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Slouching Toward Black Mesa

The Escapist this week is themed around stories and storytelling. The article that resonates the most with me is a Tom Rhodes piece called Slouching Toward Black Mesa. It explores the connection between the journey of Gordon Freeman and literary explorations of similar end-of-the-world themes. "Freeman isn't slouching toward Black Mesa, he's converging on the great citadel in the middle of City 17, the Bethlehem of our story. Bethlehem is a holy place in Christian theology, which makes it the perfect location for the beast of Yeats' poem to encroach upon. In City 17, that ideal is flipped on its head, replaced with a center of darkness and powe ... In an even more direct rejection of Yeats, however, the forces in Half-Life 2 are non-supernatural. It continues the series' theme, man as a force in this world; whether for good or ill is his choice. It is this choice, this need to carve out our own destiny and define ourselves based on our own hopes, dreams and fears that makes us human. So what is slouching toward Bethlehem? We are." The issue also features an article entitled The Ending Has Not Yet Been Written, about the never-ending story of Massively Multiplayer Online Games.

67 comments

  1. I don't buy it by stoolpigeon · · Score: 4, Insightful

    The tie to Yeats is so loose it isn't funny. Yeats was working with themes common to humanity and so of course there will be some overlap - but the entire thing seems to argue against itself at least half the time. And the end? Didn't even make sense. So I'll give it points for bringing attention to great poetry - but that's about it.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:I don't buy it by reverseengineer · · Score: 4, Insightful
      Yeah, the essay tries way too hard to shoehorn Gordon Freeman into the notion of the "rough beast" of "The Second Coming." Now, one nice thing about a silent protagonist in a video game is that all manner of feelings and motivation can be projected onto Freeman by the player. Perhaps Freeman is a bit bemused and cynical about the adoration heaped on him by the human resistance, knowing himself to be the puppet of larger forces. Comparing Freeman to the sphinx-like juggernaut of "The Second Coming" is stretching it a bit though.

      If anything, the point of this essay would have been made far more effectively by comparing Freeman to a more traditional heroic/messianic figure. The apocalyse Yeats describes is not about the final triumph of good over evil, but the end and beginning of historical eras, punctuated by a moment of destruction and revelation. The "rough beast" isn't interested in saving anyone, as evidenced by its "gaze blank and pitiless as the sun." It is a god of destruction, one that could be described as great and terrible, but not evil as Yeats saw it, since the annihiliation would precipitate rebirth. If there is a character in the Half-Life series that resembles this, it might be the G-Man, who is clearly willing to spread chaos and destruction to achieve his (or his employers') mysterious goals.

      Gordon Freeman, on the other hand, hews more closely to the epic hero type in literature- a comparison to Beowulf, whose story is more about saving innocent people from monsters, would have been fitting. YIt unfortunately seems though that the author of this essay got fixated somehow on comparing Half-Life 2 to this Yeats poem, and instead of abandoning the notion, decided to keep trying to make it work.

      --
      "FDA staff reviewers expressed concern about the number of patients who were left out of the study because they died."
    2. Re:I don't buy it by fractoid · · Score: 1

      The tie to Yeats is so loose it isn't funny. You know you've been reading Slashdot too long when... you read a quote like that and think "lose, idiot, it's... oh bother."
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:I don't buy it by toiletsalmon · · Score: 1

      Starting at about the second paragraph, I started "hearing" your post as if it were being spoken by the G-man. Funny but creepy!

  2. Stories in MMOs? by My+name+is+Bucket · · Score: 2, Funny

    The guy who writes the story in an MMO is kind of like the guy who decides what color plastic to use for motherboards. Somewhat compulsory, but ultimately inconsequential.

  3. Memo Zonk by Anonymous Coward · · Score: 0

    Anything that mentions Half Life/Half Life 2 != automatically newsworthy.

  4. Memo AC by stoolpigeon · · Score: 1

    Anything that mentions Half Life/Half Life 2 != automatically posted by Zonk.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  5. Ugh by Fallingcow · · Score: 5, Insightful

    This sounds like the kind of crap I might come up with were I to use my knowledge of lit-crit terminology and thinking to make up deliberately-stupid but syntactically- and factually-correct bunch of bullshit for my own amusement.

