing in that board meeting. I might sound negative about this but thats mostly because of the disingenuous way that the information is presented. I actually think its kind of interesting that all of the cut material of yesteryear has become bonus content. I wonder if our ancestors who took breaks from clubbing dinosaurs to watch the Wizard of Oz would want to see a Making Of feature or if that would taint the experience for them.

  16. Additional levels by Aeonite · · Score: 1

    From the article: "There's no multiplayer and the storyline doesn't lend itself to simply dropping in additional "levels.""

    It doesn't? Rapture is an entire underwater city. Certainly it would be an easy matter to let the bathysphere go to additional locations, each with a self-contained storyline.

    One might as well say that the Diablo II storyline didn't lend itself to simply dropping in additional "levels"... until Act 5 got added.

    1. Re:Additional levels by MiharuSenaKanaka · · Score: 1

      I can see something even better than simply letting us wander around more parts of the city: BioShock as an MMO.

  17. Replay? by darkvizier · · Score: 0, Offtopic

    I haven't played through it the first time. I got bored on (I think) the second level. It just didn't hold my attention. Honestly, I don't see what all the fuss is about. There's nothing revolutionary about this game. It's a cookie cutter FPS with some (sortof) fancy new graphics. Yay, my hands are guns too. Yawn.

  18. Give the game community replayability. by Anonymous Coward · · Score: 0

    I'd like to see a top ten list of PC games across all genres that have great replay value either through mods, or simple game design.

  19. Incrumental updates: by Kuvter · · Score: 2, Insightful

    Is anyone worried that with these incremental additions to games, that the original game will get smaller and less detailed?

    Or

    Do you think that it'll raise the quality of games, because if they're not good no one will buy the increments?

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  20. Playability by Digital_Quartz · · Score: 1

    Yes. As far as I'm concerned, the copy protection renders the game unplayable, since I can't purchase it, and I won't "rent" it. Instead of focusing on "replayability", perhaps they should work on "playability".

  21. Still requires Internet activation by tepples · · Score: 1

    So buy the not-Steam boxed copy instead? How would that help? This Amazon page states that "It does say on the box that internet is required to activate the game." Are there places where I can cart in a desktop PC, rent an Internet connection for an hour, and activate the game? Or do I have to pay $479.40 in 12 equal monthly installments of $39.95 each for a minimum 1-year subscription to Internet access?
  22. Internet by the day instead of the year? by tepples · · Score: 1

    You need to connect to Steam the very first time you install a game. A year of NetZero dial-up Internet access costs twice as much as a retail PC game. Is there a way to connect a desktop PC to Steam without a 12-month commitment to an ISP or a huge early termination fee?
    1. Re:Internet by the day instead of the year? by Sangui · · Score: 2, Informative

      Juno offers FREE dialup internet. www.juno.com Bottom left hand corner. FREE INTERNET

    2. Re:Internet by the day instead of the year? by HouseArrest420 · · Score: 1

      yeah, get comcast lol. no contract no termination fee lol.

      --
      This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  23. I know how to increase replay ... by c0d3g33k · · Score: 1

    ... remove the DRM and online activation scheme. So that when I want to replay BioShock years from now to recapture the rapturous experience, I won't be denied the pleasure because the activation servers have been shut down. Or when I want to replay BioShock on my laptop while on a business trip, I don't have to be online to get approval when I install the game from the original media while sitting in the terminal waiting for my late plane. Or when I played Bioshock after receiving it as a birthday gift and playing it while traveling to the visit inlaws in another state, I want to replay it when I get home and install it on my own PC.

    THAT is replay value. Stupid little addons don't qualify.

  24. I actually disagree with the author here... by SanityInAnarchy · · Score: 1

    I much prefer Valve's approach -- Lost Coast, Half-Life 2 Episodes, where I can get a completely new game.

    Yeah, go ahead and add features and playability to the elements you carry over -- but also give me a new story, new areas to fight through, even a completely new environment.

    To me, "enhancing replayability" is a cop-out, so they can selectively implement whatever they feel like -- a new gun here, an upgraded map there -- rather than having to replace almost everything, and upgrade what you keep.

    Also: I'll pay for an expansion. I won't pay to enhance replayability.

    --
    Don't thank God, thank a doctor!