Miyamoto Says He's Solved Co-op Issue In Mario Galaxy
In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario. That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing. "Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs).'" Via Kotaku.
Wow, two different articles from the same department, that's like a record considering most of the time we get the same article from two different departments! Seriously* I've heard of companies that seem constantly undergoing a reorg, but Slashdot's restructuring is just ridiculous!
*I'm as serious as there is a lack of sarcasm in this sentence.
Demented But Determined.
This has to be the most content-free article in a while. All this boils down to is:
A two player mode is hard to come up with.
We thought about it.
We like what we came up with.
I can't believe they took a whole article to say that.
As an Asian, I would just like to note that that is so Asian...
-Rob
Biblical fiscal responsibility
Didn't Gauntlet have four-way cooperative playing a looong time ago?
(To this day, I still sometimes catch myself thinking: "Wizard needs food -- badly.")
Paleotechnologist and connoisseur of pretty shiny things.