    Want me to write something like this holding up K-Fed's song "PopoZão" as an intelligent bit of verse, in the vein of, say, Lindsay's "Congo"? I can. It won't be true, but it'll sound as good as this crap.

    (don't get me wrong--I think that the Half-Life series has given us a damned-good balance of action and story, and is probably the best "pure" FPS series in existence. This article, however, is stupid.)

    1. Re:Ugh by WhatAmIDoingHere · · Score: 1

      "Want me to write something like this holding up K-Fed's song "PopoZão" as an intelligent bit of verse, in the vein of, say, Lindsay's "Congo"? I can. It won't be true, but it'll sound as good as this crap."

      I'd actually like to see that.

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:Ugh by stratjakt · · Score: 1

      I once compared Hemingway's For Whom the Bell Tolls to The Fellowship of the Ring for a lit class and got an A+, it was all pure horseshit, I knew it then and know it now.

      You can compare anything to anything in an english lit class, and get an A+ so long as it sounds pompous enough when read aloud.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Ugh by Anonymous Coward · · Score: 0

      True. I once did a term paper on the obscure German novel, Major Tom, by the obscure German author Peter Schilling.

      Got an A+.

  6. Bingo! by stoolpigeon · · Score: 1

    You sir, win a cupie doll.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  7. Is this for real? by KrazeeEyezKilla · · Score: 3, Informative

    This is the most overwrought load of crap I have ever read.

  8. Pretentious by RogueyWon · · Score: 2, Insightful

    Ugh, this kind of pretentious clap-trap illustrates perfectly what I found objectionable about Half-Life 2.

    Now, don't get me wrong, I still think the original Half-Life was one of the greatest fpses ever made. Sure, it's not aged all that well and feels a little primative now, but compared to the competition at the time (basically Unreal and Quake 2), it was superb. It had a plot that made sense, an environment that actually felt plausible and AI which, while relying heavily on scripting, *felt* convincing and realistic to the player.

    Half-Life 2, however, left me utterly cold. It reminded me of nothing more than the pretentious student-videos I'd had to sit through at University, put together by people who thought that "OMG SILENT MOVIE" or "OMG BLACK AND WHITE" were original, ground breaking concepts, never thought of before.

    The biggest problem I had with HL2's storytelling was that it took the technical limitations imposed by the general state of the genre at the time of HL1 and made them into supposed virtues. The biggest obstacle to immersion for me was the "mute protagonist". I'm sorry, but this is absolute bollocks. We're supposed to be playing *Doctor* Freeman here. I've spent my share of time in academic circles and I have never known a PhD who could stay silent for more than 10 seconds at a time. However, we are supposed to believe that this mute, inexpressive guy whose visage is largely obscured by a bulky hazmat suit is some kind of inspirational resistance leader? Pull the other one. He's also got this strange, stuck-firmly-in-the-freaky-valley woman who obsesses over him and who seems to be on the verge of orgasm every time he stares blankly at her or hits a bit of the scenery with a crowbar. Immersion by this point is so badly blown as to be irretrievable.

    People talk about *proper* cut-scenes destroying immersion, but frankly, compared to the nasty, cut-price story-telling in HL2, the classic "Mark Hamill at his worst" cutscenes of the Wing Commander 3 era are masterpieces. I fail to see what is so great about being able to run around during vital plot exposition, to the point that half the time you don't even realise it's happening until you've missed half of it.

    Finally... this idea that the back-plot can be filled in through newspaper cuttings and the like? Fine... that can work. If done properly. Unfortunately, HL2 didn't have anything like enough of it and finding a good chunk of it involved spending way too much time staring at every inch of wall in the game in the hope of finding something relevant. I found HL2's contemporary, Doom 3, did this whole business much better, with the audio-logs system.

    1. Re:Pretentious by stoolpigeon · · Score: 1

      Wing Commander 3 kicked ass. I bought a new PC for that game.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    2. Re:Pretentious by heinousjay · · Score: 1

      I get the feeling, from reading your posts, that you've forgotten that games are meant to be played for fun. Of course, it's possible you over-intellectualize everything in your life as well.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    3. Re:Pretentious by Anonymous Coward · · Score: 0

      You what? Nintendo fanboy, I'm guessing...

    4. Re:Pretentious by RogueyWon · · Score: 1

      Hold on... you're accusing *me* of over-intellectualizing? Have you even Read the Fucking Article?

    5. Re:Pretentious by heinousjay · · Score: 1

      No, it looked pretty bad. But you didn't talk about the article - you wrote six paragraphs about what you thought about Half-Life 2. Plus I read your other posts.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    6. Re:Pretentious by ucblockhead · · Score: 1

      Doom 3? Was it the same Doom 3 where every third room involved the lights going out and a panel opening up behind you? The Doom 3 where you couldn't hold a flashlight and a gun at the same time? Let me know, because if so I need to exchange the copy I got because my copy had an utterly derivative story that was barely worth bothering with.

      --
      The cake is a pie
    7. Re:Pretentious by The+MAZZTer · · Score: 5, Insightful

      Valve could have made Gordon speak in 1997 with the original Half-Life if they had wanted to. I like to think they chose to keep Gordon's character largely vague to improve immersion... you ARE Gordon Freeman. If they had better defined Gordon's character and given him a voice, he's just another character who you happen to control.

      I'm not sure how you came to that conclusion about Alyx. The only weird parts I see about it are that Gordon used to work with Eli, and Eli has aged 10 years but Gordon hasn't since GMan did some trickery to seemingly move him 10 years into the future without aging. Maybe she has a crush on him, I dunno, but it's not quite like you're implying. Have you tried HL2 Episodes 1 and 2? One of the things Valve said they didn't like about HL2 was that you didn't get to fight alongside an NPC partner much. In Episodes 1 and 2 you do this a lot (and mostly with Alyx) so they had the opportunity to flesh out her character more. You should at least give the episodes a try. I enjoyed them. And if you don't like the idea of spending so much time with Alyx, it's not for the whole of each episode, and they are short games.

      The mechanic where the player is always in control and there are never out-of-body cutscenes or cutscenes which remove player control (unless it's plausible, IE the teleporter cutscene in HL2) was an important one to Valve. If you would rather have a cutscene where the game takes control away, you are welcome to remove your hands from your keyboard and mouse... but really, some exposition is needed in the world of Half-Life.

      There aren't many out of the way plot details hidden in HL2, and I'm again surprised that you think they would be essential. All of the essential plot details are conveyed via cutscene / expository dialog. When I was playing through HL2 for the first time I don't recall ever feeling confused or not knowing why I was supposed to do something. Any out of the way bits (such as newspaper clippings) are merely extras designed to reward players who take the time to look for such things.

      I suppose recording of plot dialog might have been helpful (Valve, there's still time to put a new feature in the HEV Suit!) but the plot isn't THAT complex. You have three factions... resistance, combine, and xen aliens. They all try to kill each other. You have to make sure the resistance comes out on top. See that tall spire? That's where you're going eventually. Other than this, HL2 is largely linear. You just push forward until you find your objective.

      I actually am surprised with all your nitpicking at Half-Life 2 you don't seem to point out one of the more unbelievable aspects in both it and the prequel... how the hell is a PhD guy better with such a wide array of weapons than the US Army? Here is a case where there's a tradeoff of plausibility for fun. Half-Life would have been a short game if you couldn't use weapons well.

    8. Re:Pretentious by Blakey+Rat · · Score: 1

      I found HL2's contemporary, Doom 3, did this whole business much better, with the audio-logs system.

      1) The audio-logs system is ripped-off from System Shock 2. (You can also see it at work in Bioshock.)

      2) Doom 3 sucked, man. Seriously, hard-core sucked ass. PSA: If you're going to cite a game that does storytelling better than Half-Life using a game mechanic from System Shock 2, cite System Shock 2.

    9. Re:Pretentious by Anonymous Coward · · Score: 0

      No, I'm not a fanboy in any way. I'm far too rational for that crap. I find it interesting that you associate the idea that games are for fun with the idea of being a Nintendo fanboy, however, and I'm curious if you see it as a negative.

    10. Re:Pretentious by ZorbaTHut · · Score: 5, Insightful

      I always figured Gordon Freeman a bit differently.

      He doesn't talk, and he never does anything particularly scientific. He's mute out of confusion. He's been dropped into this world, completely out of nowhere, and while there are people claiming to know him, people claiming to have been friends with him for decades, he, like us, has absolutely no memory of any of it.

      He doesn't know who he is. He doesn't know what he's doing here. All he knows is that he's trying to survive, and things try to kill him, and . . . well, he could just walk away, right? But he never had a chance to get out during the events of Half-Life 1, and in some ways this entire mess is his fault, and, well, these people are relying on him.

      So he soldiers on. But he still doesn't know any of the people, events, or places that this is happening in. So if he opens his mouth one time, people might realize he's not actually the person they think he is. So he keeps his mouth shut, and somehow things seem to work out, everyone always knows where he has to go next, and nobody suspects a thing.

      Except, of course, for the G-Man, who knows everything that's happened, and knows where Gordon came from, and knows what Gordon is sent to do.

      Is that all really subtle enough that people are missing it? It seems pretty clear from the beginning and ending of most of the games that, whatever Gordon is, he's certainly not just some random dude with a PhD. The sheer existence of the G-Man proves that. I'm honestly rather impressed that Valve's kept it up this long without spilling the beans. I honestly think that Gordon is just as in-the-dark about the world of Half-Life as we are.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    11. Re:Pretentious by Anonymous Coward · · Score: 0

      Mod parent up. This is more-or-less exactly what I was about to write in my own response, before I decided to skim through the existing replies first. Gordon was silent because the game was supposed to be as immersing as possible for the player. If "my character" constantly spoke to people in a voice that wasn't mine, and said things that I wouldn't say in that situation, then I'm given a painful reminder that I'm not actually there. Suddenly I feel more like I'm watching some other guy face the various threats, and the whole experience isn't as exciting as a result.

      To the grandparent: Perhaps you don't quite understand the difference between being immersed in a game, and watching/reading a decent story from an external perspective. If you want more of the latter, then another medium (such as those mentioned above) might be right up your alley.

    12. Re:Pretentious by Anonymous Coward · · Score: 0

      "The biggest obstacle to immersion for me was the "mute protagonist". "

      You mean you don't fill in Gordon's lines yourself? I thought everybody did that. ...What?

      "I fail to see what is so great about being able to run around during vital plot exposition, to the point that half the time you don't even realise it's happening until you've missed half of it."

      Now, now, it's not HL2's fault you have ADHD.

    13. Re:Pretentious by htnprm · · Score: 2, Insightful

      "You mean you don't fill in Gordon's lines yourself?"

      LOL. Doesn't everyone else nod with the mouse every time Alyx asks you a question? :-)

    14. Re:Pretentious by Fallingcow · · Score: 1

      Hahaha, you're not alone!

      (sometimes, I shake my head no, but she doesn't seem to care.)

    15. Re:Pretentious by mrchaotica · · Score: 1

      The only weird parts I see about it are that Gordon used to work with Eli, and Eli has aged 10 years but Gordon hasn't since GMan did some trickery to seemingly move him 10 years into the future without aging.

      It's not at all obvious that Gordon was similar in age to Eli; in fact, I think it's more likely that Gordon was one of Eli's (and Dr. Kleiner's) assistants. (This explains why Gordon was the one doing the "dirty work" in the test chamber in the first place...) Gordon could, in fact, be only slightly older than Alyx now.

      Any out of the way bits (such as newspaper clippings) are merely extras designed to reward players who take the time to look for such things.

      Personally, I would have enjoyed a lot more backstory, and I don't think I'm alone in feeling that way.

      You have three factions... resistance, combine, and xen aliens.

      And what about Race X? (Speaking of lack of backstory...)

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    16. Re:Pretentious by mrchaotica · · Score: 2, Insightful

      I'm honestly rather impressed that Valve's kept it up this long without spilling the beans.

      Everything you said made perfect sense except for that line. Not only do we and Gordon not know who Gordon is, but Valve doesn't either! This makes it rather easy for them not to "spill the beans" -- there aren't any to spill in the first place!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    17. Re:Pretentious by RogueyWon · · Score: 1

      Right... so the AC who beat me to replying to you was right then. Just checking :)

    18. Re:Pretentious by DarKlajid · · Score: 1

      Agreed.
      I rarely post here, but this got my attention:

      I only recently purchased the orange box, mostly because I wanted to play/buy Portal and got tricked to buy the whole package (You know the situation: You don't need it, but somehow the mere existence of something makes you want it. Right now).

