Slashdot Mirror


Epic's Motion to Dismiss SK Suit Denied

The ongoing saga of the suit/counter-suit battle between Epic Systems and Silicon Knights continues, with Epic's motion to dismiss dismissed. GameDaily reports: "GameDaily BIZ briefly spoke with SK's attorney on the case, Christopher T. Holland, an Equity Partner at Krieg, Keller, Sloan, Reilley & Roman, LLP. Holland confirmed to us that all of SK's initial claims will not be thrown out and 'remain in play for the trial.' An exact date for the trial has yet to be set. 'We're a long way from a verdict in this case, but certainly as a plaintiff we're pleased that the court has recognized the merit in our claims and we're happy that we can now proceed as planned with all the claims we brought for discovery and trial,' Holland said."

5 of 35 comments (clear)

  1. A spinning we will go by Krozy · · Score: 2, Insightful

    My instincts are telling me that Epic is in the wrong here, simply from the commentary. From the article... Epic VP Mark Rein said. "Often these requests are denied. It is important to note that this was not a decision on the merits of Silicon Knights' claims. We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets." So Epic licenses the Unreal Engine to SK. SK doesn't get all the working elements of the engine per the contract, and meanwhile, Gears of War goes forward using the engine. SK and other licensees are scrambling to make something work from nothing, and Epic turns around and says its SK that violates the copyright and trade secrets? Sounds like deflection to me, just like their counter-claim.

    --
    There are 10 types of cliches in this world. Those that are new, and those that aren't.
    1. Re:A spinning we will go by HandsOnFire · · Score: 2, Informative

      I have a few friends that are in the know at SK.

      From what I've been told, (this could be wrong, or a lie, I'm not sure) is that Epic didn't give them a working engine. It was so bad that it would be impossible to make a game from it. I could see why this would result in delays from them and other companies.

      I'd say more, but I promised this person/these people I woldn't. :p

    2. Re:A spinning we will go by AcidLacedPenguiN · · Score: 2, Interesting

      what about the tens of other games that were done with UE3 and had no issues with it? Are SK saying that they were ostracized from all other developers using UE3? Epic doesn't like us, boo-hoo, etc? wasn't the game they're working on supposed to come out 2 console generations ago?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    3. Re:A spinning we will go by AcidLacedPenguiN · · Score: 4, Informative

      sorry I was wrong, on closer inspection I count 11 games that are either out now or out within 3 weeks, and you are wrong about Vegas.
      Bioshock
      Blacksite: Area 51
      Fatal Inertia
      Hour of Victory
      Mass Effect
      Monster Madness
      Stranglehold
      Vegas
      Medal of Honor: Airborne
      Fury
      and Unreal Tournament 3

      then there are also a few XBLA games that use UE3.

      if there was a problem on epic's end wouldn't you think at least one other dev team would have taken issue?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  2. Re:SK Does (did) have access to everything by p0tat03 · · Score: 2, Insightful

    Everyone is still ignoring the main (and only concrete) claim in the entire case: that the contract stipulated an exact date by which Epic must deliver a working Xbox 360 build of the engine. The contention here is that Epic did not. This claim is so trivially easy to prove/disprove that I have no doubt Epic missed the deadline, and honestly, on this alone Epic will be paying out to SK, no questions asked.