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EA Plans To Use Mass Effect Chat In Other Games

Via 1up, BusinessWeek has up an article examining Electronic Arts' recent purchase of BioWare. In amongst the discussion of money and diversifying the company, there's a note that we may see BioWare technologies show up in other EA games. "In what would arguably be a more interesting development, BioWare could become an incubator of innovative ideas and technologies that could eventually filter into EA's other properties. Gibeau envisions individual EA teams developing technical and gameplay expertise that could be shared across all of the company's titles. He cites, for instance, a dialogue system developed by BioWare for the upcoming Mass Effect game, which allows players to engage in hyperrealistic conversation with computer-generated characters. 'The dialogue engine is something we will almost immediately look at as an asset for other teams,' says Gibeau." For folks who just can't get enough Mass Effect, Sci-Fi is showing a special on the game right around its launch date later this month.

34 comments

  1. New Slogan!! by FataL187 · · Score: 2, Funny

    I can't wait to hear the new slogan at the start of every EA game!

    "Bioware's Code..It's in the Game!"

    -FataL187

  2. Good old EA by closetpsycho · · Score: 1

    When you can't think of a single original thought, buy someone who can.

    1. Re:Good old EA by IBBoard · · Score: 1
      Yeah, great quote as:

      BioWare could become an incubator of innovative ideas and technologies that could eventually filter into EA's other properties


      translates as:

      All we can do is push out more expansions and content packs for The Sims, or publish yet another "[insert sport] [insert latest year]" game, or steal the SimCity franchise from Maxis after buying them out, so instead we're going to let BioWare do all that hard work and then publish it under the EA brand with a minor note for BioWare and act as if we've just done something new and cool ourselves
    2. Re:Good old EA by Opportunist · · Score: 1

      What's good for MS is good for the whole industry. Didn't you get the memo?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  3. Nice. by EveryNickIsTaken · · Score: 4, Funny

    I can't wait to see how they incorporate this into Madden 2009.

    1. Re:Nice. by ivormi · · Score: 1

      But John Madden isn't capable of realistic dialogue! They'll have to get entirely new sports 'personalities' with phrases that extend beyond 'Boom!', and 'That'll Hurt!'.

    2. Re:Nice. by Reapy · · Score: 1

      In the running game when you are going to dodge a tackle, instead of juking, you can start a conversation with him, convincing him to follow his dreams and go off to become a ballerina.

      Or maybe while you are on a time out you find out that the coach has lost his playbook!! You have to find it and return it to him for an overall AI boost! Unfortunately, it is guarded by the other team's mascot. You will have to use your stats you have developed over the season in the preseason minigames to defeat your foe!!

    3. Re:Nice. by steveo777 · · Score: 3, Funny

      "Now here's a guy who, when he ties his shoes, can run faster."

      --
      This sig isn't original enough, it's time to come up with something witty...
  4. Unnecessary hyperbole by Puff+of+Logic · · Score: 4, Insightful

    "Hyperrealistic"? In my view, "realistic" is the goal in many games and has yet to be seriously approached. I've been seeing the "hyper-" prefix showing up more and more frequently in game news and it's getting annoying. I can only hope that it gets relegated to the scrapheap of game journalism words, joining the scourge of 90's game hyperbole: "photorealistic".

    That said, Mass Effect looks intriguing. Not hyperintriguing, but intriguing nonetheless!

    --
    P.P.S. I'm doing Science and I'm still alive.
    1. Re:Unnecessary hyperbole by OK+PC · · Score: 3, Funny

      Unfortunately, I can't mod you hyperinsightful!

      --
      Did you get that thing I sent ya?
    2. Re:Unnecessary hyperbole by Khuffie · · Score: 5, Funny

      By your terms, shouldn't the subject be "Unnecessary Bole"?

    3. Re:Unnecessary hyperbole by Anonymous Coward · · Score: 1, Interesting

      Hyperrealistic may not mean anything, by photorealism was an important art term long before it ever got applied to CG or video games.