      I didn't finish HL2 yet. That's odd for me, because usually I even have to remind myself to eat during play-sessions. But HL2 is really, really disappointing. So far there really _IS_ no story. I'd say "Spoiler ahead", but there's nothing to spoil.

      - Get of a train, bullied by combine soldiers
      - See a so-called friend who mumbles something about "you need to get out here" (this sentence sums up the whole story, imo)
      - Run around clueless
      - End up running away from the combine
      - Ultimately get caught, no matter what
      - Meet the female main char, fail to be teleported
      - Run/Shoot*
      - Get a boat
      - Drive/Shoot
      - Play with a gravity gun, meet at least _some_ talking characters that don't start with "Gordon! You need to get out of here"
      - Run/Shoot (Zombies/Mutants! Yay! HL Source in HL2?)
      - Get a buggy
      - Drive/Shoot

      Okay, I'm a little ahead of that point and stopped (although it got a little more interesting with this Nova facility/the rescue mission), but really.. Yes, this is a FPS game and built to fight/shoot your way out. But so far there really IS NO STORY whatsoever imo. Not at all. This feels like Serious Sam, only without the funny comments and with some physic engine demonstrations.

      Not sure if I'll finish HL2 at all so far.

      *) Several "You need to get out of here" dialogs included

    19. Re:Pretentious by Anonymous Coward · · Score: 0

      Except that when my character says nothing at all to the NPCs, it _is_ akin to saying something I wouldn't say, because in these situations I would not be keeping silent. I really do not get how the silence of the main character in HL1 makes it more immersive than Duke Nukem 3d, where you say and do things that he would say. Getting into the role of Duke helps the player experience being the character, rather than just being in the situation like silent, emotionless Freeman is.

    20. Re:Pretentious by Anonymous Coward · · Score: 0

      I'll not have you denigrate the acting achievements of Mark Hamill. The man has sacrificed of himself for our edification and should be lauded, should be paraded through the streets upon our shoulders to the roaring, exultant sounds of a Brass Band, cheering crowds, and tissue tape.

    21. Re:Pretentious by heinousjay · · Score: 1

      Ah, so you over-intellectualize, then attempt to deflect as a defense. Interesting. Ineffective, but that's not really the issue I suppose.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    22. Re:Pretentious by fbjon · · Score: 1

      Makes no difference, the concept works anyway. Valve can figure those things out later on, if it's ever needed.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  9. Whilst at the Escapist by Stavr0 · · Score: 1

    take the opportunity to click on Zero Punctuation: The Orange Box

    1. Re:Whilst at the Escapist by DiniZuli · · Score: 1

      he heee - that was funny :-) Definitely worth a watch that (weird!) review. I don't agree with him on ep2 though, but then again: he did say if you loved hl2 you would love ep2 and I did love hl2 (and ep2).

  10. I'm not buying it... by AndyCR · · Score: 1

    I'll file this in the "interesting but completely coincidental" section.

    --
    If there's anyone I hate more than stupid people, it's intellectuals.
  11. HURR GAMESPACE HURRR by SydBarrett · · Score: 0, Troll

    Try reading this:

    http://www.hup.harvard.edu/catalog/WARGAM.html

    I got a copy for free, and it's the most annoying book I've ever read.

  12. Black Mesa: Source by samwh · · Score: 1

    I was kinda hoping this was an article on the mod Black Mesa: Source that has been delayed so long instead of a pretentious Escapist piece.

    1. Re:Black Mesa: Source by Anonymous Coward · · Score: 0

      I was kinda hoping this was an article on the mod Black Mesa: Source that has been delayed so long

      the mod is a lie
      the mod is a lie
      the mod is a lie
      the mod is a lie

        Heh.

        No, but seriously, I think Black Mesa: Source will be released about the same time as Duke Nukem: Forever: Episode Four: Part Four: The Fourgasm.
        How exactly did BM:S win that "Mod of the Year" award in 2006, when they've released nothing at all except a handful of screenshots and a flash-heavy website? You'd think they'd release a level or two so people didn't start thinking it was vaporware. Y'know, let us run around in "Surface Tension" while we wait for "Forget About Freeman" to be finished.
          Hell, maybe they could even do an actual status update now and then, rather than just forum posts saying "STFU! It'll be done when it's done! User banned! Thread locked!" all the time.

  13. Uru Live by Calmiche · · Score: 1

    Heh. I liked the Uru article a lot more. As a staunch Myst fan and a D'ni (Pronounced Dunny) fanatic, I thought it was a great writeup. I've been playing Uru since the beta in 2003. I've got notebooks full of D'ni writings, translations and thoughts. It's a really in-depth game, and a hugely different MMORPG experience from WoW or Everquest.

    If you like Math, Logic, languages and an extremely deep storyline, Uru might be for you. Just be aware that it's not a leveling game. Experience is measured by personal knowledge of in game culture and events, not time spent grinding.

    1. Re:Uru Live by etherlad · · Score: 1

      I've been trying to plug Uru for ages, pun not intended. Sadly, most people I talk to just don't get it. "There's nothing to kill? You just talk and solve puzzles? I don't get it; what do you do?"

      But I've managed to bring my brother down, and he's mostly a Team Fortress-esque player, with occasional forays into more tradition FPS territory. He found he liked it (particularly Kadish Tolesa - can't wait to show him Ahnonay, now that it's out).

      See you in-cavern. (:

      --
      Soylens viridis homines es
    2. Re:Uru Live by 75th+Trombone · · Score: 1

      D'ni (Pronounced Dunny)

      Pronounced "Dunny" by Rand Miller as Atrus in the supposed-to-be-games games, but pronounced "d-NEE" by the actual, English-speaking D'ni Yeesha in the supposed-to-be-real Uru. And also pronounced something close to "d-NEE" by the actual D'ni Esher in Myst V.

      In short, all the cool kids say "d-NEE" these days. :)

      --
      The United States of America: We do what we must because we can.
  14. Have you even considered... by Kaenneth · · Score: 2, Funny

    Have you even considered that Gordon may be mute? Perhaps he has a disability preventing him from speaking, and he can't use sign language since his hands generally are carrying tools. In any case, The odds of a Headcrab knowing ASL is pretty darn slim.

    Black Mesa is an Equal Opportunity Employer after all, you insensitive jerk.

    1. Re:Have you even considered... by Synonymous+Bosch · · Score: 1

      you know how absent minded those black mesa scientists were... they forgot to put a mic/speaker on the environment suit.

    2. Re:Have you even considered... by yuriks · · Score: 1

      Nitpicking: The suit has a speaker, Alyx uses it to talk to you at the final parts of HL2 and other places.

    3. Re:Have you even considered... by flitty · · Score: 1

      Ah, which was the problem, the Mic is on the Outside of the suit, and the speaker is on the inside of the suit. Gordon must listen to all the pretentious blathering about the story, but has no ability to talk back to the morons who are talking down to Mr. MIT graduate.

      "Yes, it is a good think i have this suit on. Yes, I think that I have to place wooden spools in radioactive waste is a pretty annoying way to spend 15 minutes, thanks for reminding me. When that zombie pops out of the radioactive waste, I'll ask him for a hand, since you don't care to help. I hate you, and I wish you could hear me say so."

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  15. game endings are dead by xPsi · · Score: 1

    The issue also features an article entitled The Ending Has Not Yet Been Written, about the never-ending story of Massively Multiplayer Online Games. Many game story lines (HL2, for example) don't end anymore, not just Massively Multiplayer Online Games. Game companies have apparently taken a cue from TV writers and refuse to actually end anything. Every "ending's" a cliffhanger or leads to one. This may actually be a part of the business model, but I think it also comes from sloppy writing. Don't get me wrong, I think HL2 has an enjoyable set of characters with a cool setting. There is even some good dialogue. However, I think many recent writers have lost the ability to actually bring game stories and plots to a satisfying closure. Portal is a notable recent exception.
    --
    i\hbar\dot{\psi}=\hat{H}\psi
    1. Re:game endings are dead by legoman666 · · Score: 1

      I beg to differ about the ending of Portal. While it was satisfying, it most definately was the opposite of closure.

    2. Re:game endings are dead by xPsi · · Score: 1

      Good point. Anticlosure?

