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Hellgate Beta's In-Game Ads Raise Eyebrows

ari wins writes "IGN.com has up a post discussing the new EA/Flagship game Hellgate: London, and the in-game advertisements it includes to facilitate targeted marketing. Though ads in games aren't exactly new, some Beta testers are objecting to their apparently off-putting presence. Users have also noted that accepting the game's EULA means you submit to the collection of 'technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware'."

13 of 424 comments (clear)

  1. This CAN be stopped by dynamo · · Score: 4, Interesting

    Now that there's a game out there with targeted marketing, the best way to take it down as well as the financial motivation to do it again is simple (but takes a lot of help):

    Buy it, wait a week or so, and return it. Then buy it somewhere else, wait a week or so, and return it. If just 5000 people were to do this 5 times each, it could destroy the percieved marketability, and it would be attributed to targeting issue. Enough people wasting enough time of enough computer stores, and computer stores would be best off not carrying it.

    Then the investors / decision makers who committed to this sickness get discliplined / lose money, and new investors get scared to do this again.

    1. Re:This CAN be stopped by UncleTogie · · Score: 3, Interesting

      Return a video game? Where is the dream world you're writing from?

      It's still our world, he's just thinking its the late 80's or early 90's when the stores did this.

      He speaks truly. I worked at a mall-based EB back around '88. Back at that time, EB also sold computers, mainly AST and Amstrad brands. We had a shrink-wrap setup in the back, and the policy at the time was to LET customers "try" the software on our demo PCs.

      If they saw what they liked, they bought the game and all was well. If not, we took it to the back, and rewrapped and repriced it. Thinking back, I'm not sure if such was legal; if the game has been installed, even on a demo PC, it's not "new", is it? IANAL, so I couldn't tell you...

      So yes, Virginia, there WAS a Santa Claus... Now all you get to demo is console games, unless you go to a gaming cybercafe.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    2. Re:This CAN be stopped by PrescriptionWarning · · Score: 4, Interesting

      or after playing the demo, you can decide for yourself whether you like it or not.

      and to be quite honest after playing the demo, there was really no reason to buy the game. Its not groundbreaking in any way, and I couldn't help but feel bored while playing the demo.

    3. Re:This CAN be stopped by WhatAmIDoingHere · · Score: 5, Interesting

      Most states have laws that say stores have to accept returns for a certain time period after the sale of the product. State laws > Store Policy.

      Best Buy tried to stop me from returning a game by saying it was a violation of copyright law, so I acquired a copy of the most recent revision and brought it in with me. The manager realized that fucking with a customer who knows that the law is on their side is a BAD idea (at least in the state of Massachusetts) and my game was returned for a full refund.

      --
      Not a Twitter sockpuppet... but I wish I was.
  2. This information on the box? by Romicron · · Score: 5, Interesting

    Does it say anywhere on the box, "WARNING: This game includes in-game advertising and requires live monitoring of computer information?" Or are there massive amounts of consumers that are going to be shocked to discover that their game requires adware? There's a big difference between "Hey, we warned you" and "Turn around and grab your ankles".

    Second question: Anyone know how much this kind of live uploading of advertisements would affect online performance?

  3. wtf by wizardforce · · Score: 5, Interesting

    If a game costs 50$ why the hell should there be ads in it? Who actually puts up with this enough to even make the idea look like something we would tolerate?

    --
    Sigs are too short to say anything truly profound so read the above post instead.
    1. Re:wtf by Rasit · · Score: 5, Interesting

      If a game costs 50$ why the hell should there be ads in it? Who actually puts up with this enough to even make the idea look like something we would tolerate?
      Even better, if you dont pay a monthly fee you can only play a gimped character (smaller inventory etc.)

      So now we have to pay full price to buy it, pay each month AND get invasive ads?
    2. Re:wtf by BarneyL · · Score: 5, Interesting

      The same people who pay for their cable/satelite TV subscription and watch adverts during the commercial breaks? Or buy a magazines with adverts in? The model is not entirely new even if I don't believe for a moment that the adverts in games are there "to reduce the sale price" as is claimed by the publishers.

