Game Journalist May Have Been Fired Over Negative Review
It started as a rumour post on Kotaku and a Penny Arcade comic strip: reviewer Jeff Gerstmann was fired from the gaming news site Gamespot for giving the co-op action title Kane and Lynch a low score, and snarking on the game in the review. The catch? The firing was dictated by games publisher Eidos, who didn't appreciate the veteran reviewer's tone in the piece. Their ad campaign (spread across the entirety of the Gamespot site) may have been used as a bargaining tool of some kind. Joystiq has a lengthy, detailed summary of this event and its implications, which is no longer technically a rumour. Gerstmann confirmed to the blog that he has been let go from the C|Net-affiliated site, but as of right now can't talk about the details. "The ramifications of the story, if true, are huge. Readers should fairly expect there to be an inviolable firewall between advertising and editorial in journalism, and game journalism (yes, that includes "just reviews") is no different. While our industry has had its fair share of accusations of impropriety, nothing so far has been proven beyond a shadow of a doubt. Giving a publisher the power to fire a senior editor is a line no outlet should be willing to cross." Update: 11/30 17:40 GMT by Z : The Joystiq story continues to be updated, and Tycho has put up what the PA guys heard about the tale in text. Joystiq also has an additional post about the story, with a brief (noncommittal) response from Gamespot.
"While our industry has had its fair share of accusations of impropriety,..."
Actually, I think your industry has its fair share of genuine corruption. What make you think you're any better than other industries?
why else are there so many fawning reviews of hardware in computer magazines... and why else doesn't Linux get any real press in the same magazines when there's no advertising money in Linux anyway... just remember the "Golden Rule" folks... who pays the piper calls the tune... magazines etc. are not gonna jeopardise their major advertising accounts... when it comes to the crunch, they'll buckle...
Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
Being Republican myself, I do not like censorship, which I guess is an oddity perhaps?
It only seems like an oddity because you think a single name can sum up your political orientation, especially one that doesn't really define any. It is actually little more than the name of a football team that has a high player turnover rate.
- These characters were randomly selected.
This is what happens when companies start valuing advertising revenue above all else.
To be honest I've avoided Gamespot for a while. Partly this is due to the increasing trend of locking away everthing to subscribers only, but mainly it was because I've read several reviews there that I felt were far too generous towards inferior games - and this was backed up by much lower scores on other sites.
I wouldn't be surprised to find that advertisers have had leverage over Gamespot reviews for quite some time now (ever since the CNET aquisition maybe?) and that we're finally seeing the fallout of that.
It's a double kick in the face really - not only are they selling out their core values and business, but they're effectively cheating their subscribers out of what they are paying for.
Hopefully this will generate enough negative publicity (and drop in subscribers) to make the management team wake up and realise that they've completely lost the plot.
You'd have to be seriously naive to think that such a thing would be true. Maybe I am cynical, but I think that realistically one can expect no wall at all. Any separation between money and journalism is out of the norm, and should be a pleasant surprised.
Pretty much everyone knows that game reviews have been co-opted by advertiser bias, and that this has been a problem since pretty much forever, although things always seem to be getting worse. Reviews are simply not looked at as though they were objective works of criticism, but rather as more advertising and hype masquerading as information. It's an intolerable situation, and the wonderful thing about it is that the days are numbered.
It's the easiest thing in the world stop paying attention to reviews, turn off the hype channels, and buy games based on information that you can trust. Word of mouth from friends who game is hugely more trustable than a game magazine or web site. Rent the game or download a demo and play it before you buy, or watch a video of the game being played on YouTube. Suck can't hide from direct experiences like that.
Maybe some day the video game critic will be able to throw off the oppressive advertiser dollar and write finely crafted reviews that read more like serious art and film criticism than they do press release and ad copy. Maybe the way to start is to start selling advertising space to people advertising stuff OTHER than games. Sell more ads to Doritos and Mountain Dew, they don't care if $newshineygame sucks or not. It's possible to sell adveritising and maintain a certain amount of independence and objectivity. It's not easy, but it is possible.
You see? You see? Your stupid minds! Stupid! Stupid!
I've always ignored the Gamespot review score and just looked at user reviews. Nothing more honest than a pissed off user spilling the beans about bugs and crashes and what not.
Halitosis - (n.) Halle Berry's Camel Toe.
What can we do?
Avoid Gamespot like the FN plague. Do what we all have the right to do, go somewhere else.