      --
      i\hbar\dot{\psi}=\hat{H}\psi
  16. Lame by ildon · · Score: 3, Informative

    This reads like someone's college English thesis that started with the concept of "how can I pass off a video game as literature and make my teacher buy it without realizing I'm completely bullshitting the entire thing because I don't feel like researching a real work of fiction and would rather just reference a video game I played".

    In other words, the last ditch effort written the night of the deadline just to get some kind of grade.

    1. Re:Lame by Applekid · · Score: 1

      " . . . I don't feel like researching a real work of fiction and would rather just reference a video game I played". Obviously I can't get into the author's head, but...

      Are games excluded from being art? What about HL2 makes it "fake fiction"? There are those (myself included) that feel that games could (and more narrowly, should) be considered art. What makes a story written in 500 pages more worthy than one written in 500 megabytes?

      If we're going to invite people to look at games as art, naturally, we'll get some essays over symbolism and parallels and the same kind of analysis we subject other art to.
      --
      More Twoson than Cupertino
    2. Re:Lame by WilliamSChips · · Score: 1

      Well, considering that most of the things English professors say about "classic literature" is bullshit as well, he's just proven himself.

      --
      Please, for the good of Humanity, vote Obama.
  17. Thank you by caitsith01 · · Score: 1, Interesting

    You have expressed what I've always thought about Half Life 2. I played through it with all of those "greatest game of all time" reviews in the back of my mind, and as with you it left me strangely cold. The scripted sequences were a little too scripted, the characters seemed to be relying on a whole range of history and interaction which happened 'off camera' so to speak, and the most interesting aspects of it (such as the mysterious gentleman who gives you your initial mission, and the excellent house-to-house fighting sequence towards the end) were not developed anywhere near as much as they could have been.

    On top of which, the 'puzzles' were extraordinarily artificial - what, all those boxes and blanks and levers just *happened* to be perfectly balanced in such a way as to create one exact path through to the place where you really want to be?

    To the parent poster, and anyone else who felt the same - if you haven't played Deus Ex, get it immediately. It looks a little dated graphics wise, but the gameplay and immersion will blow you away when you compare it to HL2 or the supposedly brilliant Bioshock. (Stay away from DX2, however, a turkey made for console gamers).

    --
    Read Pynchon.
    1. Re:Thank you by RogueyWon · · Score: 1

      Yes, I think Deus Ex was what, for me, ruined Half-Life 2. Up to that point, fps protagonists had either been completely mute, or else they'd been... well... Duke Nukem. Deus Ex demonstrated that you could work dialogue into an fps that actually improved the experience and added to the atmosphere. Most other plot-heavy fpses since then have gone down that route and, had HL2 or Bioshock chosen to go down that route, both would have been massively enhanced.

  18. Popozao: An Analysis by Fallingcow · · Score: 5, Funny

    Artist Keven Federline's hit song "Popozao" is a refreshing change from the literarily-ignorant tunes of his contemporaries, which thoroughly fail to speak to a modern world while retaining ties to the important sense of rich history that exists in the medium of verse--lyrical or otherwise. Federline's use of sound is plainly meant to be evocative of those of Vachel Lindsay's "The Congo", and may be equally offensive if one fails to grasp the significance beyond the words themselves. The message of this tour-de-force is many-layered, and worthy of closer analysis.

    It quickly becomes plain to the listener that the setting of the scene is a dance floor, painting for us a picture full of moving bodies and light that well-fits this song's rhythmic and sometimes chaotic flow. We have a narrator who appears, on the surface, to be calling to a fellow dancer of the opposite sex. Following a Lindsayesque bit of primal noise, we are greeted with the line, "Toy all your thing on me, baby." Now, through this request for openness ("all your thing") and the use of the second person possessive, it is clear that the narrator desires a dialog with the listener, inviting us to explore and speak to the verses that follow, and to release our inhibitions. The deep, drum-like rhythm of this line, repeated four times for emphasis, ties it to the preceding noises, letting us know that the narrator speaks to us from--or on behalf of--that primal chaos.