    4. Re:Unnecessary hyperbole by Puff+of+Logic · · Score: 1

      By your terms, shouldn't the subject be "Unnecessary Bole"? Well-played, sir! Well-played indeed!
      --
      P.P.S. I'm doing Science and I'm still alive.
    5. Re:Unnecessary hyperbole by rkanodia · · Score: 1

      True. For me, when I hear the term 'photorealistic' being applied to computer graphics, I don't think of it as meaning "these graphics literally describe reality as closely as a photograph", but rather, that the intention is to approximate that as closely as possible. Obviously, the degree to which that approximation approaches its ideal changes over time as faster processors and new techniques (shadows, mip-mapping, bump-mapping, motion blur, light bloom, etc etc) are developed. It also changes in different contexts - for instance, raytracing, as a simulation of optics, tends to produce 'better' results than rasterization at a given technology level, but it's also incredibly slow and so it's inappropriate in interactive situations.

      It's not about contrasting "this game looks good" vs "this game looks bad". It's about a contrast with non-photorealistic rendering, meaning that there's deviance from the 'ideal' representation of a scene which is caused deliberately for artistic purposes (i.e., cel shading).

  5. been done. by twoboxen · · Score: 1

    Steam. Actually, that's something I like about steam. I can see when my brother is in a game, what game he's playing, and an easy link to join him. Plus, the chat can be easily accessed from any (steam-powered) game or from a stand-alone window.

    --
    TODO - Insert Creative/Witty Signature
    1. Re:been done. by C0rinthian · · Score: 1

      They're not talking about a chat client. They're talking about the player to NPC dialog system Bioware developed for Mass Effect.

    2. Re:been done. by cthulu_mt · · Score: 1

      Yeah, I made the same mistake. They don't clarify that its about NPC dialogue until the end.

      Another bad summary...go figure.

      --
      Virginia is for lovers. EVE is for griefers.
    3. Re:been done. by IBBoard · · Score: 1

      Your brother is a computer-generated character? Wow, I'd be interested to know how he gets online! I wonder how family meet-ups work - is it in Second Life or World of Warcrack?

    4. Re:been done. by Gibble · · Score: 1

      If he's computer generated, wouldn't the problem be getting offline, not online?

      --
      Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
    5. Re:been done. by IBBoard · · Score: 1

      True, although with getting online then I worry about an in-game character being able to connect my computer to the Internet.

      Can you imagine the police knocking on your door because a character in a game tried to hack the Pentagon or a bank from your machine while you were playing? Scary!

    6. Re:been done. by fbjon · · Score: 1

      Dialog system, bah. In my days, all we had was "NAME", "JOB", and "I cannot help thee with that", and we were happy!

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    7. Re:been done. by pdbaby · · Score: 1

      Can you imagine the police knocking on your door because a character in a game tried to hack the Pentagon or a bank from your machine while you were playing?

      Or started a spirated debate on Slashdot.

      I'M ON TO YOU MR NPC

      --
      Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
  6. cool by nomadic · · Score: 1

    He cites, for instance, a dialogue system developed by BioWare for the upcoming Mass Effect game, which allows players to engage in hyperrealistic conversation with computer-generated characters. 'The dialogue engine is something we will almost immediately look at as an asset for other teams,' says Gibeau.

    One of the most incredibly irritating things about computer game evolution is how over the past 2 decades game dialogue has gotten dumbed down. It used to be that you had to actually look at what NPCs were saying, and think up things to say back. Now it's just inane point and click.

    EA used to be a great game publisher; they put out a lot of really great games (Ultima 5, Wasteland, Simcity, Seven Cities of Gold, etc.). Maybe they'll be great again.

  7. Hyper Realistic? by Anonymous Coward · · Score: 1, Insightful

    I'm excited about this game and all, especially the dialog system. Let's not describe it as "hyper realistic", however. When I talk to people in real life, I don't get 3 choices and they usually don't range from good to evil.

    1. Re:Hyper Realistic? by Bee1zebub · · Score: 1

      They should buy the conversation engine behind the barman in Deus Ex. If you can't talk philosophy with some random guy in the game, the conversation engine isn't good enough. Of course, if I were to try to discuss Plato with a gun-toting grunt, then I would expext him to just kill me, or, if I were on his side, knock me out.

    2. Re:Hyper Realistic? by Debello · · Score: 0

      That's right. As we all know, God was a dream of a good dialog. We will soon have our God, and Bioware will make it with their own hands.

  8. Meh. by NeutronCowboy · · Score: 1

    Again, EA seems to miss the point. What's so cool about the chat system in Mass Effect isn't really the quick selection of a general approach. It's the fact that the characters actually have believable reactions. Watching the videos, I'm amazed at the fact that the characters show actual emotion. And I'm not talking about the standard sneer in Halo, the generic fear, but the fact that eyes shift, bodies hunch, flinch, eyelids move and twitch.... it's the whole package.

