Slashdot Mirror


Violent Games As Great Teachers

Gamepolitics and the site Physorg have an in-depth look at a study (pdf) done on the educational nature of violent games. While the implications of the study reinforce the old 'games lead to violent kids' saw, the authors of the research stress that they're more interested in talking up the benefits of games in education. "When considered in the light of what is known to be the "best practices" of education, violent video games appear to be exemplary teachers of aggression ... It should therefore be no surprise that video games are excellent teachers, both of educational content and of violent content... The fact that learning occurs regardless of whether the effects are intentional or unintentional is irrelevant, and should make us more thoughtful about designing games and choosing games for children and adolescents to play."

5 of 69 comments (clear)

  1. aggression? by Joe+the+Lesser · · Score: 3, Insightful

    I've killed many a simulated human being in my video game days. That teaches me about warfare and violence. However, I don't think linking teaching how to do violence to 'aggression' makes any sense. Why would playing fun war games make me angry?

    What makes me want to hurl the tv out the window is throwing an interception in Madden '08. I've never had that feeling when playing Day of Defeat though, even when I get bazooka'd, which is pretty embarrassing. Perhaps when the server drops my connection though.

    So video games may increase interest and understanding of violence and war, but if someone's having a good time, I don't think it is promoting 'aggression'. The anger is probably already there with or without video games. Unless it's Madden and the damn wide receivers won't fight for the ball.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  2. Stupid shrinks. by SatanicPuppy · · Score: 5, Insightful

    If violent games lead to violent kids, then why has there been no upswing of violence in that demographic since the advent of violent games? Violence has actually declined and while that has nothing (provable) to do with video games, it sure as hell puts paid to any notion that violent games create more violent kids. Kids were more violent 20 years ago.

    This is the huge problem with sociology. Put 1200 kids through a test where they're reporting their own answers, and then make blanket assertions about the world. If the world doesn't agree, must be a fluke, right? Their numbers, if real, would have to be reflected in actual numbers...The percentages are statistically very significant.

    Goes without saying that they got the results that supported their initial hypothesis.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Stupid shrinks. by soren100 · · Score: 3, Insightful

      If violent games lead to violent kids, then why has there been no upswing of violence in that demographic since the advent of violent games? Violence has actually declined and while that has nothing (provable) to do with video games, it sure as hell puts paid to any notion that violent games create more violent kids. Kids were more violent 20 years ago. There are different kinds of violence -- some are very obvious such as the murder and beatings you mention, but there are other kinds of violence as well, that are more insidious.

      For example, which do you think is worse -- having someone beat you up, or cheat you out of $100,000 or even $10,000? The bruises would heal in weeks, but the financial damage could take much longer to heal. What if you got cancer and the insurance administrator got paid a bonus to disqualify you from treatment? What about the executives at Enron that cheated their employees out of their life savings? What about cheating with other people's spouses? There are many ways that people mistreat each other every day in many ways that make people suffer far morse than physical beatings ever could, and even make people wish that they were killed instead.

      So a game where people actively work against the best interests of other people and delight in their misfortune does not have to literally produce murderers to have negative effects in society. Just training generations of children to laugh at the pain, suffering and misfortunes of others can slowly leach away at the humanity in our society, teaching people to be more cruel and to cheat others more.

      The violent effects of video games don't even have to be confined to this country. For example, when Bush invaded Iraq in 2003, most people I know were in favor of the invasion -- it was treated like another video game. The massive human cost of the effects of the war didn't even enter into the minds of most Americans I talked to, even though it's inevitable.

      Most networks treated the start of the Iraq War as just another "Superbowl" type event, and very few Americans had the heart to even imagine the vast devastation the war would wreak on both Iraq and the US. Americans should have been horrified at the idea of attacking a defenseless country, but they cheered instead.

      I am not saying that violent video games caused the Iraq war, or that they should be banned. I have enjoyed many fragging sessions with co-workers and would still enjoy it. But I also think every action has an effect, and those effects should be thought about. In a day when massive fraud of all kinds is causing the sub-prime mortgage market to fail, taking along banks and threatening our economy, and when our the best and bravest of our country are killing and being killed abroad, and coming home to commit suicide here at far too high rates, one of our biggest problems seems to be a lack of concern for how our actions affect other people. America is still a great country filled with great people, but our position in the world is changing, and we have a lot to think about.

  3. Hangman by bi_boy · · Score: 3, Insightful

    According to this rational hangman is a pretty fucked up game.

    --
    Chicken fried butter sticks? Do ... do you use a fork? - Black Mage, 8-Bit Theater
  4. Re:Learning a violent act != being more violent by moderatorrater · · Score: 3, Insightful

    Reflexes from the driving sim plus some knowledge of physics and traffic laws/layout, not to mention spatial memory. Memory, spatial awareness and reflexes in an fps. Managing various spells is cost/benefits analysis and also optimal configuration of complex mechanisms in a fantasy rpg. Let's not forget either that these children are subconsciously learning that any problem which is given to them can be solved with the given resources, or if not, that the resource exists to solve the problem. They also receive a sense of achievement/ability and a feeling that they can affect the world as a whole.