An Open-Source Java Port To iPhone?
An anonymous reader writes "With the first anniversary of open-source Java coming up November 13, a Sun official believes the project could bear a fruit much sought-after in the Java community: a Java port to the Apple iPhone. Apple has not released a version of Java capable of running on the popular device. But Sun's Terrence Barr, technical evangelist for the Java mobile and embedded community, believes Apple's plans to release an SDK for iPhone in early 2008 may result in the open-source phoneME version of Java ME winding up on iPhone."
A few years ago Apple was all over Java.
Apple rewrote their WebObject platform into Java. They built bindings into MacOS 10.3 making Java apps 'native', heck spent serious resources Aqua-fying Java to look native.
So now there are a coupla Mac apps that are actually Java.
But the bindings have been depreciated. And Apple is getting slower & slower about releasing Java updates. All the while additional toolsets are getting added, receiving support, etc.
Then there's the iPhone, which Apple has made clear they've little interest in adding Java to.
So does Apple perceive Java as moving into the also-ran category? Something that isn't gonna pay off development & support effort as a major player on the desktop? What makes it inappropriate for the iPhone?
Are there any Java-on-Mac developers willing to share their insights? Folks who actually use it, pay attention to it on an ongoing basis, etc.?
I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
I agree with the ugly interface, but just it.
As a former worker on that industry, I can tell you that there's too few applications that can't be built faster and cheaper on a good KVM than on native code.
I used to run Java games on a Siemens S55, and it work well.
One of the main problems with Java ME is the lack of interest, from the mobile industry, to invest money on something that will cause beneficts to their competitors too. They prefer to loose two users to give one to the competition.
Another one are the Operators. They are alergic to anything that gives freedom to theis costumers.
On the time I used to work for Siemens Mobile (RIP), I heard a history about why in hell the JME of S55 series can't access the InfraRed device (as the S45, that I still use nowadays, has a IR API for the Java).
The answer?
The Operatos demanded that Siemens throw out the IR API, as they do not want S55 users to intercomunicate without paying something for them (by buying GSM services). If the Siemens didn't complied, it would loose a major incoming as the Operators were the bigger buyers at the time.
The problem is not the technology. It's the industry.
Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
While an open source Java port would be an interesting development, the real issue is whether Apple is interested to support Java on its platforms. A recent Javalobby article, titled So Long Apple. The Party's Over, gives several arguments supporting the position that Apple is doing a lot less than what it should in order to properly support Java. A high-quality implementation of the Java virtual machine needs all the help it can get from the underlying platform. For an illustration of this, see how slickly Java runs on Sun's Solaris. If Apple isn't interested to put its weight behind Java, it's unlikely that Sun will fill this role. Sun is putting a lot of effort to tune Java on the Windows platform; I doubt they have the resources and motivation to do the same with Apple's platform, due to the significantly lower market share of Mac OS X. So, while an open source port of Java is nice, full-hearted support from Apple would be a lot better.
I wrote this at night over about a month:
Baby Cell
This app lets me hand my phone (or an old phone) to my 3 year old and I don't have to worry about her calling anyone or erasing stuff. It's got basic password protection and I wanted to do more, but the end product has 15 songs, a bunch of shapes and colors, her own voice. It was more interesting when she was 2, but still, it was a fun project.
Does anyone know yet what the cost will be to develop for the iPhone? It cost me nothing but time to write Baby Cell.
Don't you think it's totally sad that an organization staffed by volunteers can port 1.6 before a multi-billion dollar company like Apple?
Why even bother with them? They're obviously not interested and anyway you'd have to work around Leopard's extensive catalog of bugs to get Java running.
Eclipse is nice, an IDE for java at first but suitable for other languages, and because it is java, it could in theory run on all os'es that have java.
Azureus is nice, a bittorrent client, and because it is java, it could in theory run on all os'es that have java.
Opera for mobile phones is Java.
These are just the ones I use most often.
The bad thing about java is that the old people among us remember it from the web days when everyone used it to bloat their pages when we were on modems that already choked on dns lookups. When your memory was measured in MB and java wanted GB that is when we got our first taste of java and my god did it taste foul.
Today that matters less, we got faster internet, we got more memory and more power, so while java still has a bloated feel to it, it doesn't matter anymore.
To be fair, java is only "bloated" because it replicates what your "local" programs already have in the OS. IF java apps didn't do that, and heavily relied on the OS they wouldn't be portable.
The most important reason to want java is that it would allow ANY java app to be run under it. No more need for signing, java would be signed, not the app running on it. Suddenly the iPhone would have a ton of third party stuff available.
There is a reason american phones often lack the java capability that exists on the same model in the rest of the world, java opens up the phone.
So java is good. Yes it is a bit bloated and a big of a hog, but that is the price for having apps that port easily.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I bet some bad blood exists because Sun has taken so long to port OpenOffice to native Mac status. By the time they finish, Apple will have a full fledged office competitor themselves in iWork!
So essentially because Sun has decided Apple is not worth the resources to support OpenOffice on the Mac, Apple has decided Sun is not worth the resources to support Java on the Mac.
GPL Deconstructed
I'm a mobile phone game developer that has ported commercial games to over 200 handsets across all of the major Western carriers. This includes lots of crappy phones that could barely eke out 1fps, and lots of phones that hit 40-50fps without missing a beat. Overall though, I have a MUCH easier time porting for Java devices than for BREW, because Java is simply much easier to develop stable programs for, which means less bugs to waste time tracking down, which means you can make better quality software.
And as far as Java being slow, bloated, etc., maybe all that was true back in the 90's, but today it's perfectly fine for development on any modern machine, all of our in-house development tools are written in Java and work perfectly. And J2me, the subset of Java that you find on the phones, is particularly lightweight and speedy - most mobile JVMs compile rather than interpret the Java bytecode, and some ARM cell phone processor architectures actually execute the straight J2me bytecode directly in hardware. What varies performance most is not usually the choice of Java vs BREW for running applications, but the speed of the phone's processor and its ability to paint to the screen quickly, and in my experience these vary regardless of whether a phone is using Java or BREW. A good Java phone will be entirely indistinguishable from, if not even more capable than, a good BREW phone in terms of its game-playing ability.
If Java is ported to the iPhone, it would let existing game developers easily target their games for the iPhone during the standard porting process, and they could spend the extra time perfecting interfaces and controls to take best advantage of the iPhone's capabilities. This would mean an instant library of hundreds of quality commercial games each year, with a fast-growing library of independently-developed mobile games as well (that is, if AT&T grants its contract holders access to them). Otherwise, without a Java port it would mean a much more expensive porting process to a separate, proprietary SDK, which few mobile game companies with enough development resources will be able to profitably accomplish. So you'll probably get EA Tetris for your iPhone and little else, oh joy.
Uhhh, if the constant cost of a method call is the limiting factor, why not just get a processor with a higher clock frequency? I mean, would you trust your money on hand-written assembler in a world where regulations can change yearly and in a company which wants to skimp on the hardware?