    Yeah, we're gonna see the Mass Effect system reused in... uh... the Sims? skate? But it's not gonna work unless people put the effort into making the rest of the interaction believable.

    Another sign that EA just doesn't get it anymore. They should just give up and become a bigger version of Pop Cap. They're almost there anyway.

    --
    Those who can, do. Those who can't, sue.
  9. Ugh. Yeah. by Greyfox · · Score: 1
    Hell, Ultima Online NPCs used to be moderately intelligent. You could ask them things in free-text format and they'd respond to what you said. It was not uncommon to see new players fooled into believing the NPCs were actual player characters. Sometime along they way them dumbed them down severely. I always thought they were taking it in the wrong direction. You can write a chatbot that's pretty convincing about its own limited sphere of knowledge. You SHOULD be able to chat with the blacksmith about blacksmithing while you're standing there making armor. Hell, he should be able to notice you working on something and comment on the quality of the work! Sure in an MMO you're mostly interacting with players but that's no reason to make the residents of the world just stand around like a bunch of idiots! They should have their own little lives with their own little errands. It'd tremendously improve the level of immersion. Plus the chatbots would probably be smarter than about 80% of the player character population...

    Likewise call me when an Xbox game lets me talk to a NPC with the microphone on the controller and he responds to what I say to him. Until then I don't want to hear about how "realistic" your NPC chat system is.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  10. Sound Engineering Practice by Anonymous Coward · · Score: 0

    I know it's fasionable to bag on EA, I'm boycotting their games myself due to their work practices (yea, like they'll notice). This however, though not particularly newsworthy, is something that should be encouraged in software development in general and particularly in game development. The more components they modularize properly and reuse, the less waste there is in the production process (I'm not going to claim that it will trickle down to the consumer, this IS EA after all, but it's a good thing nevertheless).

    1. Re:Sound Engineering Practice by Anonymous Coward · · Score: 0

      I'm an EA employee (at the EA Spouse studio, even, and on the same team), and that 'work practice' you are boycotting over ended a couple years ago (along with most of those managers being shown the door). If it hadn't, I would not have stuck around.

  11. Xbox Live. by SanityInAnarchy · · Score: 1

    Hard to tell who copies who anymore, but it IS a nice feature on both systems. (Of course, on XBL, you'd have to find that game disc...)

    --
    Don't thank God, thank a doctor!
  12. Disgruntled PC Gamer by Midnight+Voyager · · Score: 2, Insightful

    Good. Now go make the damn game for PC, too. *disgruntled*

  13. Hyper liberal tripe. by AgentBif · · Score: 1

    Yeah, heh. Man, I hate the extremist spin language people use just to make their opinion seem more important and worthy of attention. Nobody has any patience any more for reasoning or facts to back up an idea, they just heap on the marketing speak to get their message out.

    For example, the other day Nancy Pelosi was on NPR talking about how they had "overwhelming bipartisan support" for some insurance bill or other. But it turns out that "overwhelming bipartisan support" wasn't overwhelming enough to even get the damned bill passed! They were 10 votes short of a simple majority... that's "overwhelming support"?! And the journalists let them get away with that kind of trash all the time.

    When presenting something for public consumption, people just don't give a damned any more about the truth of what is coming out of their mouths. So many words, so little actual meaning.

    Pretty soon everyone in Washington will be either a "Hyperliberal" or a "Hyperconservative". Since everyone is already "extreme right/left wing somethingorother", they're gonna start needing a word that sounds a lot more unreasonable than that. Hyper is a good choice.

    --
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  14. And what games are going to have this? by Opportunist · · Score: 1

    I'm fairly sure, all EA games, but for which will it make sense? I can't really see the fun in talking my enemies in the next Battlefield incarnation into stopping firing at me (or rather, if I can it really sucks), nor does it make much sense for any of the sports franchise to get into a lengthy conversation with your opponent during a game.

    But I guess when there's no real progress possible anymore, we resort to calling little changes some big breakthroughs. What we'd really need would be something new and exciting, something that pushes the edges of gameplay. Not just some silly sound effects more or "hyperrealistic" graphic (does the game come bundled with some LSD?).

    But I doubt we'll see any kind of leap forwards from EA. I guess we should turn to some indie developers. Or maybe we'll wait for Lionhead to come up with a great concept, botch it and then wait for some other studio to pick up the idea and create a game out of it.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.