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Adverjournalism - The Role of Ad Dollars in Media

Gamer 2.0 writes "The Gamer 2.0 site has a look into the role of advertising in gaming journalism, with a few reflections especially topical given the Jeff Gerstmann controversy. From the article: 'It should come as no surprise that just about every gaming forum on the internet is ablaze right now following the news of GameSpot's termination of long-time editor, Jeff Gerstmann. This article, however, is not an exposé or look into what really happened at GameSpot this week. Rather, consider this a look at the direction of gaming journalism, advertising, and how this all plays a role in the content you read.'" There have been a few more developments in the situation since Thursday night, with rumours, scuttlebutt, analysis, and cynicism reigning on every message board from here to C|Net. There has even been a spontaneous act of solidarity from elsewhere in the games journalism field.

2 of 91 comments (clear)

  1. Water is wet and so on... by houstonbofh · · Score: 4, Insightful

    Yeah this is no big surprise. Nor are the pieces with no new information surfing the outrage. However, there are good review sites out there and there is an easy test for them. Read the latest 10 reviews. If at least 2 aren't trashing the object of the review as junk, there just might be a bias somewhere. This is for games, tech, TVs, cars, food or whatever. If everything you see is fantastic, I don't want your opinion.

  2. Another problem with being a game reviewer by CrazyJim1 · · Score: 4, Insightful

    After a while of playing clone after clone after clone, you somehow get sick of games in general unless they're groundbreaking. Clones sell though because there will always be people new to playing video game, while you... the game reviewer become sick of the same ol same ol. Yes, payola is bad. But if you were an honest game reviewer, you could easily lapse into,"Man, this game is just like Un Squadron, which is just a better version of Gradius, which is just a better version of River Raid." And if I was a serious game reviewer, I'd probably write a tree of games, just so I could place any new game down on a new node, but inheriting the properties of the parent games. At least that's just my first thought. What does it take to be a real game reviewer if your goal isn't to get paid?