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EVE Online's Linux/Mac Client Goes Live Tuesday

The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client.

35 of 205 comments (clear)

  1. So long GPA.... by lordofthechia · · Score: 5, Funny

    Oh god... no...why? Crap, the only thing that has kept me from trying that game was the lack of a linux port. And Tuesday? Lets see 3 weeks before finals.... Well it's official, I'm switching to business.

    --
    Georgia Tech, the leader in Chia(tm) technology.
    1. Re:So long GPA.... by kcbanner · · Score: 5, Informative

      Its not a linux port. They simply packaged Cedega with EVE. I wish people would stop praising them for that...its not a native client.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    2. Re:So long GPA.... by Spit · · Score: 2, Insightful

      Honestly, what difference does it make to you whether a closed binary is compiled against Windows or Linux APIs? If the software runs well, there is no difference except in your head.

      --
      POKE 36879,8
    3. Re:So long GPA.... by cloricus · · Score: 4, Informative

      Compare EVE Online under WINE (currently performs slightly better than Cedega at running eve) to Doom 3.

      Oh you wanted more to this comment? Guess you honestly don't understand the difference between native and the limitations of compatibiliy layers. There is simply no comparison to a native supported application.

      --
      I ate your fish.
    4. Re:So long GPA.... by cheater512 · · Score: 2, Insightful

      Its effectively the same yes but native Linux ports are usually somewhat faster than running the same game on the same rig under Windows.
      Using Wine throws away the benefits of Linux's superior video and audio libraries due to overhead.
      The gameplay is similar to using it on Windows ironically.

    5. Re:So long GPA.... by kripkenstein · · Score: 4, Insightful

      Its not a linux port. They simply packaged Cedega with EVE. I wish people would stop praising them for that...its not a native client. Sure, a native port would be better, but this is still a step in the right direction. They deserve *some* praise for it.

      If it lets a few more people not have to dual-boot into Windows to play games, then they are doing something right. Hopefully this will grow the non-Windows gaming market enough so that eventually native clients *are* released for Linux / Mac.

      And as for Cedega not being truly open-sourced, and the games themselves certainly not, well, as a Linux desktop user and FOSS supporter this bothers me. But the fact is, at this point in time hardcore games are mostly a closed-source environment, whether on a console or a PC. Games are different than most typical desktop apps for various reasons. Hopefully in the future this will change, but meanwhile lots of Linux users want to play games, so this announcement is positive news.
    6. Re:So long GPA.... by rustalot42684 · · Score: 2, Funny

      Wine Is Not an Emulator. Programs running with wine do run natively. Read their Web Sight - the section on debunking WINE myths.

    7. Re:So long GPA.... by Goaway · · Score: 2, Insightful

      Says the man with square HTML tags.

    8. Re:So long GPA.... by InvisiBill · · Score: 2, Informative

      Cedega isn't open-source, but they contribute back to wine, which is.

      CCP paid for significant work on Cedega (and so wine) for EVE to run.
      They changed their own code to improve compatibility.
      As a result, you can now run EVE on wine, if you don't want to use the Cedega packaged client.

      No, Cedega doesn't generally contribute back to Wine. The two are basically completely separate projects now. http://www.winehq.org/?issue=329#Cedega%206.0%20&%20Wine%20Benchmarks

      Here's the facts you need to know about Wine & Cedega:
      • Cedega's core is based off the original Wine tree and was forked in 2002. There are several core components that no longer share a similarity with Wine as it exists today.
      • TransGaming has not actively contributed to Wine in about 5 years with the exception of a few patches (less than 5 a year.)
    9. Re:So long GPA.... by Dwindlehop · · Score: 4, Informative

      Correction: They simply packaged Cedega with EVE for no additional cost. You don't have to subscribe to Cedega in order to play Eve. That's the important distinction.

      --
      Jonathan Pearce jonathan@pearce.name
      3EAAFB2A http://www.jonathan.pearce.name/
    10. Re:So long GPA.... by WilliamSChips · · Score: 2, Insightful

      He said compatibility layer. Which means that when the programs try to call the Windows API they're actually calling the WINE API which then calls the relevant Linux functions. Which is slower than the API itself.

