Super Smash Brothers Brawl Controls Detailed
Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.
It was posted on the Smash Bros. Dojo website (the official SSBB news source). Why is it that it is just now making Slashdot? Most of the people that care should probably already know this.
The news posting on the Dojo site is dated two days ago - Wednesday the 17th...Bow-ties are cool.
SSBB supports four controller types:
http://www.smashbros.com/en_us/gamemode/various/various01.html
I think this thread is somewhat unintentionally misleading. What is presented here is not THE control scheme for Smash Brothers. It is one of four options available to players.
http://www.smashbros.com/en_us/gamemode/various/various01.html
So, you can use the Wii Remote. Or the Remote+Nunchuck. Or the Classic controller. Or the Gamecube controller. Some are obviously more ideal than others. The one that is being focused on here, the Wii Remote by itself, is obviously the most limited of the four to design for. I suspect that few people will play with just this, but I think it is neat that they have built in the option.
You can also use the Classic Controller, Gamecube controller, Wiimote by itself, Wiimote+Nunchuck.
The "wiimote only" impression is wrong.
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- Only one taunt (Four on GCN/Classic)
- no uncharged smashes (C Stick Smashes)
- A host of other maneuvers that are just too slow and combersomb to perform on the WiiMote
The bottom line is, while they may have included all the neccessary moves, they haven't done them in a way that will be as accessable as on the GCN/Classic controllers. Lack of C-Stick smashes, for instance, is going to seriously handicap WiiMote-only players. Even smash champions use C-Stick smashes because the timing is just so much more precise.
I don't know of the controller is capable of allowing the performance of more complexly timed maneuvers like Wave Dashing and Dash Dancing. It may be theoretically possible, but probably not during gameplay.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.