    A bit of Portuguese follows, chanted with a tone that is both menacing and enticing, reminding the listener in a few well-chosen syllables of the emotional rollercoaster that is Lindsay's "The Congo". The next two verses are particularly interesting, and inform us that a literal, superficial reading of these verses is, indeed, incorrect. The first gives us the meaning of some of the previous Portuguese speech, which we are told means "bring your ass". We'll come back to that in a moment. Later in the same verse, we are told that the narrator wants to see our "kitty and a little bit of titty". All-in-all, this is an overtly and even offensively sexual bit of lyric.

    The next verse, however, reveals that this was merely a light-hearted play, as was foreshadowed with the laughter accompanying the songs introductory sounds. Federline deliberately breaks one's natural association of "kitty" with another synonym for "cat" which may also mean "vagina" with the lines "Girl, don't you worry about all the dough/because a cat is coming straight out of the know". With our earlier images shattered and replaced by the narrator himself, it is revealed that this pair of verses is really a statement on how we cheapen not only others, but ourselves by degrading sexuality in this way. This and other evidence in Federline's ouvre may indicate that he has a dislike for modern, sexually vulgar poetry, in the vein of Charles Bukowski. His overt references to Lindsay, who wrote in the very early 19th century, may even give us a glimpse into Federline's ideals. Further, the self-association of this deep-voiced male narrator with the feminine may have deeper implications.

    (OK, I'll stop there. I was thinking about tying him in to the Beats and even Andy Kaufman [via their both having had amateur experiences with "professional" wrestling], but I think I've spent enough time on this already. I rest my case.)

    1. Re:Popozao: An Analysis by Anonymous Coward · · Score: 0

      Hey, could you do an analysis of Timberlake's "Dick in a Box"? It's got a very compelling business plan that even has a step 2!

      1: Cut a hole in a box
      2: Put your junk in that box
      3: Make her open the box

    2. Re:Popozao: An Analysis by ROBOKATZ · · Score: 1

      This reminds me of the Huey Lewis and the News, Genesis, and Whitney Houston chapters in American Psycho. I can just picture Christian Bale reciting this as he's preparing to kill someone.

      "I think their undisputed masterpiece is "Hip to be Square", a song so catchy, most people probably don't listen to the lyrics. But they should, because it's not just about the pleasures of conformity, and the importance of trends, it's also a personal statement about the band itself."

  19. The funny thing about Gordon... by EvilBenFranklin · · Score: 1

    The absolute funniest thing about Gordon was that back at M.I.T, he was such a joker. Seriously. Always kidding around, cracking wise, doing funny tricks with crowbars. We could never get the guy to shut up for more than ten minutes at a time!

    --
    FOOLS! I will destroy you ALL! ...Ask me how!
  20. The Second Coming by Anonymous Coward · · Score: 0

    All of this connection to a second coming and a savior does inspire a new video game based on Christian theology. I think a game of the second coming of Jesus would be cool. You get to be Jesus and you come down from heaven and go around the earth killing demons and those who don't worship you. But with those who kneel at your feet, you can decide to show mercy to get heath or weapons or zap-power. Then you can decide on those you want to "Leave Behind" at the end of the game.

    Ah, just a funny idea anyway.

  21. Half-Life, the world's first FNPCS by Anonymous Coward · · Score: 0

    Gordon, I can't get through this gate. Crawl through this dirty hole and go open it from the other side.

    Gordon, It's dark. Crawl in this headcrab infested vent and go turn on the lights.

    Striders? Gordon will kill them, won't you, Gordon? What's that? I don't hear a no... Now get to work.

  22. Appreciate What the Author Is Attempting by SonicTheDeadFrog · · Score: 1

    Admittedly the two stories have nothing substantial in common, and the author could have easily chosen one that did. He should have left the reference at the poetic similarity of the opening statement and moved on. However, when I look at what he's trying to do, I appreciate it. When people started gushing over BioShock I though "Holy crap, if the same people who only gave HL2's awesome story a passing mention are taking the time to go nuts over this, then it must be life-altering." But in reality, BioShock's story was only good, it wasn't spectacular or earth shattering. What this signifies is that people are finally starting to call attention to good storytelling in games in general. This author is attempting to say is that HL2 told an awesome story well before BioShock - this is nothing new, you're just noticing it for the first time.

    1. Re:Appreciate What the Author Is Attempting by WilliamSChips · · Score: 1

      Isn't Bioshock that game with Ayn Rand and the underwater city?

      --
      Please, for the good of Humanity, vote Obama.