      --
      Please, for the good of Humanity, vote Obama.
  2. Wow! by seebs · · Score: 3, Funny

    WoW, really.

    I know a lot of people who play WoW. All of us play it, across a mix of Windows and WINE and other systems, because one person we know had a Mac. We wanted to play together, so all of us went with WoW, even though some other games sounded interesting.

    I hope the same thing happens for EVE, and they find a sales boost that goes beyond just the influx of Mac and Linux gamers.

    (I won't be one of them; I have zero interest in PvP, or in playing a game which is built around real and lasting consequences for mistakes. I play a game like that about 14-18 hours a day already, and I want something different for my recreation.)

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Wow! by dameron · · Score: 4, Funny

      > I have zero interest in PvP, or in playing a game which is built around real and lasting consequences for mistakes.

      WoW has "real" consequences for mistakes?

      "Lasting", in a virtual world?

      Bah.

      I believe you're looking for an "activity". "Games" are for people ballsy enough to keep score.

    2. Re:Wow! by seebs · · Score: 4, Insightful

      No, WoW doesn't. EVE does. They keep bragging about how a minute's play can wipe out months of work. Not interesting to me. In WoW, I can lose an amount of money that will take me as much as an hour to earn back. No problem, I can cope.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    3. Re:Wow! by Sycraft-fu · · Score: 4, Interesting

      It won't, really. The Linux and Mac gaming markets aren't all that large, especially since in both cases the option always exists to boot to Windows if you really want to play games. EVE's small market share isn't due to its lack of cross platform, it is sue to its game design. They chose to make a very hardcore game. This really doesn't appeal to a lot of people since they find it to not be fun. As such, it is always going to be far more niche than World of Warcraft. One of the major reasons WoW was so much more popular than any other MMORPG before it is because Blizzard heavily took the attitude that a game isn't supposed to punish you for failure. It functioned more like a single player game, where failure means reloading a save and trying something again, rather than being set back a large distance.

      So while I'm sure it will get a boost in sales (they wouldn't do it if they didn't think they'd make some money), it isn't likely to be that huge. The game simply appeals to a much more narrow group of people than WoW. WoW is one of those games that I'll recommend to anybody. I believe it is simple enough for anyone to learn to play, and anyone to find enjoyable. That is not true of many games, and EVE is certainly one it isn't true of. I'd only recommend that to people I know that are very intense gamers, and that can deal with the consequences for failure that game has.

    4. Re:Wow! by EotB · · Score: 3, Informative

      I didn't think that the 'danger' aspect of the game would really appeal to me, but it gives you an amazing sense of consequence for your actions. I got bored with WoW and the repetitive PvE/BG grind where the worst that can happen is that you don't make progress (although arenas are a good start). In EVE, when they say you can lose a months worth of work in minutes, they mean it. Thats what makes the game unbelievably thrilling to play.

      I can understand why that may be a little bit too risky to cope with for some people though...

    5. Re:Wow! by Antique+Geekmeister · · Score: 4, Funny

      If I wanted a minute's play to wipe out months of work, I'd just run my programs from a root account all the time. No need to take that kind of risk for fun.

    6. Re:Wow! by e1618978 · · Score: 2, Interesting

      I just accidentally enchanted my boots with "+7 Agility" when I meant to use "+7 Stamina", wasting 90 gold in WoW. This would take me a week or so to earn back - so you just aren't trying hard enough to lose money in WoW.

  3. It uses Cedega on Linux by kcbanner · · Score: 5, Insightful

    Its not a native client. It uses a stripped-down version of the commercial fork of the now-obsolete xwine (what with normal wine having most dx things now), Cedega. People have been running the eve online client under wine and cedega for years now, I can run it under wine and get better fps than windows in some cases :P.

    Anyway, the point is that they didn't actually take the time to write a native client, its simply packaged with Cedega, so this isn't really anything to praise them for.
    I just thought I'd mention that because they don't until it actually starts installing.

