Epic's Motion to Dismiss SK Suit Denied
The ongoing saga of the suit/counter-suit battle between Epic Systems and Silicon Knights continues, with Epic's motion to dismiss dismissed. GameDaily reports: "GameDaily BIZ briefly spoke with SK's attorney on the case, Christopher T. Holland, an Equity Partner at Krieg, Keller, Sloan, Reilley & Roman, LLP. Holland confirmed to us that all of SK's initial claims will not be thrown out and 'remain in play for the trial.' An exact date for the trial has yet to be set. 'We're a long way from a verdict in this case, but certainly as a plaintiff we're pleased that the court has recognized the merit in our claims and we're happy that we can now proceed as planned with all the claims we brought for discovery and trial,' Holland said."
My instincts are telling me that Epic is in the wrong here, simply from the commentary. From the article... Epic VP Mark Rein said. "Often these requests are denied. It is important to note that this was not a decision on the merits of Silicon Knights' claims. We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets." So Epic licenses the Unreal Engine to SK. SK doesn't get all the working elements of the engine per the contract, and meanwhile, Gears of War goes forward using the engine. SK and other licensees are scrambling to make something work from nothing, and Epic turns around and says its SK that violates the copyright and trade secrets? Sounds like deflection to me, just like their counter-claim.
There are 10 types of cliches in this world. Those that are new, and those that aren't.
Everyone is still ignoring the main (and only concrete) claim in the entire case: that the contract stipulated an exact date by which Epic must deliver a working Xbox 360 build of the engine. The contention here is that Epic did not. This claim is so trivially easy to prove/disprove that I have no doubt Epic missed the deadline, and honestly, on this alone Epic will be paying out to SK, no questions asked.
I don't doubt that some or many folks have been having difficulty with the Unreal engine. Having said that Silicon Knights development of Too Human has seemed epically bumbling so I have trouble trusting them much. Too Human was at first a PlayStation game (claimed to be 5 disks), then a GameCube game, now a 360 game. Silicon Knights in general seems to have their own issues with getting a game out the door. Is this the fault of Epic's support? A continuation of SK's inability to finish a game? or a bit of both?
Not that I wish any ill-will against Carmack and co., but it would certainly have been funny if he had to rock up to court, restate his motion to dismiss, at which point the judge would reply "DENIED!" and frag Carmack on the spot.