  4. Overreactions. by DrEldarion · · Score: 5, Interesting

    I've been playing the beta for a week now, and even though I knew about the ads before I started playing, I still haven't noticed them at all while playing when I wasn't specifically looking for them. IIRC, they're limited to "stations" where are basically the towns from Diablo 2. Since these are basically subway stations, you expect to see ads there, and they aren't obtrusive at all, so they feel like part of the environment rather than being a jarring experience.

    Hellgate is not the game to make an outrage over, because the ads in it are so tastefully done that they feel right.

  5. Re:Unobtrusive by MaineCoon · · Score: 3, Interesting

    I never saw ads in Hellgate London demo or the retail version of BF2142. I think it may be because I'm behind a hardware firewall (Linksys WRT54GL, yay).

    On the other hand, Hellgate London demo was a real yawner. Very disappointing. Unplayably buggy in the gameplay department (everything else ran smoothly though) - I literally reached a dead end along the linear path that I had to take to get to the next zone and complete the main questline, which I assume upon completion the demo would end. Went back, and could find no alternative path through either of the last two areas on the path.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  6. Re:Unobtrusive by SeekerDarksteel · · Score: 3, Interesting

    The reason you probably never saw the ads is because they're almost impossible to actually see unless you're looking for them. I was playing the beta for several weeks before I realized that the ads on the subway walls were actual ads for real products. They're integrated into the environment and easy to look over.

    As for the demo, they really messed up. The beta is less buggy (although still has a couple kinks to work out). They just shouldn't have released the demo at all to be honest.

    --
    The laws of probability forbid it!
  7. Ads in game are a good thing! by Crazy+Taco · · Score: 4, Interesting

    There actually are some pretty good reasons to put ads in games. In fact, having ads in games (to a point) can be a win/win for both the software company, which gets more money, and the user, who gets more realism. For instance, if you play a game in a city setting, one would expect realistic ads on billboards, bulletin boards, walls, etc (as opposed to crappy old games where you would race cars through a city, for instance, and every billboard would say "Midway!", which got old really quick). And speaking of racing games, what kind of a NASCAR game would you have if there weren't ads plastered all over the cars? I think having ads in a game is great for realism and cost defrayment (maybe you don't need as many people to buy a game for developers to be willing to make it, since they will also get ad money). As long as they put the ads in context within the game, this is a great thing.

    Now, I should say I haven't seen this beta so I don't know if they are crossing the line and putting ads out of context. If every third person in a crowd is wearing an NVIDIA shirt, that is out of context and pretty ridiculous. Also, if performance suffers from downloading new ads for the game or something, that is bad too. But if performance doesn't suffer, downloading new ads could be good. After all, billboards, walls, etc change their ads in real life, so why shouldn't a game? That ads realism and variety to the landscape.

    --
    Beware of bugs in the above code; I have only proved it correct, not tried it.
  8. Re:Marketing Has Succeeded by Tim+C · · Score: 3, Interesting

    but when I play a game, I'm usually playing because it's *not* like real life. If I wanted a game that was just like real life, I'd go out side and experience actual real life.

    Fighting the demonic hordes is cool. Fighting the demonic hordes in a futuristic setting is cooler. Fighting the demonic hordes in a futuristic setting in my home town is about as cool as it can get. (Although note that I've not played the game yet, it could well suck)

    when your game is about demons from hell invading London thirty years in the future, being realistic goes straight out the window

    Just because the premise is unrealistic, doesn't mean that the setting has to be. Believe me, the Tube is *covered* with adverts - some stations now even have LCD screens with moving ads playing (thankfully no sound as yet...). Not having adverts in the game would be jarring for those of us who actually use the Tube (or I guess any similar train system) on a daily basis. Kind of like when it rains in Oblivion and the rain goes straight through archways, etc. It's a little thing, but it spoils the realism a bit.