    --
    Obligatory blog plug: http://www.caseybanner.ca/
    1. Re:It uses Cedega on Linux by QuantumG · · Score: 3, Insightful

      If more games companies (*cough* Blizzard) would test their stuff with WINE and support it, we'd have a different PC industry.

      --
      How we know is more important than what we know.
    2. Re:It uses Cedega on Linux by timmarhy · · Score: 2, Informative
      you fail to understand that the problem isn't blizzard, it's directX, which currently doesn't 100% work under wine http://www.winehq.org/site/status_directx

      it's insane to expect blizzard to start supporting it's game on such an unpolished platform.

      Also, MS provide very good tools for migrating your applications from XP to Vista. Can you say the same about Wine?

      I have no doubt blizzard have looked at the numbers and found supporting a linux version to be unprofitable.

      --
      If you mod me down, I will become more powerful than you can imagine....
    3. Re:It uses Cedega on Linux by kcbanner · · Score: 2, Informative

      Your wrong. I can play WoW under wine just fine, getting better FPS than in windows. WoW has an OpenGL option, next time don't start yelling before actually reading things.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
  4. EVE vs Vendetta by x1n933k · · Score: 5, Interesting

    I can't speak for EVE since I am a Mac user and never played the game however the idea, game play and such seem an awfully like Vendetta Online who natively support Windows, Linux (64Bit too), and Mac and looks great. Not to mention a great backstory.

    It is also quite cheap compared to other online games. Can anyone vouch for EVE being any better than Vendetta? Although I quit playing VO it was one of the few MMOs that still support PPC.

    Cheers,
    [J]

    1. Re:EVE vs Vendetta by gverdouw · · Score: 2, Insightful

      If there is one word that sums up Vendetta Online nicely it would be barren. EVE is not barren.

    2. Re:EVE vs Vendetta by Raumkraut · · Score: 2, Insightful

      While "Vendetta Online" has already shipped, the game is still considered to be in beta status by both its users and its developers, and many defining qualities are still only in the stages of early planning.

      So the difference between VO and practically every other MMOG is just that the developers are honest?
    3. Re:EVE vs Vendetta by FlyveHest · · Score: 2, Interesting

      While VO is pretty impressive as a project, mainly due to its low developer-count, it lacks sorely as a game, and even more as an MMO.

      I tried playing, and after 4 of my 8 hours of trial, I felt like I had seen it all (Mining, mission running, transporting), except for PvP, because I hadn't had a single encounter with another player.

      And, as far as I could see on their webpage, there was a staggering 27 people logged on when the server was at its max .. I've been in Team Fortress 2 games with more players than that.

      Eve, on the other hand, held me as a captive for 2 years, and I probably still would play it, if it wasn't for the fact that the developer has some serious internal issues when it comes to "playing" their own game.

  5. One of the only MMOs worth playing. by Anonymous Coward · · Score: 5, Interesting

    It doesn't change the rules to cater to the lowest common denominator, unlike WoW and other MMOs - it follows a specific vision, and users can either adapt or leave.

    The openness and freedom of an old-school PK MUD combined with the concept of Elite/TradeWars/etc. make for an amazing, engrossing game.

    Given its quality and lack of compromise, I'm surprised it's managed to survive so long.

  6. Re:Hopefully by Darko8472 · · Score: 2, Informative

    Need I mention that WoW (and any number of Blizzard games) are already fully Mac compatible? Not Linux, admittedly... but it's a step in the right direction that's been going on for years.

  7. Re:Hopefully by LingNoi · · Score: 3, Interesting

    Because depending on wine makes you look like you don't care about your market and your relying on a third party such as winehq to make your game work.

    If Eve brings out a patch that no longer makes it work under wine and 100 people send in hate mail then you can see why maybe a native client might be a good thing.

  8. Re:Hopefully by Nossie · · Score: 2, Interesting

    "Blizzard wrote a Windows client for WoW that is ported to Linux with Wine for free"

    So you didnt know that WoW was written on linux and working in beta before they moved it to windows then?

  9. Re:Hopefully by kcbanner · · Score: 2, Informative

    First of all, nothing is better than a native port. I don't care if it runs "fine" under wine. Maybe the shaders don't work, maybe there are graphical glitches. I want games companies to care enough to compile the damn thing for linux. All they have to do is just lose the dependency for silly windows libs, use OpenGL, its 10x better than directx in my opinion.

    --
    Obligatory blog plug: http://www.caseybanner.ca/
  10. "Months of work" by Per+Abrahamsen · · Score: 4, Insightful

    > They keep bragging about how a minute's play can wipe out months of work.

    I would never get that far, I refuse to play any game for which playtime feels like work.

  11. Re:Hopefully by JohnBailey · · Score: 2, Informative

    Why would companies spend resources on a Linux version of their software if their software works with Wine just fine? Blizzard wrote a Windows client for WoW that is ported to Linux with Wine for free. What more can a company want than someone else doing the work for them for free? Any company that spends vast amounts of resources to port a product to Linux when it can be emulated with wine just fine probably isn't making good business decisions anyway, and won't stay in business long. On the flip side, Wine could very well be hindering games from being 'Linux native' because wine is capable of providing the performance needed to get the job done. There is no incentive to provide such software for Linux users because they can use Wine. Because Wine doesn't always work consistently. An upgrade can break some apps that were running well with wine, and a native client is going to work better. Games are also much more likely to do something low level that hasn't been thought of which could cause problems with Wine.

    There doesn't need to be vast resources devoted to porting a game from one platform to the other. They don't have to write the whole thing from scratch..

    The majority of the work is already done, and if the system is well designed, the game is practically platform agnostic already. All the animations, the meshes, the skins, the sound and music files are all independent of one particular platform, and if the engine is developed properly, the resources involved are minimized.
    Just the engine and a few other bits need to be ported and compiled for the other platforms. And in this day and age, when companies often release Windows, PS2/3 and Xbox versions of the same game, isn't it more practical to design the game as easily portable from the start? Then they can tap into the growing Linux and OSX markets with minimal extra development.
    --
    It is difficult to get a man to understand something when his job depends on not understanding it.
  12. It will run fine by iregisteredjustforth · · Score: 2, Interesting

    Whatever you say, they have made an effort to make it easier to play the game on linux machines. Be fucking thankful that somebody is making an effort to reach into your tiny market, instead of whining that it's not perfect. Even if its not a native client, the game should run fine. People with decent computers can run 4 clients at a time in windows. If it was easy to make linux clients, and the money companies could possibly make by creating them was high enough, everyone would do it. The problem is theres not enough linux users, with the hardware, inclination, whatever, to make it financially worthwhile. Once theres enough of you, willing to pay for games and not whine like hell about not being treated the same as windows users, companies will begin to enter the market. Linux is a tiny market compared to windows, seemingly populated by even harder to please nerds, and you wonder why companies don't bother making linux games? Most of the comments here are more likely to put a company off bothering with a linux client. Overall I doubt this is the begining of a trend. The sort of game eve is means that a higher proportion of potential users will be linux users anyway, so they have a bigger potential market to reach than other games / mmo's. Regardless, come try eve. 99% of you will hate the game, eve is the harshest, most cutthoat, brutal mmo you can play, and for that other 1% it will be perfect. The real difference between eve and other mmo's, is the ability to affect the world and other players. Imagine losing every peice of your equipment every time you died in wow, or a wow with completely player run towns, real wars over territory involving several thousand players, a complex almost entirely player run economy, a real and working player mercenary market, and almost every bit of your kit being manufacturerd by other players. CCP can almost be seen as providing a framework for the game, the game itself is created by the players.

  13. Am I mistaken? Mac "port" doesn't appear "native" by analog_line · · Score: 2, Informative

    I thought Cider was basically Cedega-for-Macs? No actual code was ported, they just created a DirectX compatibility layer for Mac.

    Or am I wrong here? I'd love to think so, but I'm not sure.