If we're doing analogies, I'd say it's even less than name of a football team. At least the players on the team really want the whole team to win. Members of political parties just use the team as a means of getting elected.
Does every republican candidate truly support the war in Iraq? Is every democrat really pro-abortion?
Just a means of raising enough money to get elected.
"If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
And 6/10 should be 'a bit above average'. *Bad* games should be getting 2s, 3s and 4s. What's the point of a 1-10 scale where half of it is effectively out-of-bounds?
It only seems like an oddity because you think a single name can sum up your political orientation, especially one that doesn't really define any. It is actually little more than the name of a football team that has a high player turnover rate. I'm glad someone else notices the sports mentality of the arbitrarily polar U.S. party system.
As for the idea that reviews are somehow sacrosanct... it's a great idea. I've been ignoring review sites (other than my own) for years because of this. The only shocking thing here is that someone at Gamespot managed to get a negative review published before they were fired. It was really the publisher that was, I'm sure, taking the heat.
Many other sites have probably been compromised or "influenced" by their advertisers. Consider Slashdot for example - notice the Games section of Slashdot - all of the stories are chosen by Zonk, and none of them are from contributors. Since Microsoft advertises quite a bit on the site, and the fact that Zonk is a XBox fanboy, it's no surprise to see most news on the Xbox 360 to be positive. People might point out to the other negative stories about Microsoft - well Microsoft might not care as much about it's OS or Office business, because they have a monopoly.
There are other gaming sites that have heavy advertising from Microsoft - you'll see that many of these sites describe Sony in a snarky tone, while giving a much gentler hand to Microsoft. This is no different when PC Magazine had many, many ads from Microsoft, and you wouldn't be surprised to see Word, Excel, and it's other Office products rate consistently above WordPerfect, QuattroPro, and so on - based on dubious factors as "ease-of-use".
If you take a look at Halo 3 - look at the huge advertising campaign, full of schwag - people focused on the schwag, but the real dollars exchanged comes from advertising. It's not surprising that Halo 3 got perfect 10s, even though they criticized how short and repetitive the single player campaign was, and how the graphics were nothing special compared to other games. Mmny sites even claimed that Bioshock or COD4 were better.
Bottom line is, many sites are bought out by advertising, or behind-the-scenes bribes/schwag. Weblogs, Inc (Joystiq, Engadget), Gawker Media (Kotaku, Gizmodo), CNET (Gamespot, CNET) all have shown a correlation between the advertising dollars and reviews.
Ok, this may be a naive question here but I'll stick my neck out. I'm going to lump games, TV shows, movies, and music together here. They're all creative products.
Now, the cynical view says that there are certain games that are licenses to print money. A Harry Potter game, EA could have the programmers shit in the box and put it on the shelf and it would still sell. If we want to get all filthy and accountanty here, you could probably model a function here were you put in the price of the license and then the cost of making the game, figuring where the profit would be. I'm sure that the max profit comes in somewhere at about half the funding level to make a good game. So from their perspective, spending the money to make a good game is mismanagement because it cuts into the profits.
Ok, that may be the case. But what about games that don't have a license to go with it, where you are talking about the potential of creating a franchise instead of continuing one. If we look at movies, the script has to be the cheapest part of the production. When you're looking at spending a few million on a single stunt in a $100 million blockbuster, why not throw a million at the writers? Surely making the fucker good would be a better return on investment. If the movie is a brainless popcorner, you'll maybe get one viewing tops. But if the movie is fun and rewatchable, you'll get people buying it 20 years down the line. And to think that there's all this money spent on bribing reviewers trying to polish a turd, wouldn't it be easier if they were pushing fillet mignon instead?
Let's talk about games. When I've been blessed enough to encounter a new classic fresh on the market, I'll be evangelizing the fucker to my friends like a Jehovah's Witless on Saturday morning. They do the same when they discover a classic before me. When it comes to TV shows, networks don't see fans storming the gates when idiot knock-off comedy #3 goes off the air but they'll see the geeklerian jihad when a Futurama or Firefly gets canned. It's the quality that creates the rabid fans. So shit, if quality is what makes people happy, why don't the suits just go for quality? I still find it hard to believe that with all the money involved, it's more cost-effective to crap out a clunker than to craft a classic. I understand that you will run into clusterfucks from time to time when the team is given the proper time and resources to make it happen and things just fall apart due to personality clashes, politics, acts of God, etc. But I just don't get the willful disregard for quality that goes into most of these efforts.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne