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Crime Wave Thwarted in Second Life

Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"

21 of 183 comments (clear)

  1. short answer - No by timmarhy · · Score: 3, Insightful

    It's not real people. look after your actual life for a change....

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    1. Re:short answer - No by sqrt(2) · · Score: 3, Insightful

      Yeah! I can't even imagine what kind of losers would spend that much time on a website.

      I've never actually seen this "Second" life, and I can't imagine why people would spend real money on it, but apparently a lot of people do. It must be worth it to them for the entertainment value.

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    2. Re:short answer - No by SJ2000 · · Score: 5, Insightful

      "Real worlds and virtual worlds don't mix" Alert the eCommerce sites, eBay better shutdown now.
      Can't have the virtual world mixing with reality can we?

    3. Re:short answer - No by iminplaya · · Score: 5, Insightful

      What kind of real items are you buying in Second Life? Furniture for your house? Food for your stomach? Yeah. That virtual steak sure was tasty. Clothes for the kids? He's not barefoot. He's got his shoes right there on his USB stick. Can't you see them? The frostbitten toes are just his imagination. IT"S A GAME! If somebody cheats, kick them off, undo, and move on. Jeeze, do you call the cops if someone doesn't pay the rent when he lands on your "Park Place"? Oh, I can see the Nigerian scam now. There's 3000 dollars in un-collected "GO" money. If you send me just $49 and your credit card number and bank account number, I'll send it right to you in six to eight weeks. Will my get out of jail cards work when the cops mash my door down and bust me with my bag of weed? You are crazy.

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    4. Re:short answer - No by walt-sjc · · Score: 3, Interesting

      Yes, Linden dollars do equate to real dollars. You can buy them, or you can create them by creating objects people buy or offering a service that other people pay for. Why do people buy? It's part of the game. Nearly every game out there costs money. Many are subscription. SL is similar. You can always play and not spend any real money at all. as most places to visit are free, and there is plenty of free items out there.

      It's entertainment. People are willing to pay for entertainment.

    5. Re:short answer - No by ronadams · · Score: 3, Insightful

      Except that real money is involved in Second Life. There's more to it than just a game -- when money can be made and lost, the stakes and consequences are higher.

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  2. an alternate, and more entertaining solution by User+956 · · Score: 5, Funny

    Risks for users are reportedly limited because the researchers say the flaw can be quickly patched.

    Yes, well, the other solution to this flaw is to simply spend all your money on entrance to the tentacle hentai simulator.

    --
    The theory of relativity doesn't work right in Arkansas.
  3. Not-so-virtual by Calydor · · Score: 5, Insightful

    The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"

    Considering that you buy Lindens with real currency, then yes. Yes, they should be just as secure, since it's real money you're dealing with.

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    1. Re:Not-so-virtual by cos(0) · · Score: 3, Insightful

      You can buy anything with currency. The real test might be, does the government have an interest in protecting the integrity of Linden currency to the extent of US currency?

      Alternately, can one buy US currency with Linden currency? However, this test would merely cause theft of Linden currency to be a crime with "real" damages; it would not require the storage and management of currency to be as secure as with banks.

    2. Re:Not-so-virtual by SJ2000 · · Score: 5, Informative

      Yes, you can using Linden Labs own exchange to turn US$ to L$ vice versa. Look on their website

  4. Old recommendation, Quicktime prob killed soon by AySz88 · · Score: 5, Informative
    If you take a look at the Second Life blog, you'll see that the referenced recommendation was from a couple of days ago (November 30). A paragraph in the blog seems to say that if LL starts noticing exploits, they'll kill all QuickTime on the grid and maybe roll back exploit-induced transactions - expect this to happen soon.

    We do have the ability to turn off all videos on the grid, but have instead chosen to respect the existing in-world content and experiences which rely on streaming video, as we know that many of you enjoy these. We do recommend that you employ caution when using QuickTime in Second Life, only enabling it in environments that you trust, and are familiar with.

    We are able to track attacks, and rest assured, if we discover a malicious stream, we will vigorously pursue the attacker. This will include account termination and legal action if appropriate, as well as the appropriate assistance for affected Residents.
  5. Real life banks are not secure. by WK2 · · Score: 4, Insightful

    Real life banks are not secure. They are just as likely to be hacked as any other web site. In the U.S., they are FDIC insured, though.

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    1. Re:Real life banks are not secure. by twistah · · Score: 3, Interesting

      Well, that's true, but there are lot of regulations in the U.S dealing with bank security. Sarbanes-Oxley Act (SOX), Gramm-Leach-Bliley Act (GLBA) which deals with customer information and several others must be complied with. Other countries have them too; for example, J-SOX is Japan's SOX equivalent. This means that the bank gets audited, often by two sets of outside auditors, which helps security at least somewhat. Most banks and credit unions also often go through penetration tests and vulnerability assessments, if only to keep their examiners happy (as in, the NCUA, OTS, or whoever they happen to be chartered with.)

      It's interesting to consider how these things may apply to Second Life and Linden Labs. At some point, some regulation must come into play. For example, if credit cards are processed, they must comply with the credit card industry's PCI standards. I am not saying compliance with these various regs is an answer to their problems, I just think it's interesting to consider how these apply to something non-traditional like SL.

  6. SL's economy is a giant sinkhole anyway by Carbon016 · · Score: 5, Insightful

    As someone who has been quite directly involved in Second Life (or at least griefing it), I know SL pretty thoroughly, and I especially know there are two attractions to Second Life: sex and money. They're readily interchangeable, and they're the only reasons anyone uses it, despite claims to the contrary by media-whorish Linden Labs. You're either renting land, throwing cash into a bizarro stock market, or going to a furry cybersex sim. News about security problems is common because there's so much money going through the system and a lot of people looking to exploit it, as well as a wealth of disorganized, terrible code.

    A bank called "Ginko" that recently went insolvent sent shockwaves through the economy lately. Yes - there are Second Life banks, (multiple) Second Life stock exchanges, and all sorts of economic institutions: however, the operators of these venues often don't know the difference between an interest rate and their shoe so most people that end up dumping their funds into them lose all their money. Some people have thousands if not tens of thousands of dollars tied up in the game. As the Linden (the currency of Second Life) is not based on anything, Linden Labs simply dumps currency into the market whenever they feel like it. So economic problems are pretty common. Guaranteeing anything is a difficult proposition for the companies running the games: most have simply said "the *unit of currency here* is not money, nothing is guaranteed" to avoid lawsuits when someone messes up and loses a grand because a sim went down. So it's a dangerous game and the only real winners in "investing" in Second Life are LL.

    1. Re:SL's economy is a giant sinkhole anyway by Jesrad · · Score: 4, Informative

      "You're either renting land, throwing cash into a bizarro stock market, or going to a furry cybersex sim."

      In three years sent in Second Life I have not done any of this. I must some weird and very persistent aberration, then. Or maybe you're just wrong.

      "As the Linden (the currency of Second Life) is not based on anything"

      It is based on the USD, and maintained at a rather fixed rate by LindenLab acting as a central bank. It's not perfect, but it has worked remarkably well so far.

      "Linden Labs simply dumps currency into the market whenever they feel like it."

      No, they sell some L$ only when they rate drops under 265 L$ per 1 USD to maintain the rate, and they buy back the L$ when the rate goes higher than 266 L$ per 1 USD (though they apparently never have had to do that). That's not "whenever they feel like it".

      "So economic problems are pretty common"

      Err, no. The L$ has been exceptionnally steady ever since LL introduced the measures I pointed out above, and the vast majority of players have zero problems with it. Only those who want to play games with their money and that of other people are taking risks. You're obviously confusing economy with finance if you conflate financial institutions like the "banks" and "stock exchanges" with the economy itself. But then, that's to be expected on a technology-oriented website like /.

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  7. Re:I'm sorry by deftcoder · · Score: 3, Interesting

    Anti-spam thing.

    Every time I post on Slashdot, it takes forever for me to Submit the post, because I get probed on a few ports (which timeout).

    They're ports commonly used by proxies and such.

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  8. omgwtfbbq by slyn · · Score: 3, Interesting

    Ummmmmmm...

    Can someone explain to me why Quicktime is so fucked up? I'm dead serious, and I ask this as a mac user.

    It seems like all the time there are new exploits for all different types of services (firefox exploits, myspace exploits, this, etc.) with one thing in common: It's not [necessarily] the services fault, it's Quicktime's. Is there something about the architecture of Quicktime that makes it particularly exploit friendly? Or does it not do enough checking to see if the file is malicious? Is Quicktime crack-friendly on both platforms or is it a shitty port like iTunes for windows and thus mostly windows only exploits?

    I tend not to use Quicktime because it takes to long to load movies, (unlike VLC, which "streams" them and so it begins playing them almost immediately), but if any more exploits begin showing up for Quicktime, I may seriously consider not using it at all.

  9. Re:I'm sorry by wertarbyte · · Score: 4, Informative

    Every time I post on Slashdot, it takes forever for me to Submit the post, because I get probed on a few ports (which timeout).
    Set your packet filter to REJECT instead of DROP. Dropping packets i usually a bad idea and sounds like some kind of obscure desktop firewall in "stealth mode".
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  10. This comes from a BLOG owner by SmallFurryCreature · · Score: 4, Interesting

    Can I tell you a little secret about life? It is pointless.

    You are born, you die. In between you have to work a lot of hours to... well to postpone the dying part or at least make the dying part less unpleasant.

    Luckily, in the west we have become good enough at postponing death that we have some spare hours in our days. So we got to waste them, some watch sports, some have sex, some read books and some play games.

    It is ALL useless.

    Blogging got to rank near the top of most useless activities and as such you are in no position to critize second life players. You are a pot, so keep quiet about the color of kettles.

    I wish people were a little bit more honest about their personal time wasters. Friend of mine follows all the soccer tournaments in the world, yet thinks playing games is a waste of time. Eheh.

    Stop blogging mate and save the world or accept that you are wasting your time just as much as people who care about some silly online game.

    --

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    You may solo them, I prefer them in a group.

  11. In a Related News Story by poena.dare · · Score: 3, Funny

    In a Related News Story... Police are still trying to explain how one million iPhones with infected copies of QuickTime have managed to induce their owners to foolishly hand large sums of cash to complete strangers. "What's especially troubling," confided one investigator, "is that we can't get 10 feet into an Apple Store before our team members are compromised!"

  12. It gets worse. All QuickTime files now threats. by Animats · · Score: 4, Informative

    This isn't a Second Life problem. It affects all QuickTime players. QuickTime has a recently discovered vulnerability which allows it to be used as a way to inject executable content into the user's machine. This can attack far more than Second Life.

    See US CERT Vulnerability Note VU#659761 -- Apple QuickTime RTSP Content-Type header stack buffer overflow. "Apple QuickTime contains a stack buffer overflow vulnerability that may allow a remote, unauthenticated attacker to execute arbitrary code or cause a denial of service condition. ... We are currently unaware of a practical solution to this problem.. ... "Note that QuickTime is a component of Apple iTunes, therefore iTunes installations are also affected by this vulnerability. We are aware of publicly available exploit code for this vulnerability. Testing indicates that QuickTime versions 4.0 through 7.3 are vulnerable on all supported Mac and Windows platforms."

    CERT suggests disabling all the ways QuickTime can be launched:

    • Block the rtsp:// protocol
    • Disable the QuickTime ActiveX controls in Internet Explorer
    • Disable the QuickTime plug-in for Mozilla-based browsers
    • Disable file association for QuickTime files

    This vulnerability was first published on November 23, 2007.