Miyamoto Says He's Solved Co-op Issue In Mario Galaxy
In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario. That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing. "Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs).'" Via Kotaku.
From what I've seen in other stories/previews/reviews, the CoStar mode is not activated just by someone picking up the second controller when someone else is playing. Presumably, because otherwise, a "power player" would just tape a second wiimote to the first, then always play that way, enabling super-jumps and thwomp-freezing all the time. It has to be played as a separate game mode... don't know if it's all special maps, or how much is available in CoStar mode.
Certainly not the perfect Co-op gameplay for my tastes - that would require the ability for new players to pop in anytime and add to the game at a whim.
Ryan Fenton
99% WASP? That's ridiculous. There's no way there are 1% Atheists on Slashdot...
of games have successful 2-Player Cooperative modes. Contra, Double Dragon, Toejam & Earl, Gauntlet, Final Fight...the upcoming game Army of 2 is specifically designed to be played ONLY as a co-op game, and if you don't have a buddy to play with it throws a bot in there to duke it out with you. The whole game is designed so that 2 players are required to make it through the levels.