EVE Online's Linux/Mac Client Goes Live Tuesday
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client.
Oh god... no...why? Crap, the only thing that has kept me from trying that game was the lack of a linux port. And Tuesday? Lets see 3 weeks before finals.... Well it's official, I'm switching to business.
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WoW, really.
I know a lot of people who play WoW. All of us play it, across a mix of Windows and WINE and other systems, because one person we know had a Mac. We wanted to play together, so all of us went with WoW, even though some other games sounded interesting.
I hope the same thing happens for EVE, and they find a sales boost that goes beyond just the influx of Mac and Linux gamers.
(I won't be one of them; I have zero interest in PvP, or in playing a game which is built around real and lasting consequences for mistakes. I play a game like that about 14-18 hours a day already, and I want something different for my recreation.)
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Its not a native client. It uses a stripped-down version of the commercial fork of the now-obsolete xwine (what with normal wine having most dx things now), Cedega. People have been running the eve online client under wine and cedega for years now, I can run it under wine and get better fps than windows in some cases :P.
Anyway, the point is that they didn't actually take the time to write a native client, its simply packaged with Cedega, so this isn't really anything to praise them for.
I just thought I'd mention that because they don't until it actually starts installing.
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I can't speak for EVE since I am a Mac user and never played the game however the idea, game play and such seem an awfully like Vendetta Online who natively support Windows, Linux (64Bit too), and Mac and looks great. Not to mention a great backstory.
It is also quite cheap compared to other online games. Can anyone vouch for EVE being any better than Vendetta? Although I quit playing VO it was one of the few MMOs that still support PPC.
Cheers,
[J]
It doesn't change the rules to cater to the lowest common denominator, unlike WoW and other MMOs - it follows a specific vision, and users can either adapt or leave.
The openness and freedom of an old-school PK MUD combined with the concept of Elite/TradeWars/etc. make for an amazing, engrossing game.
Given its quality and lack of compromise, I'm surprised it's managed to survive so long.
Because depending on wine makes you look like you don't care about your market and your relying on a third party such as winehq to make your game work.
If Eve brings out a patch that no longer makes it work under wine and 100 people send in hate mail then you can see why maybe a native client might be a good thing.
> They keep bragging about how a minute's play can wipe out months of work.
I would never get that far, I refuse to play any game for which playtime feels like work.